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Who the hell let the dragon age 2 team touch Mass effect 3?


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#76
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Dinosaur Act wrote...

IEatWhatIPoo wrote...

Like a mode? Play that mode.

Don't like the other modes? Don't play those modes.

Complaining seems pretty stupid.


If BioWare deems elements unimportant (like dialogue) enough to skip...then they generally dumbed down their writing. Which is what people are upset about.

I thought they weren't skipping it, just automating it.

#77
Genshie

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Sircaptainking wrote...

Shad Croly wrote...

Darkeus wrote...

Story mode = Less emphasis on combat
Action Mode = Less emphasis on the story
RPG mode = How the game has always been and always should be.


To anyone who thinks that the options are any more than this, they're fooling themselves. The game is making itself appeal to a more general audience by allowing people to adjust how they play the game with ZERO IMPACT on everyone else.

I'll be honest and say that I normally love to have the full Story and Combat experience (save for difficulty, since I kinda suck), but when I feel bored, there are times I'd love to just skip through all the story choices and go right to the blowing **** up with big guns and biotic powers.

If that's now how you roll, just don't pick it. It doesn't hurt your gameplay experience (unless, god forbid, someone has a play style different than yours), and I really doubt the three settings were any at all hard to create. Seriously. It's probably much, much easier on processing power if you only have to load a single possible scenario to a conversation instead of dozens of possible scenarios, and gameplay difficulty can already be manually adjusted in the in-game menu.



using the argument that IF YOU DONT LIKE THE MODE DONT PLAY IT because it doesnt alter the stance that a company shouldn't be trying to appeal to a huge audience this late in the franchise.


What do you mean this late? This beta demo is old as already been stated several times over. And it has been from the start of ME3 to reach to a broader audience.

#78
Sircaptainking

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greengoron89 wrote...

Dalira Montanti wrote...

kick me if im wrong but Mass effect was not an rpg to start with? or an action rpg ?


That's exactly what Mass Effect was - an action RPG.

Just don't tell anyone - it would cause peoples' "arguments" to fall apart at the seams, thus rendering all of this chest-beating utterly pointless.


but thats wrong,

Nobody here has said anything to the contrary. We are all very much aware that it is an Action rpg. It is a third person shooter with Rpg and HEAVY narrative components. placing emphasis on one aspect over another throws off the balance established by the original IP.

#79
Sircaptainking

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Genshie wrote...

Sircaptainking wrote...

Shad Croly wrote...

Darkeus wrote...

Story mode = Less emphasis on combat
Action Mode = Less emphasis on the story
RPG mode = How the game has always been and always should be.


To anyone who thinks that the options are any more than this, they're fooling themselves. The game is making itself appeal to a more general audience by allowing people to adjust how they play the game with ZERO IMPACT on everyone else.

I'll be honest and say that I normally love to have the full Story and Combat experience (save for difficulty, since I kinda suck), but when I feel bored, there are times I'd love to just skip through all the story choices and go right to the blowing **** up with big guns and biotic powers.

If that's now how you roll, just don't pick it. It doesn't hurt your gameplay experience (unless, god forbid, someone has a play style different than yours), and I really doubt the three settings were any at all hard to create. Seriously. It's probably much, much easier on processing power if you only have to load a single possible scenario to a conversation instead of dozens of possible scenarios, and gameplay difficulty can already be manually adjusted in the in-game menu.



using the argument that IF YOU DONT LIKE THE MODE DONT PLAY IT because it doesnt alter the stance that a company shouldn't be trying to appeal to a huge audience this late in the franchise.


What do you mean this late? This beta demo is old as already been stated several times over. And it has been from the start of ME3 to reach to a broader audience.


Im talking about since ME1

#80
Genshie

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Cthulhu42 wrote...

Dinosaur Act wrote...

IEatWhatIPoo wrote...

Like a mode? Play that mode.

Don't like the other modes? Don't play those modes.

Complaining seems pretty stupid.


If BioWare deems elements unimportant (like dialogue) enough to skip...then they generally dumbed down their writing. Which is what people are upset about.

