Upsettingshorts wrote...
None.
I mean really how many of you even play BioWare games. Nothing bites you in the ass.
[Image removed, Site rule #2]
Modifié par casamar, 10 novembre 2011 - 04:18 .
Upsettingshorts wrote...
None.
I mean really how many of you even play BioWare games. Nothing bites you in the ass.
Modifié par casamar, 10 novembre 2011 - 04:18 .
Brockololly wrote...
TJPags wrote...
I remember hearing after playing DAO and DAA that we'd be able to import our choices into DA2 and that they would matter.
Didn't happen.
Don't really care if DA3 recognizes those decisions from DAO/DAA/WH. The lack of recognition in DA2, and the lack of decisions in DA2 ended my interest in this kind of carry over.
Pretty much this.
To boot, if you're just playing as a new PC every game anyway, its not like any of the possible consequences from Hawke or the Warden's actions will be personally relevant to the new PC. They'll just be some new dude getting blowback from some other person's actions. They'll just be collateral damage.
If they want consequences to matter, they need to keep the consequences being felt by the PC making the corresponding choice.The Grey Nayr wrote...
Performing the Dark Ritual - I watched Beowolf recently and it got me to
wondering. You were offered a deal to sire a child for someone just
like Beowolf did. But his son was a dragon and came back to destroy his
kingdom and he was forced to kill it. So we may well have to kill
Morrigan's son if the Dark Ritual was performed.
And thats an interesting story for Beowulf since he was the one facing the consequences for his own actions. Since we're never playing as the Warden again, any consequences from the DR would be felt by some other person. So it wouldn't be nearly as emotionally engaging as if you were playing as the Warden involved in the DR. having to face the consequences of that choice.
But its not like BioWare will do anything of note with the DR anyway. At most they'll just railroad it or handwave it to a common point like they're doing with most everything from ME1 and ME2 in ME3.
Upsettingshorts wrote...
None.
I mean really how many of you even play BioWare games. Nothing bites you in the ass.
Well hope dies last as they say. I would hope that some do, but it's not really Bioware tradition to have decisions of prequels biting us in the behind. We probably get a blank sheet new protagonist anyway, so how bad can it be. The new protagonist can't be blamed for decisions others made at least.Upsettingshorts wrote...
None.
I mean really how many of you even play BioWare games. Nothing bites you in the ass.
They could reward players who played older games first.jamesp81 wrote...
Upsettingshorts wrote...
None.
I mean really how many of you even play BioWare games. Nothing bites you in the ass.
They're not going to punish players who don't play the older games first. I know that makes some people sad, but they are not, and will never, do this. Nor should they.
AlexXIV wrote...
They could reward players who played older games first.jamesp81 wrote...
Upsettingshorts wrote...
None.
I mean really how many of you even play BioWare games. Nothing bites you in the ass.
They're not going to punish players who don't play the older games first. I know that makes some people sad, but they are not, and will never, do this. Nor should they.
jamesp81 wrote...
Brockololly wrote...
TJPags wrote...
snip for space
snip for space
But its not like BioWare will do anything of note with the DR anyway. At most they'll just railroad it or handwave it to a common point like they're doing with most everything from ME1 and ME2 in ME3.
I can't believe people still complain about this. Do you all even listen to yourselves or stop to think for a second what you're demanding?
Some of the decisions from games like DAO and ME1 could conceivably cause DA2 and ME2 to be completely different games if there were no common point convergence. Now, do you really think Bioware is going to write two, three, or four entirely different games to accomodate all possible choices to their maximum logical conclusion? Hell no, they aren't. They can't. Not if you want the game to be finished in less than 6 years and cost less than $300 per copy.
The idea of a story that branches very strongly as they tried to do initially with Mass Effect is appealing, but it's not going to happen and it never was. The only way you might do it is if the PC and ALL NPCs are non-voiced and you read subtitles throughout the entire game. Even then, the games would have very long development cycles and above average costs. And you'd still need plot convergence points if you planned to extend a series beyond two or three titles, as the number of variables would get unmanageable in a hurry.
