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Who the hell let the dragon age 2 team touch Mass effect 3?


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#126
Reptillius

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stupid double post.

Modifié par Reptillius, 07 novembre 2011 - 07:40 .


#127
Reptillius

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Reptillius wrote...

Filament wrote...

Zanallen wrote...

Filament wrote...

I sure hope people aren't dredging up that old Jennifer Hepler quote to rail against these new modes when the only thing actually added by these new modes goes in the exact opposite direction of what she was advocating.


This is the BSN, of course they are. Evidently she is responsible for the "OMG So Horrible!" story mode while the "Call of Duty Kiddies" are responsible for the "Pew-Pew" action mode.


I suppose, to be fair, there may be something to say about the presentation of it all. I mean, with DA2, I remember making a lot of the same 'rational' arguments about how various changes really don't amount to a huge difference at the core of the matter. But the way it's presented can rub people the wrong way pretty easily, even if there's no rational basis for it. So even though "story mode" is just the way it is now on "easy" and "combat mode" is just the way it is now with an automatic dialog option, people see implications in the labeling that have an effect on their impression of the game as a whole well beyond the modes' actual effects on the game.


Well and to be completely fair.  It's not really the story or the combat that brings the game of DAII down for most people.  All of it's big flaws that hurt the game to the point that it has have really been all about the Presentation of the story in the final product itself. in DA:O the story was basically the same no matter how you did it as well.  But the Presentation of that story was definitely one of the best things about the game and helped make it what it is.  Presentation can be one of the biggest parts to a game.

And while some people complain about certain things. So far what we have seen from the leaked demo and a few other things is that the Mass Effect team is working hard on the presentation of the whole game even to the point that they now give you a few options as a player on how they present that story to you.

And for those argueing about Elements being added in late to the Franchise. You might want to be aware that your walking into a potential Fallacy of your own.  We do not know that this is basically the end of the Franchise. We still have to wait and see on that. All that Bioware has confirmed is that this is the end of the Shepard Story Trilogy.   Those are not necessarily mutually inclusive things.

I personally would like to see the Mass Effect Franchise continue on without shepard and continue in different directions myself.  But I personally at the same time do not want to see the Shepard Story continued past the trilogy.  Not continueing the Shepard story is the only promise they've made about the franchise at this point.  So this may indeed be towards the beginning of the franchise as a whole and a fine time to introduce elements such as co-op going into the further franchise after the Trilogy. We at this time do not know what Bioware has planned or the direction they will take Mass Effect in after this third game or if they will do anything at all.



#128
Cutlasskiwi

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Zanallen wrote...

Could we try and not be needlessly insulting to Jennifer Hepler?


Agreed.

If you have to insult someone in order to make your point it's probably time to step away from the computer for a while.  

#129
Shammybaby

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The Devolution of the Mass Effect Franchise began with two. This should be of no surprise to anyone who's nose isn't buried up Bioware's drawers.

In Mass Effect there was a series of different weapons within the field of Pistol, Shotgun, Machine Gun, Sniper Rifle. It felt very nice to throw away the starting assault rifle for a newer, different looking one. I nearly came when I realized, through visiting at least a dozen different star systems, being betrayed and lead on by NPC's, and inserting myself into Citadel politics, I had unlocked the Spectre Master Series weapons. ****, they were so bad ass- who can disagree to that?

When I became a Spectre, the initiation was admittedly a little underwhelming- but it was sudden and very welcoming. Everybody's attitudes visibly changed, and your Spectre status really made you feel like a Judge Dredd- and people knew you had that power too. NPC's sniped at your Spectre status regularly, as if taunting you to give them a whooping.

I had Wrex's race to worry about, a nuclear device immediately after revelations from a Reaper! AND I had to make a choice I hadn't seen in a game in a very long time- one of your original squadmates has to go, which one?

The planet surfaces were relatively the same, sure- but every time you went down there was 3 or four different things to do. You couldn't unlock a part of the prothean story without planetary exploration. Every time I went into a building it was to find some one new, **** up someone new, or stop something sinister. The Moon Base anyone? That **** was fantastic.

The plot flowed very well. It's abrupt halt into the climax didn't feel that way- I was exhausted from exploring every where and pleasing/pissing off everybody in due turn that the final assaults on the Prothean ruins and the Citadel were suitably epic.


