I can always have the script exit out with checking OBJECT_TYPE_, but would rather not have them be even targetable.
Is this possible, or is targetting hard-coded?
Thanks
ShaDoOoW wrote...
In other words, no its not possible.
Modifié par WoC_Builder, 08 novembre 2011 - 04:13 .
WoC_Builder wrote...
ShaDoOoW wrote...
In other words, no its not possible.
Well, I've got the 2da open. Am I missing something that is more obvious than editing the target type as suggested, then putting the new spells.2da in our 2da hak?
Modifié par Failed.Bard, 08 novembre 2011 - 04:19 .
Right sure. I misunderstood the OP and didnt realized that harm can be cast to placeables and doors as well. I simply though he dont want to the spell to be cast on constructs for example. But since he was referring to the OBJECT_TYPE_ my presumption doesnt make sense.:innocent:Failed.Bard wrote...
WoC_Builder wrote...
ShaDoOoW wrote...
In other words, no its not possible.
Well, I've got the 2da open. Am I missing something that is more obvious than editing the target type as suggested, then putting the new spells.2da in our 2da hak?
No, it's that simple, though I'm not sure if the players need the same edited spells.2da or not for someting as minor as a target type switch.
TargetType values
Value Target
0x01 self
0x02 creature
0x04 area/ground
0x08 items
0x10 doors
0x20 placeables
Those are the hex values needed for altering it. Self + Creature + items (to allow for magic item crafting) is 0x0B.