I thought they weren't skipping it, just automating it.

 They aren't skipping it the automatatic responses are the default responses. Example being if you only chose the non-blue/red options in ME2. They aren't skipping anything.

#81
Sircaptainking

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Genshie wrote...

Cthulhu42 wrote...

Dinosaur Act wrote...

IEatWhatIPoo wrote...

Like a mode? Play that mode.

Don't like the other modes? Don't play those modes.

Complaining seems pretty stupid.


If BioWare deems elements unimportant (like dialogue) enough to skip...then they generally dumbed down their writing. Which is what people are upset about.

I thought they weren't skipping it, just automating it.

 They aren't skipping it the automatatic responses are the default responses. Example being if you only chose the non-blue/red options in ME2. They aren't skipping anything.


One of the driving selling points of the game is choice. How the **** do you automate that and not lose what the point of the game is?

#82
Irrepressible

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Sircaptainking wrote...

Shad Croly wrote...

Darkeus wrote...

Story mode = Less emphasis on combat
Action Mode = Less emphasis on the story
RPG mode = How the game has always been and always should be.


To anyone who thinks that the options are any more than this, they're fooling themselves. The game is making itself appeal to a more general audience by allowing people to adjust how they play the game with ZERO IMPACT on everyone else.

I'll be honest and say that I normally love to have the full Story and Combat experience (save for difficulty, since I kinda suck), but when I feel bored, there are times I'd love to just skip through all the story choices and go right to the blowing **** up with big guns and biotic powers.

If that's now how you roll, just don't pick it. It doesn't hurt your gameplay experience (unless, god forbid, someone has a play style different than yours), and I really doubt the three settings were any at all hard to create. Seriously. It's probably much, much easier on processing power if you only have to load a single possible scenario to a conversation instead of dozens of possible scenarios, and gameplay difficulty can already be manually adjusted in the in-game menu.



using the argument that IF YOU DONT LIKE THE MODE DONT PLAY IT because it doesnt alter the stance that a company shouldn't be trying to appeal to a huge audience this late in the franchise.


What? Video games are a business, businesses operate by attempting to be successful and make money. On the video game front in order to do that companies want to make their product accessible to the largest amount of people as possible. That is how it is. The fact that it's the final game in the series is simply irrelevant.

#83
Genshie

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Sircaptainking wrote...

Genshie wrote...

Sircaptainking wrote...

Shad Croly wrote...

Darkeus wrote...

Story mode = Less emphasis on combat
Action Mode = Less emphasis on the story
RPG mode = How the game has always been and always should be.


To anyone who thinks that the options are any more than this, they're fooling themselves. The game is making itself appeal to a more general audience by allowing people to adjust how they play the game with ZERO IMPACT on everyone else.

I'll be honest and say that I normally love to have the full Story and Combat experience (save for difficulty, since I kinda suck), but when I feel bored, there are times I'd love to just skip through all the story choices and go right to the blowing **** up with big guns and biotic powers.

If that's now how you roll, just don't pick it. It doesn't hurt your gameplay experience (unless, god forbid, someone has a play style different than yours), and I really doubt the three settings were any at all hard to create. Seriously. It's probably much, much easier on processing power if you only have to load a single possible scenario to a conversation instead of dozens of possible scenarios, and gameplay difficulty can already be manually adjusted in the in-game menu.



using the argument that IF YOU DONT LIKE THE MODE DONT PLAY IT because it doesnt alter the stance that a company shouldn't be trying to appeal to a huge audience this late in the franchise.


What do you mean this late? This beta demo is old as already been stated several times over. And it has been from the start of ME3 to reach to a broader audience.


Im talking about since ME1

And that radically changed in ME2, what is your point? Things change over time, audiences change, taste change. You seem to not being able to accept that if you don't like it don't play it concept. I rather ME3 not be like ME1.

#84
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Sircaptainking wrote...
but thats wrong,

Nobody here has said anything to the contrary. We are all very much aware that it is an Action rpg. It is a third person shooter with Rpg and HEAVY narrative components. placing emphasis on one aspect over another throws off the balance established by the original IP.