***

In Mass Effect 2 I am working for the same company that attempted to use the Thorian to make an army, and shot my commanding officer from the Colony-Wars right in front of my eyes. This is never brought up once.

Shepard's death is entirely needless except to tie him directly to Cerberus- defeating all the hate-on given to the player in ME1. Look at your skill chart in Mass Effect 1. I could never get Saren to off himself because I just didn't have the skills. I had to replay the game to see features locked from that style of play. Certain classes had abilities that others just couldn't have, while being able to wield whatever arsenal they felt was required- regardless of statistic penalty. It was very reminiscent of Baldur's Gate, Deus Ex- franchises most people understand are the standards for solid RPG design.

And never forget that's what Mass Effect is supposed to be- a Role Playing Game. The only thing that is out of your control, supposedly, is your last name. Every thing else comes down to you, the player. It is the developer's responsibility to give you the amount of tools they feel you need to have a unique experience each time you play.

In Mass Effect 2 your choices are more than sliced in half. Your Spectre status means f­uck all- and if you saved the council, and kept relations with aliens and humans relatively the same, there should be reward for that, no? Instead I get to shove a gun down an NPC's throat and say "I am a Spectre. Start talking." Furthermore, the arsenal choices were a wild let down until free DLC fixed this (And this is a personal point- god damn it Bioware where the hell is my Spectre Master Gear? I earned that damn it.)

A Massive prisoner ship is a series of high and low corridors. Totally understandable- it sure as hell felt like a prison. However, so is every other place I visit. Every where- even the 'cities'. Mass Effect 1 was very clever in hiding its constraints. Never once did I actually feel claustrophobic in what is supposed to be me against a galaxy. Level designs in ME2 were undeniably different and needlessly so. It actually took away from combat possibilities- or the chance to avoid them entirely.

There are some things about ME2 that were also clearly better than ME1. Having my original Shepard's face brought into the graphically enhanced world was absolutely amazing. The armor customization felt right- limited, too few pieces, but it felt right. The squad was loveable, hateable, and mysterious. They served their typical RPG niche's that a veteran gamer can detect- but they did it well and it never felt out of place- except with Cerberus.

"Oh Govnah you're a Spectre and I'm a Company Suit and I am genetically perfect yet you're so much better whoop de doop can I tell you anymore boldly that I have daddy issues?" is not solid character development. Not discussing even once what Cerberus had done in the previous game felt more than lazy- it felt irresponsible. "Yeah we basically copied an Alliance prototype while chilling in Alliance space and- don't ask how- made an even better prototype super engine... OH BUT YOU NEED TO UPGRADE IT." is not good story progression- which brings me to my next point.

Mass Effect 1's storyline flowed well- I've touched on that. In Mass Effect 2 the story seems to stop dead in its tracks for absolutely no reason, only to begin again as the credits begin to roll. The Collectors work for the reapers, yes- kidnapping human colonies, yes, to make a T-1000 reaper, yes I understood that. None of this actually has anything to do with rallying the galaxy to stop the impending reaper invasion. It is a perpetual fetch quest. Please solve your squadmate's personal problems so they don't die at the end of the game. Do this eight times. Fly through a gateway using a derelict reaper you just happen to come across (BUT THE GALAXY DOESN'T BELIEVE IN THEM THO RITE? LOLOL) and you blow up a single collector base. Only to come to the conclusion: Oh right. The reapers are still coming.

It felt like an experiment more than a true sequel. It changed enough to be very noticeable- a lack of exploration, more duck-and-cover related corridor combat, less choice- the fundamental requirement in a Galactic RPG.

But, what does all this have to do with Mass Effect 3? It just sounds like a review of someone who clearly enjoyed ME1 more than ME2. Companies change, artistic direction can change. But this is a trilogy. This is not an action game set in the future. This is a Galactic RPG. An Ancient evil has awoken, and it's Humanity's time to either set aside the galaxy's differences and usher in a golden age- or bare the burden alone and keep it us against them. When a franchise changes away from what captivated the original audience- that is the problem. That is what sir-whatever is attempting to say. That's what other people who aren't eloquent enough to say are trying to say. It's good to get new fans to a franchise. You know how that happens? ME3 comes out and friends go "Sweet game."

"Yeah." I say. "It's Mass Effect 3. You should totally get the first two though- you can import your character and all his decisions, looks, and everything come over to each game. They're really good."