EmperorSahlertz wrote...
The fate of Amaranthine/Vigil's Keep did give you some quests which offer insights into the political landscape of northern Ferelden, and who rules Orzammar had a minor quest, which shows just how much of a tyrant Behlen proved to be.
The Dark Ritual didn't have any impact, which I am fine with, sicne I would rather have my Warden deal with the impact, or not at all.
TJPags wrote...
EmperorSahlertz wrote...
The fate of Amaranthine/Vigil's Keep did give you some quests which offer insights into the political landscape of northern Ferelden, and who rules Orzammar had a minor quest, which shows just how much of a tyrant Behlen proved to be.
The Dark Ritual didn't have any impact, which I am fine with, sicne I would rather have my Warden deal with the impact, or not at all.
Am I misremembering? What quest did the fate of Amaranthine/Vigil's Keep provide? Because all I can remember is the Nathaniel quest. And that has more to do with whether he survives than the fate of the Keep/Town.
And last I heard, that was bugged in 2 ways: 1), You don't get it if he's left at the Keep, regardless of whether he lives or dies (which may have been fixed) and 2), he always refers to the Architect as alive, even if you killed him (which I heard can't be fixed).
Did I forget something?
Also, keep in mind, that Orzamar quest you refer to only appears if you put Bhelen on the throne - you don't get a corresponding quest (to the best of my knowledge) if you crowned Harrowmount. And in no way does it refer to the fate of the Anvil, perhaps as large an issue as the ruler itself.
It's similar to what happens if you don't make Alistair King . . . sure, you see him as either a Warden or a drunk, but you don't see Anora, and thus get no "insight" into anything going on in Ferelden.
Modifié par esper, 08 novembre 2011 - 09:52 .
TJPags wrote...
jamesp81 wrote...
Brockololly wrote...
TJPags wrote...
snip for space
snip for space
But its not like BioWare will do anything of note with the DR anyway. At most they'll just railroad it or handwave it to a common point like they're doing with most everything from ME1 and ME2 in ME3.
I can't believe people still complain about this. Do you all even listen to yourselves or stop to think for a second what you're demanding?
Some of the decisions from games like DAO and ME1 could conceivably cause DA2 and ME2 to be completely different games if there were no common point convergence. Now, do you really think Bioware is going to write two, three, or four entirely different games to accomodate all possible choices to their maximum logical conclusion? Hell no, they aren't. They can't. Not if you want the game to be finished in less than 6 years and cost less than $300 per copy.
The idea of a story that branches very strongly as they tried to do initially with Mass Effect is appealing, but it's not going to happen and it never was. The only way you might do it is if the PC and ALL NPCs are non-voiced and you read subtitles throughout the entire game. Even then, the games would have very long development cycles and above average costs. And you'd still need plot convergence points if you planned to extend a series beyond two or three titles, as the number of variables would get unmanageable in a hurry.
So, wait, they give us choices to make, then take them away because it's too hard for them to follow up those choices, and we're the ones being demanding?
Dude, seriously, all they had to do was simple things, and there would be fewer complaints:
Don't give us choices that seem so far-reaching; or
Don't give us an option to import our "world state" into future games.
Make a new game in the same world, with a situation in which choices from the previous game are not relevant, and there's no need to import, and there's no complaint.
BW are the ones who made Origins with what seemed to be huge choices (who rules 2 nations, whether to bring an old god back into the world, whether to wipe out an entire clan of elves, and others) and BW are the ones who told us we can import our world states into DA2. They created the idea that our choices would have meaning. And since they're the game designers, I'd think they'd know if that's too tough to integrate into future games or not.
It's a valid point of complaint.
If you save the keep a Warden agent (not an actual Warden) gives you a quest to hunt down the remaining conspirators (from the Amaranthine conspiration), which are hiding in Kirkwall and surrounding area.TJPags wrote...