So basically, what you're saying is "Mass Effect 3 will be bad because it's different from the original" (even though both ME2 and ME3 have retained/will retain their "heavy narrative" components a la the original).

I wish you people could see the arguments you're putting forward from my eyes and the eyes of others - you look and sound ridiculous. It's highly amusing.

Just sayin'.

#85
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Cthulhu42 wrote...

Dinosaur Act wrote...

IEatWhatIPoo wrote...

Like a mode? Play that mode.

Don't like the other modes? Don't play those modes.

Complaining seems pretty stupid.


If BioWare deems elements unimportant (like dialogue) enough to skip...then they generally dumbed down their writing. Which is what people are upset about.

I thought they weren't skipping it, just automating it.


You're correct. What I meant was the fact that the player doesn't have to put any thought in what they say and do as far as the plot.

#86
Genshie

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Sircaptainking wrote...

Genshie wrote...

Cthulhu42 wrote...

Dinosaur Act wrote...

IEatWhatIPoo wrote...

Like a mode? Play that mode.

Don't like the other modes? Don't play those modes.

Complaining seems pretty stupid.


If BioWare deems elements unimportant (like dialogue) enough to skip...then they generally dumbed down their writing. Which is what people are upset about.

I thought they weren't skipping it, just automating it.

 They aren't skipping it the automatatic responses are the default responses. Example being if you only chose the non-blue/red options in ME2. They aren't skipping anything.


One of the driving selling points of the game is choice. How the **** do you automate that and not lose what the point of the game is?

 The fact that you have the option to choose this setting is a choice. And you play the RPG mode then if you want " THE FULL MASS EFFECT EXPERIENCE". The option to play MP-Co op is also a choice. Choices are every where in this game even out side the story. They are not losing the point by adding a mode in that skips that since they have mode that has everything in it.

#87
Sanunes

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What I don't understand is BioWare added a new option to the game to allow dialogue to be automated if the player wished for it and when they added this option they decided to experiment with an internal beta to see how different packages of game difficulty and automatic dialogue will be packaged together. What is wrong about having options in a game, isn't that really what a RPG is about having different options in how you want to play?

Modifié par Sanunes, 07 novembre 2011 - 05:42 .


#88
Darkeus

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Sanunes wrote...

What I don't understand is BioWare added a new option to the game to allow dialogue to be automated if the player wished for it and when they added this option they decided to experiment with an internal beta to see how different packages of game difficulty and automatic dialogue will be packaged together. What is wrong about having options in a game, isn't that really what a RPG is about having different options in how you want to play?


Options inside the story proper, options on how I play through the game with my character.

Not options to change the gameplay, past a difficulty setting.

These options seem to shift the game from what it has been. 

Eh, that is not what I mean.  I mean that the game seems to have shifted focus from what made it successful.

Modifié par Darkeus, 07 novembre 2011 - 05:51 .


#89
Kekkis

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Dalira Montanti wrote...

kick me if im wrong but Mass effect was not an rpg to start with? or an action rpg ?


I have seen places where ME3 is sold as a adventure game. Don´t worry if you don´t know what it is, becouse even  marketing people who should know what they are selling are confused.

#90
Sircaptainking

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Genshie wrote...

Sircaptainking wrote...

Genshie wrote...

Sircaptainking wrote...

Shad Croly wrote...

Darkeus wrote...

Story mode = Less emphasis on combat
Action Mode = Less emphasis on the story
RPG mode = How the game has always been and always should be.


To anyone who thinks that the options are any more than this, they're fooling themselves. The game is making itself appeal to a more general audience by allowing people to adjust how they play the game with ZERO IMPACT on everyone else.

I'll be honest and say that I normally love to have the full Story and Combat experience (save for difficulty, since I kinda suck), but when I feel bored, there are times I'd love to just skip through all the story choices and go right to the blowing **** up with big guns and biotic powers.