Suddenly Bioware sees sales of ME1 and 2 spike slightly as people get into the franchise the right way- by playing the ****ing franchise. and they form their opinions. By making a "Baby's first game mode" which is 'Story' and a "Welcome to Mass Effect, here's a gun." 'Action' mode and a "Oh, are you ME1 and 2 owners still here? Well here's an..." 'RPG' mode, you are effectively shrugging off the previous two games. The thousands of hours of work the teams- all of them, art, writing, level design, sprite animation- and the people who enjoyed and purchased the game are spat on. The third game in a TRILOGY should not be touted as 'a perfectly reasonable point to start in the Mass Effect franchise.'

If I watched Episode 6: Return of the Jedi, I have not had the true experience. I never had the build up. I never paid the company (and I emphasize this for the plebs who keep spouting 'Oh it's a company decision they have to make money.') to see Episode 4 and 5. I never saw the twists, turns, I never got attached to the characters or understood why they were there.

I purchased ME1. I played it many times over. I purchased the collectors edition of ME1 on the first day, hard copy- and yes, I enjoyed my first play through. But the second, and third were so lackluster. I had seen basically everything in the first play through- and no matter whether I chose A or B, there was never a tantalizing option Y or Z- just an opposite of one coin. I did not feel compelled to drudge through the 'tropical paradise' planet that Jacob's dad was living on. I didn't want to go through the sub-par acting on Jacob's Dad's part while the VA for Jacob was trying his hardest to show that the situation around him was ****ed up. I didn't want to go through a reskin of the Prison Jack is in on the Cerberus Facility where she grew up again, there was nothing else to find- no hidden records or tidbits or gear. It took me 3 playthroughs to get enough money in ME1 to unlock Spectre master gear. That **** was awesome.

ME3 will be a devolution of the series. You all may really like it- maybe even love it. You'll buy every bit of DLC and you'll read every update and talk about every possibility- but you'll reinstall ME1 again, down the road. You'll smile as you type in the first name of your Shepard, and you choose his/her background- the fundamental past that made you who you are. You'll have mastered the character design interface and make a Shepard that looks like an actual human being. You'll begin to remember all these random interactions as they appear, the backstabbing, the sanctity of law over the rights of all, the human condition being tested on a galactic stage for the first time in history- and hopefully you'll understand what I'm trying to get across. It may be an alright game, you may 'have fun', but is this seriously what you were expecting when you fell in love with the original two games?

Modifié par Shammybaby, 07 novembre 2011 - 07:52 .


#130
Genshie

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Darkeus wrote...

Genshie wrote...

Darkeus wrote...

FFinfinity1 wrote...

Darkeus wrote...

Would love the chance to see your face if co-op ruins the game and integrates itself way to deep into the single player game.

The multiplayer things is far from over and no one got "served" lol...


I saw the leaked co-op footage and even though it is unpolished and was still in the beta form, it looked really fun with all the different powers you could have, even though only humans class and power were available



But the beta didn't give many people hope and I can understand that.

 What...? You know the exact opposite can be said right? Infact many people here due to the leaked demo have changed their tunes. Have you been reading any of the forums at all? Alot of people are now going to give it a chance.


And I never said otherwise.  Where did you get the idea that I did?



I would say neither side is really winning here.  It is still arguments based on PR spin and Conjecture.



By the lack of detail in your post and just blantely stating otherwise.

However, I agree with your thought that we just don't know until the game comes out. The more I think about the less bugged I am by the leak of the script since it has been said to be old and that it clearly only emphasizes a small portion of choices.

Modifié par Genshie, 07 novembre 2011 - 07:50 .


#131
Had-to-say

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This thread title is......bad.

#132
Guest_TheDaniellasaur_*

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stop having a hissy fit and just pick the option best for you.

people love to moan these days.

#133
Kakita Tatsumaru

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Hah Yes Reapers wrote...
Why not multplayer?
- Because, Mass Effect is a SINGLE PLAYER GAME!!!
But why can't they add a cool new feature?
- Because, it's SINGLE PLAYER!
Why does it have to be, why can't it have both?
- Because it just is, okay? It... is! IZ!!!

Same with this crap. "NO! Mass Effect has to be RPG ONLY!!! Because that's what it IS! IZZZ!!!!"

There were a lot more arguments than just that, for instance mine can still be applied to the options discussed in this topic: wasted ressources may have been used to add content/polish the single player experience.
Problem with those kinds of options is that now everytime there will be something wrong in ME3 I'll feel like it comes from this.