EmperorSahlertz wrote...
The fate of Amaranthine/Vigil's Keep did give you some quests which offer insights into the political landscape of northern Ferelden, and who rules Orzammar had a minor quest, which shows just how much of a tyrant Behlen proved to be.
The Dark Ritual didn't have any impact, which I am fine with, sicne I would rather have my Warden deal with the impact, or not at all.
Am I misremembering? What quest did the fate of Amaranthine/Vigil's Keep provide? Because all I can remember is the Nathaniel quest. And that has more to do with whether he survives than the fate of the Keep/Town.
And last I heard, that was bugged in 2 ways: 1), You don't get it if he's left at the Keep, regardless of whether he lives or dies (which may have been fixed) and 2), he always refers to the Architect as alive, even if you killed him (which I heard can't be fixed).
Did I forget something?
Also, keep in mind, that Orzamar quest you refer to only appears if you put Bhelen on the throne - you don't get a corresponding quest (to the best of my knowledge) if you crowned Harrowmount. And in no way does it refer to the fate of the Anvil, perhaps as large an issue as the ruler itself.
It's similar to what happens if you don't make Alistair King . . . sure, you see him as either a Warden or a drunk, but you don't see Anora, and thus get no "insight" into anything going on in Ferelden.
snfonseka wrote...
We all saw how our decisions in DA:O bite us in the arse in DA2.
jamesp81 wrote...
I can't believe people still complain about this. Do you all even listen to yourselves or stop to think for a second what you're demanding?
Some of the decisions from games like DAO and ME1 could conceivably cause DA2 and ME2 to be completely different games if there were no common point convergence. Now, do you really think Bioware is going to write two, three, or four entirely different games to accomodate all possible choices to their maximum logical conclusion? Hell no, they aren't. They can't. Not if you want the game to be finished in less than 6 years and cost less than $300 per copy.
The idea of a story that branches very strongly as they tried to do initially with Mass Effect is appealing, but it's not going to happen and it never was. The only way you might do it is if the PC and ALL NPCs are non-voiced and you read subtitles throughout the entire game. Even then, the games would have very long development cycles and above average costs. And you'd still need plot convergence points if you planned to extend a series beyond two or three titles, as the number of variables would get unmanageable in a hurry.
esper wrote...
TJPags wrote...
EmperorSahlertz wrote...
The fate of Amaranthine/Vigil's Keep did give you some quests which offer insights into the political landscape of northern Ferelden, and who rules Orzammar had a minor quest, which shows just how much of a tyrant Behlen proved to be.
The Dark Ritual didn't have any impact, which I am fine with, sicne I would rather have my Warden deal with the impact, or not at all.
Am I misremembering? What quest did the fate of Amaranthine/Vigil's Keep provide? Because all I can remember is the Nathaniel quest. And that has more to do with whether he survives than the fate of the Keep/Town.
And last I heard, that was bugged in 2 ways: 1), You don't get it if he's left at the Keep, regardless of whether he lives or dies (which may have been fixed) and 2), he always refers to the Architect as alive, even if you killed him (which I heard can't be fixed).
Did I forget something?
Also, keep in mind, that Orzamar quest you refer to only appears if you put Bhelen on the throne - you don't get a corresponding quest (to the best of my knowledge) if you crowned Harrowmount. And in no way does it refer to the fate of the Anvil, perhaps as large an issue as the ruler itself.
It's similar to what happens if you don't make Alistair King . . . sure, you see him as either a Warden or a drunk, but you don't see Anora, and thus get no "insight" into anything going on in Ferelden.
If you burned the city and spared the keep there is a woman in act one who ask you to track down and kill (not sure don't remember) some persons in a red hood who is conspiring against the keep (funded by the surving nobles who now hates you warden if I remembered it right). If you spare the city or both you are asked to spy and kill some raiders who sinks Amerithing ship by order off the vicount.