If that's now how you roll, just don't pick it. It doesn't hurt your gameplay experience (unless, god forbid, someone has a play style different than yours), and I really doubt the three settings were any at all hard to create. Seriously. It's probably much, much easier on processing power if you only have to load a single possible scenario to a conversation instead of dozens of possible scenarios, and gameplay difficulty can already be manually adjusted in the in-game menu.



using the argument that IF YOU DONT LIKE THE MODE DONT PLAY IT because it doesnt alter the stance that a company shouldn't be trying to appeal to a huge audience this late in the franchise.


What do you mean this late? This beta demo is old as already been stated several times over. And it has been from the start of ME3 to reach to a broader audience.


Im talking about since ME1

And that radically changed in ME2, what is your point? Things change over time, audiences change, taste change. You seem to not being able to accept that if you don't like it don't play it concept. I rather ME3 not be like ME1.


Tastes change and so do audiences is obvious. Games evolve and change on the formula so long as it doesnt diminish the final product or stray too ar away from the original concept by adding superflous mechanics.
The bioware team is crafting a narrative driven action RPG set across a trilogy. Suddenly deeming the writing secondary to action or putting emphasis on one or the other while trying to keep everyone happy is a terrible terrible idea. This isnt about taste this about staying true to design philosophy

#91
Sanunes

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Darkeus wrote...

Options inside the story proper, options on how I play through the game with my character.

Not options to change the gameplay, past a difficulty setting.

These options seem to shift the game from what it has been. 

Eh, that is not what I mean.  I mean that the game seems to have shifted focus from what made it successful.




I guess I am just looking at this dialogue option different then others, for I just see it as a different way to skip the dialogue that is being presented. For I don't see how is this any different then just having a player who isn't interested in the story just constantly pressing the skip dialogue button on the controller?  

edit: spelling

Modifié par Sanunes, 07 novembre 2011 - 05:56 .


#92
robarcool

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Talthanar wrote...

You realize that is just for the multiplayer right?

You do realize what you said was wrong, right?

#93
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Sircaptainking wrote...
Tastes change and so do audiences is obvious. Games evolve and change on the formula so long as it doesnt diminish the final product or stray too ar away from the original concept by adding superflous mechanics.
The bioware team is crafting a narrative driven action RPG set across a trilogy. Suddenly deeming the writing secondary to action or putting emphasis on one or the other while trying to keep everyone happy is a terrible terrible idea. This isnt about taste this about staying true to design philosophy


I'll ignore the rest of your fallacious post and focus on the bolded part: I'd like to know exactly what this "design philosophy" you speak of is. Can you tell us that much?

#94
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D3MON-SOVER3IGN wrote...

I saw and played on all 3.. People are exaggerating... Story mode and RPG mode is practically the same thing except that Story mode is Mass Effect on casual. Thats the only difference. Action mode gives you automatic replies.


I haven't followed ME3 very much, as its prior GoW marketing and such left me pretty much cold (read: MEH). I know, I will game it one day to complete Shepard's story. But an action mode where automatic replies are given, so that the poor player is not forced to read and push a single button is --without a doubt-- the most stupid thing I ever have seen in a (RPG) game. And then I loled. Because it is just that ridiculous this way. :lol:

Wow, Bioware, just wow.

#95
Darkeus

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Sanunes wrote...

Darkeus wrote...

Options inside the story proper, options on how I play through the game with my character.

Not options to change the gameplay, past a difficulty setting.

These options seem to shift the game from what it has been. 

Eh, that is not what I mean.  I mean that the game seems to have shifted focus from what made it successful.




I guess I am just looking at this dialogue option different then others, for I just see it as a different way to skip the dialogue that is being presented. For how is this any different then just having a player who isn't interested in the story just constantly pressing the skip dialogue button on the controller?  


If you are playing Mass Effect 1 and 2 and skipping the dialog for the story on your first play through...

Well, are you not sort of missing the point of the Mass Effect series?

I mean, companies always have to expand their ideas but they make bad decisions too.  This may be on of those bad decisions.

If you don't want story and cutscenes in Mass Effect, go play a different game.  I think the game series is not for you.  I think EA and BioWare are trying too hard to bring in a crowd that, quite frankly, was never interested in this game to begin with.  There are plenty of games where you can turn your brain off and mindlessly play without much story or depth.  Battlefield 3, MW3, etc, etc....