#134
Sesshomaru47

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TexasToast712 wrote...

 Dragon Age 2 is awesome. So what the hell are you talking about?


An awsome piece of crap, compared to it predecessor. Having the modes mentions worries me. Trying new and seemignly stupid things this late in the game is dumb. You have a fan base, why do you need to irk us off in order win over the dumb dumb crowed? It's not very smart now is it? I hope this doesn't go down the DA II road of crummy combat and a bad plot. (Fenirs was great!!!)

#135
Darkeus

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Genshie wrote...

Darkeus wrote...

Genshie wrote...

Darkeus wrote...

FFinfinity1 wrote...

Darkeus wrote...

Would love the chance to see your face if co-op ruins the game and integrates itself way to deep into the single player game.

The multiplayer things is far from over and no one got "served" lol...


I saw the leaked co-op footage and even though it is unpolished and was still in the beta form, it looked really fun with all the different powers you could have, even though only humans class and power were available



But the beta didn't give many people hope and I can understand that.

 What...? You know the exact opposite can be said right? Infact many people here due to the leaked demo have changed their tunes. Have you been reading any of the forums at all? Alot of people are now going to give it a chance.


And I never said otherwise.  Where did you get the idea that I did?



I would say neither side is really winning here.  It is still arguments based on PR spin and Conjecture.



By the lack of detail in your post and just blantely stating otherwise.

However, I agree with your thought that we just don't know until the game comes out. The more I think about the less bugged I am by the leak of the script since it has been said to be old and that it clearly only emphasizes a small portion of choices.


Well, I was not saying that at all.  I was merely talking from that side of the spectrum.

And don't be too relaxed, this game could be a disaster still.  The response around the net is not positive or negative.  In a way, that is just as bad.  They are not really gathering new fans with this and old fans are pissed off.

IMO, this couldn't be worse for BioWare/EA.

We will see however.

#136
Shammybaby

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Kakita Tatsumaru wrote...

Hah Yes Reapers wrote...
Why not multplayer?
- Because, Mass Effect is a SINGLE PLAYER GAME!!!
But why can't they add a cool new feature?
- Because, it's SINGLE PLAYER!
Why does it have to be, why can't it have both?
- Because it just is, okay? It... is! IZ!!!

Same with this crap. "NO! Mass Effect has to be RPG ONLY!!! Because that's what it IS! IZZZ!!!!"

There were a lot more arguments than just that, for instance mine can still be applied to the options discussed in this topic: wasted ressources may have been used to add content/polish the single player experience.
Problem with those kinds of options is that now everytime there will be something wrong in ME3 I'll feel like it comes from this.


This.


ME1 did not have multiplayer. There was no team coding multiplayer or wasting time/money/resources. The team was devoted to making a solid Galactic RPG experience for a single player audience. They suceeded.

Mass Effect 2 was also highly popular. Single player- ME1 character importation, emphasis on the fact this is your journey through the world we've imagined, please enjoy and know that the character you make yesterday will matter today.

Now they have a whole part of the team doing multiplayer coding. Instead of spending that modeling, designing, script enhancing, bug sweeping, content refining- they add a very large and rather arbritrary feature to a franchise that was at its core not designed for multiplayer.

#137
Zanallen

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Shammybaby wrote...

This.

ME1 did not have multiplayer. There was no team coding multiplayer or wasting time/money/resources. The team was devoted to making a solid Galactic RPG experience for a single player audience. They suceeded.

Mass Effect 2 was also highly popular. Single player- ME1 character importation, emphasis on the fact this is your journey through the world we've imagined, please enjoy and know that the character you make yesterday will matter today.

Now they have a whole part of the team doing multiplayer coding. Instead of spending that modeling, designing, script enhancing, bug sweeping, content refining- they add a very large and rather arbritrary feature to a franchise that was at its core not designed for multiplayer.


Correction: They have a whole different team doing multiplayer. A team completely divorced from from the single player team other than general oversight by the higher ups to ensure cohesion.

#138
Bleachrude

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Darkeus wrote...

IEatWhatIPoo wrote...

Like a mode? Play that mode.

Don't like the other modes? Don't play those modes.

Complaining seems pretty stupid.


I think people see it as a general dumbing down of a game.  You have to admit that design concessions were probably taken to make sure you could play the game different ways.  I am of teh idea that there should only be one mode, RPG mode.  That is the mode that garnered all of the passionate fans and that is the mode that will probably me played the most.



