The two versions of this spell have differing descriptions. The arcance version states that targets who make their savings throws will take a flat 2d8+1 (3-17) points of damage. The divine version states that targets making their savings throws will take 2d8+1 points of damage per level of the caster.
I experimented with both versions of the spell, and after several attempts, the maximum damage I could inflict with the arcane version was 15pts when cast by a 25th level mage. The maximum damage from the divine version was 33 points when cast by 21st level cleric. It's clear to me that the two versions inflict differing amounts of damage, with the divine version dealing more on average. However, it's not clear to me how the damage for the divine version is being calculated. Normally, I would read "2d8+1 per level of the caster" to be 63-357 pts. of damage for a 21st level spell caster, but since 33 is the maximum I've seen after several attempts, the calculation must be something different. Most likely, it's a flat 2d8, plus an additional 1 pt. per level of the caster, so 23-63 pts. for a 21st level cleric, but I'd like to know for sure.
Does anyone here now exactly how the divine version of this spell functions?
I'm running an unmodefied installation of SoA/ToB 2.1.2 (Mac OS X).
Finger of Death: Arcane vs. Divine
Débuté par
CSly
, nov. 07 2011 10:25
#1
Posté 07 novembre 2011 - 10:25
#2
Posté 07 novembre 2011 - 10:45
CSly wrote...
Normally, I
would read "2d8+1 per level of the caster" to be 63-357 pts. of damage for a 21st level spell caster
The "+" between should be pretty self-explanatory.
2x8+1x21 = 23-37.
30 on average.
Lower elementary mathematics.
You're reading it like this...
2x8x1x21... actually, I don't even understand how you're reading it, no matter how I calculate it, I can't arrive at 63-357.
Modifié par The Cow King, 07 novembre 2011 - 11:00 .
#3
Posté 07 novembre 2011 - 10:57
A condescending response... typical.
#4
Posté 07 novembre 2011 - 11:02
CSly wrote...
A condescending response... typical.
If you don't live in senegal and never went to school, I just can't feel pity for you. Sorry. Failing 3rd grade math is an insult for the people who don't have the luxury of school.
Otherwise, math up.
Modifié par The Cow King, 07 novembre 2011 - 11:05 .
#5
Posté 07 novembre 2011 - 11:49
This type of response is typical of most message boards. It usually isn't here.
@ Cow King: He actually did the math in the initial post. His question was why the responses he was seeing in game did not seem to correspond to the mathematical result.
Unfortunately, I don't know of any behind-the-scenes information regarding how the spells were implemented in the game. I do know that there are a lot of bugs in an unpatched game, and that even with a patch, there are still some left over, just not game-breaking bugs. This could fall into that category, where the developers intended it to have the 63-357 spread, but it didn't work as intended. There are other things in the game like that.
@ Cow King: He actually did the math in the initial post. His question was why the responses he was seeing in game did not seem to correspond to the mathematical result.
Unfortunately, I don't know of any behind-the-scenes information regarding how the spells were implemented in the game. I do know that there are a lot of bugs in an unpatched game, and that even with a patch, there are still some left over, just not game-breaking bugs. This could fall into that category, where the developers intended it to have the 63-357 spread, but it didn't work as intended. There are other things in the game like that.
#6
Posté 08 novembre 2011 - 12:42
Modifiers are usually pretty limited. The spell does 2d8 damage plus one point of damage for every level of the caster, up to Level 20.
I'd be hard-pressed to think of any case where you'd take it to mean (2d8+1) per level; you'll typically never want to read them that way.
I'd be hard-pressed to think of any case where you'd take it to mean (2d8+1) per level; you'll typically never want to read them that way.
#7
Posté 08 novembre 2011 - 01:12
The divine version of FoD indeed does much more damage than the arcane one, if it doesn't kill outright.
I guess the priests' FoD was based on the 3rd ed version of the spell, which scales with level, this is the case with Flamestrike as well.
Also damage of (2d8 + 1) * caster level would be really overpowered, essentially a single target double strength Horrid Wilting with no saving throw.
I guess the priests' FoD was based on the 3rd ed version of the spell, which scales with level, this is the case with Flamestrike as well.
Also damage of (2d8 + 1) * caster level would be really overpowered, essentially a single target double strength Horrid Wilting with no saving throw.
Modifié par polytope, 08 novembre 2011 - 01:14 .
#8
Posté 08 novembre 2011 - 01:59
Well, gee, I feel pity for you, your being such a raging douchebag and all.The Cow King wrote...
CSly wrote...
A condescending response... typical.
If you don't live in senegal and never went to school, I just can't feel pity for you. Sorry. Failing 3rd grade math is an insult for the people who don't have the luxury of school.
Otherwise, math up.
For the record, I got the math. That description could easily be read as (2d8+1)/level of the caster, or (2d8+1)*21 = (3*21) to (17*21) = 63 to 357.The Cow King wrote...
2x8x1x21... actually, I don't even understand how you're reading it, no matter how I calculate it, I can't arrive at 63-357.
Of course, I realize that isn't the correct damage equation for that spell. I clearly stated that (2d8) +(1/level of caster) was most likely the correct equation. All I asked was if someone knew for sure, but instead I get your douchey remarks. Thanks for nothing.
Modifié par CSly, 08 novembre 2011 - 04:21 .
#9
Posté 08 novembre 2011 - 02:04
Careful with the insults being tossed back and forth, The Cow King and CSly.
#10
Posté 12 novembre 2011 - 11:10
On level 20 and above:
Wizard version does: 10 damage (2d8 +1, (3-17))
Cleric version does: 30 damage (2d8 +20, (23-36))
Damage type: magic.
// Taken from editor.
Thats indeed quite interesting. But hardly relevant, considering you would want to cast it for the kill effect, not damage.
Wizard version does: 10 damage (2d8 +1, (3-17))
Cleric version does: 30 damage (2d8 +20, (23-36))
Damage type: magic.
// Taken from editor.
Thats indeed quite interesting. But hardly relevant, considering you would want to cast it for the kill effect, not damage.





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