My abilities to choose an action for my character are unfortunately, yet necessarily limited by the game being a pre-scripted play. There simply isn't a way for the writers to foresee and include anything we might want to do, or how we would like to word our characters' dialogues. With this limitation already in place, it becomes rather easy for me to accept the paraphrasing. I just don't feel like I am loosing much, but I am gaining a lot - namely an increased enjoyment of a more fluid dialogue. I can fully understand and share the OP's opinion regarding the lines "not being as funny" if you read them beforehand.
I do not see a lot of sense in knowing the -exact- wording beforehand when I am still being pressed into actions and responses that may not be how I would have wanted my character to handle things, yet there's just no other way to do it in a computer game. Unlimited freedom is something you can only have when interacting with other player characters and/or a human GM, for example by playing the Dragon Age pen&paper RPG (which I can only recommend to try!). The "interactive movie" aspect of DA2 is present in any computer game, Bioware simply refined their delivery.
That said, I will also point out that I believe that a few lines were not just paraphrased but actually a bit misleading, or could have easily included a bit more information that I'd have deemed necessary (such as the amount of gold you spend in that one instance when bribing the dock guy - sheesh, if I'd have known the price beforehand) ...
For DA3, I will also wish for my choices to have more (or actual) consequences, which isn't really the topic of this thread, but a closely related issue. As far as the epilogue sliders are considered, I'd like to have those back as well. They were a neat closing element to the story, I think.
Modifié par Lynata, 22 novembre 2011 - 01:25 .