WHAT design concessions would there be?

I mean, assuming that you start with the middle option (RPG mode), then wouldn't say Action mode simply be a simple flag that says "skip all dialogue/choose all paragon/renegade answers"

How exactly would this be affecting design?

#139
Darkeus

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Shammybaby wrote...

Snip


I didn't want to create a wall of text for the quote so I snipped it.  However, I agree with you 100%, even as much as I love ME2.

#140
Halo Quea

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robarcool wrote...

Sanunes wrote...

Darkeus wrote...

Options inside the story proper, options on how I play through the game with my character.

Not options to change the gameplay, past a difficulty setting.

These options seem to shift the game from what it has been. 

Eh, that is not what I mean.  I mean that the game seems to have shifted focus from what made it successful.




I guess I am just looking at this dialogue option different then others, for I just see it as a different way to skip the dialogue that is being presented. For I don't see how is this any different then just having a player who isn't interested in the story just constantly pressing the skip dialogue button on the controller?  

edit: spelling

Don't want dialogue? I think you are playing the wrong game my friend!


Well I think that's entire point.  They're making these options for people who don't typically play RPGs.  Personally I think it's a little late to adopt this strategy, this is the 3rd game after all.   But more power to them if they can actually bring a few extra gamers over.

I just can't help but think that if weren't for EA, Bioware wouldn't be wasting their time with these options. 

#141
BlaCKRodjj

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Shammybaby wrote...

Kakita Tatsumaru wrote...

Hah Yes Reapers wrote...
Why not multplayer?
- Because, Mass Effect is a SINGLE PLAYER GAME!!!
But why can't they add a cool new feature?
- Because, it's SINGLE PLAYER!
Why does it have to be, why can't it have both?
- Because it just is, okay? It... is! IZ!!!

Same with this crap. "NO! Mass Effect has to be RPG ONLY!!! Because that's what it IS! IZZZ!!!!"

There were a lot more arguments than just that, for instance mine can still be applied to the options discussed in this topic: wasted ressources may have been used to add content/polish the single player experience.
Problem with those kinds of options is that now everytime there will be something wrong in ME3 I'll feel like it comes from this.


This.


ME1 did not have multiplayer. There was no team coding multiplayer or wasting time/money/resources. The team was devoted to making a solid Galactic RPG experience for a single player audience. They suceeded.

Mass Effect 2 was also highly popular. Single player- ME1 character importation, emphasis on the fact this is your journey through the world we've imagined, please enjoy and know that the character you make yesterday will matter today.

Now they have a whole part of the team doing multiplayer coding. Instead of spending that modeling, designing, script enhancing, bug sweeping, content refining- they add a very large and rather arbritrary feature to a franchise that was at its core not designed for multiplayer.



Wrong. It's another studio that's doing the Co-op. All this crying boils down to inventory + multiplayer for ME2 & 3

#142
LukaCrosszeria

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staindgrey wrote...

Sircaptainking, I can see the point you're trying to make, but you aren't making it very well.

By the majority of your posts, you sound kinda like this:

Customer: Yeah, I'd like a chesseburger without the onions or mustard...
You: What?? WHAT? Why would you not want onions and mustard? It's part of the full experience!
Customer: Huh? I just... don't like onions... or mustard, really...
You: So? Then why are you even eating here? Go someplace else that caters to people like you who don't appreciate the full burger this place offers. Go on. Shoo. You're corrupting my experience by not ordering exactly what I order. I bet they'll start making ALL the burgers without onions and mustard, ALL BECAUSE OF YOU.


...can you seehow ridiculous that argument is? :?


Word.

I'll buy the burger and enjoy.

:devil:

#143
Darkeus

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Bleachrude wrote...

Darkeus wrote...

IEatWhatIPoo wrote...

Like a mode? Play that mode.

Don't like the other modes? Don't play those modes.

Complaining seems pretty stupid.


I think people see it as a general dumbing down of a game.  You have to admit that design concessions were probably taken to make sure you could play the game different ways.  I am of teh idea that there should only be one mode, RPG mode.  That is the mode that garnered all of the passionate fans and that is the mode that will probably me played the most.



WHAT design concessions would there be?

I mean, assuming that you start with the middle option (RPG mode), then wouldn't say Action mode simply be a simple flag that says "skip all dialogue/choose all paragon/renegade answers"

How exactly would this be affecting design?