#96
Darkeus

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Merilsell wrote...



I haven't followed ME3 very much, as its prior GoW marketing and such left me pretty much cold (read: MEH). I know, I will game it one day to complete Shepard's story. But an action mode where automatic replies are given, so that the poor player is not forced to read and push a single button is --without a doubt-- the most stupid thing I ever have seen in a (RPG) game. And then I loled. Because it is just that ridiculous this way. :lol:

Wow, Bioware, just wow.


Amen.  It is the worst kind of dumbing down of a RPG.  No, Mass Effect 3 is not trying to aim for the casual gamer at all...  Lol....

#97
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While I have an inkling that the game development might be affected by trying to include too much, that can be decided only by experiencing the final product.
On a side note though, I don't want them to merge the combat difficulty options with the game mode, for I would prefer to play the game in RPG mode and on insanity. I can play the combat mode for speed runs, but that shouldn't force me to play in that mode if I want challenge, for I would like to enjoy the story and decision making as well.

#98
Kidd

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BSN is wonderful...

Jennifer Hepler mentions in an interview she'd like some mode with less fighting in it, since these games contain so much non-combat greatness that a lot of potential unskilled players are likely missing out on. Of course, she gets ranted at - combat is oh-so-important.

Then when BioWare puts a mode that emphasises combat (this awesome thing that mustn't get skipped since without it, the game is apparently not a "game" any more, as much of BSN decreed), completely optional at that, BSN complains that playing these games for the combat is missing the point.

BioWare just can't win. Here I thought enabling multiple ways of enjoying a game was a good idea. Apparently the combat should be unskippable and important, yet not too fun to play. If it's actually fun on its own two legs that just may lead people who find the gameplay more interesting than listening to talking heads to play the game. Perish the thought!

Modifié par KiddDaBeauty, 07 novembre 2011 - 06:08 .


#99
Sircaptainking

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greengoron89 wrote...

Sircaptainking wrote...
Tastes change and so do audiences is obvious. Games evolve and change on the formula so long as it doesnt diminish the final product or stray too ar away from the original concept by adding superflous mechanics.
The bioware team is crafting a narrative driven action RPG set across a trilogy. Suddenly deeming the writing secondary to action or putting emphasis on one or the other while trying to keep everyone happy is a terrible terrible idea. This isnt about taste this about staying true to design philosophy


I'll ignore the rest of your fallacious post and focus on the bolded part: I'd like to know exactly what this "design philosophy" you speak of is. Can you tell us that much?


It's pretty obvious mang, crafting a carefully balanced action RPG shooter withheavy emphasis on the story, and its core mechanics such as branching dialog and choice. This was all set up by ME1. Nobody said change is bad but bad design decisions are. Creating an an action mode for players diminishes emphasis on story and can lead to what may be lazy writing. "If a certain demographic of players are just going to skip it we wont try as hard" or vice a versa " they want to hear a story so we wont put as much emphasis on enemy encounters".

Specifically labeling a mode called RPG mode is pretty much a slap in the face of Mass effect fans and long time bioware fans who know they can write good stories and integrate them seamlessly into one experience.

Seperating the elements into specifically labeled modes tells me alot about the future design direction of Bioware games.

This isnt anything new, people have been concerned over ME3's quality since the blunder of the century that was DA2.

#100
robarcool

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Sanunes wrote...

Darkeus wrote...

Options inside the story proper, options on how I play through the game with my character.

Not options to change the gameplay, past a difficulty setting.

These options seem to shift the game from what it has been. 

Eh, that is not what I mean.  I mean that the game seems to have shifted focus from what made it successful.




I guess I am just looking at this dialogue option different then others, for I just see it as a different way to skip the dialogue that is being presented. For I don't see how is this any different then just having a player who isn't interested in the story just constantly pressing the skip dialogue button on the controller?  

edit: spelling

Don't want dialogue? I think you are playing the wrong game my friend!