And the quest only happining if you put Belhen on the throne is exactly a consequnce, is that not what you want. (Remember Harrowment is both more mercifull and an isolinist, it is natural that we get less from him) And of course it does not refer to the Avil, why should Hawke be interested in that?
jamesp81 wrote...
TJPags wrote...
jamesp81 wrote...
Brockololly wrote...
TJPags wrote...
snip for space
snip for space
But its not like BioWare will do anything of note with the DR anyway. At most they'll just railroad it or handwave it to a common point like they're doing with most everything from ME1 and ME2 in ME3.
I can't believe people still complain about this. Do you all even listen to yourselves or stop to think for a second what you're demanding?
Some of the decisions from games like DAO and ME1 could conceivably cause DA2 and ME2 to be completely different games if there were no common point convergence. Now, do you really think Bioware is going to write two, three, or four entirely different games to accomodate all possible choices to their maximum logical conclusion? Hell no, they aren't. They can't. Not if you want the game to be finished in less than 6 years and cost less than $300 per copy.
The idea of a story that branches very strongly as they tried to do initially with Mass Effect is appealing, but it's not going to happen and it never was. The only way you might do it is if the PC and ALL NPCs are non-voiced and you read subtitles throughout the entire game. Even then, the games would have very long development cycles and above average costs. And you'd still need plot convergence points if you planned to extend a series beyond two or three titles, as the number of variables would get unmanageable in a hurry.
So, wait, they give us choices to make, then take them away because it's too hard for them to follow up those choices, and we're the ones being demanding?
Dude, seriously, all they had to do was simple things, and there would be fewer complaints:
Don't give us choices that seem so far-reaching; or
Don't give us an option to import our "world state" into future games.
Make a new game in the same world, with a situation in which choices from the previous game are not relevant, and there's no need to import, and there's no complaint.
BW are the ones who made Origins with what seemed to be huge choices (who rules 2 nations, whether to bring an old god back into the world, whether to wipe out an entire clan of elves, and others) and BW are the ones who told us we can import our world states into DA2. They created the idea that our choices would have meaning. And since they're the game designers, I'd think they'd know if that's too tough to integrate into future games or not.
It's a valid point of complaint.
They're game designers, not gods of clairvoyance. They may have intended that in the beginning. It likely became clear that it was unworkable later.
The best they can do is let some minor choices exist to customize your own experience a bit. That's what they did, and it's the best that can be done that is practical.
There's no point in demaning the moon. They can't give it to you.
Modifié par BubbleDncr, 08 novembre 2011 - 10:45 .
BubbleDncr wrote...
It depends on what you mean by "matter."
The most I think anything will "matter" is probably a few extra dialogue lines in certain conversations, some cameos, a few cutscenes and some sidequests that are different. But nothing that will effect the overall plot.
For that, I'll go with decisions being the ones that matter:
1) Old God Baby in Origins - will probably affect the capacity of Morrigan's role, but since the kid would be around 8-10 years old probably, I'm not expecting much.
2) The current ruler of Ferelden - Alisatir and Anora will probably take all the same actions no matter who rules, it'll just change who is in your cutscenes.
3) Sister Petrice lives or dies - I imagine you'll probably get a different side quest or something if she's alive.
4) Arishok lives or dies - If he lived, he'll be the Arishok we deal with in DA3, if not, there'll be a different one.
5) Who Hawke sided with at the end - won't have any effect on the plot, but will effect how people in game talk about how everything started.
tek427 wrote...
To actually answer the OP's question, these are the decisions that I think will come back to haunt my DAIII character:
Who rules Ferelden (and with whom)
The Old God baby
The Architect's fate
and the biggest one of all...
Letting Anders live
Reflecting on it now I think I should've killed Anders in more of my playthroughs. I guess I spared him because he entertained me in Awakening. But that Anders is gone. I really think I'm going to regret sparing him. If Anders has the balls to blow up a chantry, what's to say he'll kill more innocents to get his vengeance?
I apologize if I went on a bit of tangent there.