I would assume (And that is all people are doing here) that you may need a more streamlined and dumbed down set of code to accomidate all of these different styles.  May be wrong but I was not talking from my point of view, just trying to explain why people are quite upset about the design choices ME3 has taken.

Maybe it was not the right choice of words, however this is a different sort of design than seen with most any BioWare game.

#144
Shammybaby

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Darkeus wrote...

Shammybaby wrote...

Snip


I didn't want to create a wall of text for the quote so I snipped it.  However, I agree with you 100%, even as much as I love ME2.


Yes there's no need to quote my entire novel.

I do think it's important some of these die-hard-accept-any-business-or-game-decision-bioware-makes needs to read that post and not just pick on tiny little tid bits between ME1 and 2 from what I've said and pay attention to the overall message. Bioware is making a very serious mistake.

#145
Alex_SM

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The point is that they are not going to let those people who don't want dialogue or picks loose any relevant content, because all of them are "potential new Bioware customers".

What does that say? Action mode will have ALL the relevant contents. Therefore dialogues and picks are explicitly irrelevant.

#146
Shammybaby

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BlaCKRodjj wrote...

Shammybaby wrote...

Kakita Tatsumaru wrote...

Hah Yes Reapers wrote...
Why not multplayer?
- Because, Mass Effect is a SINGLE PLAYER GAME!!!
But why can't they add a cool new feature?
- Because, it's SINGLE PLAYER!
Why does it have to be, why can't it have both?
- Because it just is, okay? It... is! IZ!!!

Same with this crap. "NO! Mass Effect has to be RPG ONLY!!! Because that's what it IS! IZZZ!!!!"

There were a lot more arguments than just that, for instance mine can still be applied to the options discussed in this topic: wasted ressources may have been used to add content/polish the single player experience.
Problem with those kinds of options is that now everytime there will be something wrong in ME3 I'll feel like it comes from this.


This.


ME1 did not have multiplayer. There was no team coding multiplayer or wasting time/money/resources. The team was devoted to making a solid Galactic RPG experience for a single player audience. They suceeded.

Mass Effect 2 was also highly popular. Single player- ME1 character importation, emphasis on the fact this is your journey through the world we've imagined, please enjoy and know that the character you make yesterday will matter today.

Now they have a whole part of the team doing multiplayer coding. Instead of spending that modeling, designing, script enhancing, bug sweeping, content refining- they add a very large and rather arbritrary feature to a franchise that was at its core not designed for multiplayer.



Wrong. It's another studio that's doing the Co-op. All this crying boils down to inventory + multiplayer for ME2 & 3



Know what isn't wrong?

Wasting time. Money. And Resources.

Name me three good examples where a totally different studio, entirely segregated from the franchise and its makers, makes a very well integrated and well implimented feature into a game? Know why people complained about the recent hit Deus Ex: Human Revolution ? The only major complaint was boss fights. Which Money. Time. Resources. were wasted on them to make a final product that was not a part of the game's experience at all. Coincidentally, it was also the third game in the series- and the first time a third party studio had been hired to work on it.

Now that's just one example of it failing, there are hundreds more- you will not be able to give me three successes. Saying I am wrong on some semantics doesn't make you correct, it only shows just how far some of you people are willing to cling to bad decisions done to good games.

#147
Kakita Tatsumaru

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BlaCKRodjj wrote...
Wrong. It's another studio that's doing the Co-op. All this crying boils down to inventory + multiplayer for ME2 & 3


Come on, let's not do this again, I'll go to the end to shorten this:
You: It's another studio.
Me: Which works for free?
You: No, but there was more money given for the game due to multiplayer.
Me: And that money could not have been used on SP instead.
You: No it couldn't.
Me: But nothing prevented it.
You: I said "NO IT COULD NOT!"
Me: But nothing proove that point.
You: I'm right, you're wrong, now shut up or I'll call the moderator.
Me: I'm sure Hitler said something like that too.
You: Godwin point, end of the discussion.
Me: Ok...

Image IPB

#148
FoxHound109

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I do not envy the staff at Bioware. The have the absolute single worst fanbase this side of Twilight. I don't think I've ever seen so many sandy vaginas congregated in a single forum.

Simplest solution: pick "RPG" mode and proceed as usual.

#149
Chris Priestly

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Thank you for your opinion.


LOCKDOWN!



:devil: