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Most likely DAO/DAII decisions to bite you in the arse in DAIII.


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#51
ohnotherancor

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EmperorSahlertz wrote...
If you save the city, you get a quest to spy on, and kill, a group of people, who turns out to be disgruntled Kirkwall nobles, who are angry about Amaranthine becoming the major trade hub in the waking sea (instead of Kirkwall), so tehy are hiring pirates to sink Amaranthine ships.


So this is only supposed to show up if the Warden-Commander saved Amaranthine?

I always get this quest. If Amaranthine burned, then I'll get the quest to hunt down the people who are upset about the Warden-Commander saving the keep in addition to this one.

I guess it's a bug.

EDIT: But to be on-topic, I seriously doubt any decision in the previous games will come to bite players in the ass. It's not really a thing BioWare does. Nor is it a thing I've seen anywhere else. Even in The Witcher 2, the save import did basically nothing - in my game, I believe Foltest mentioned that Geralt saved his daughter and Iorveth questioned Geralt on siding with Yaevinn and that was it.

I'd really like to see BioWare construct a game with branching main quests based on perhaps one or two major decisions from previous games (like whether or not the DR was performed, whether the Architect was spared or killed, and...whether or not Anders is alive, I guess), but I'm fairly confident it will never happen.

Modifié par x0hn0th3r4nc0rx, 09 novembre 2011 - 04:01 .


#52
tek427

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BubbleDncr wrote...

tek427 wrote...

To actually answer the OP's question, these are the decisions that I think will come back to haunt my DAIII character:

Who rules Ferelden (and with whom)
The Old God baby
The Architect's fate
and the biggest one of all...
Letting Anders live

Reflecting on it now I think I should've killed Anders in more of my playthroughs. I guess I spared him because he entertained me in Awakening. But that Anders is gone. I really think I'm going to regret sparing him. If Anders has the balls to blow up a chantry, what's to say he'll kill more innocents to get his vengeance?

I apologize if I went on a bit of tangent there. :P


I dunno, I kind of don't think that letting Anders live or die will be that big of a thing in DA3 - I mean, the war has already started and there's no going back, so it doesn't really matter who started it. 

The only thing that can or can't happen if you do or don't kill Anders is Sebastain having Starkhaven march on Kirkwall, and that, I'm hoping, will be a DA2 expansion, not DA3. But since Sebastian wasn't there in anyone's playthrough that didn't have his DLC, there may never be any real fallout from that. 

I think in most cases, if you let Anders live, Hawke sided with the Mages (cos don't you have to kill him if you side with the Templars?) and Anders leaves Kirkwall with Hawke. So I figure, now that Hawke knows the true lengths Vengence will go to, Hawke will keep a closer eye on Anders - yes, they'll fight for mage freedom together, but Hawke would keep Anders from killing innocents over it. Unless Hawke wants to kill innocents, but then you can't really say the decision will bite you in the arse.

Tho I think you can also not kill Anders, have him fight with you, but then tell him you want him to leave after the battle? If that's true, and you do that, then I guess you can say it could come back to haunt you, I guess. 

I guess I'm also just hoping that Anders doesn't play much of a role in DA3 - maybe some Alistair in DA2 level cameos, but that's about it. It bugged me a little bit when the devs all said that "Hawke is the most important person in the Dragon Age," but it was really Anders that caused the everything to go crazy, and he would probably have done that even if Hawke never met him. So him playing a large role in DA3 kind of feels like it'd be salt in the wounds of Hawke not really being the influential, important character. 


Yeah, I see your point. Maybe Anders will go down to a secondary character and lighten back up in future installments.

#53
iheartbob

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EDIT: But to be on-topic, I seriously doubt any decision in the previous games will come to bite players in the ass. It's not really a thing BioWare does. Nor is it a thing I've seen anywhere else. Even in The Witcher 2, the save import did basically nothing - in my game, I believe Foltest mentioned that Geralt saved his daughter and Iorveth questioned Geralt on siding with Yaevinn and that was it.


This is basically how I feel about the whole "lack of consequence" argument when it comes to Dragon Age II.

And maybe it's because I've never played any game that offered a sequel with substantial consequences from previous games.  I'd be truely interested in anyone who could tactfully point me in the direction of some games that offer this.

As I haven't seen it, I'm inclined to cut the developers some slack.  And while everyone is entitled to constructive criticism, I think you have to take into consideration the technology in question.  And I don't think game developers have developed the technology to incorporate major decisions in subsequent sequals.  One can only hope this is a goal the developers are working towards, since "consequence" keeps coming up in the conversation.  Mass Effect 3 should be a good indication of where they are at in that develpment.

But I digress.

The biggest consequence I'm most concerned with is what you decide to do with the Architect.  And since I've always chosen to spare him, I really hope that doesn't come back to bite me in the bum in the end.

And I definitely want to find out what happens to Feynriel if you save him and he runs off to Tevinter.  I would actually like to have him as a companion in a future installment.

And the dark ritual, of course.  I think that one's kind of unavoidable, and actually pretty easy to follow through with as she could have easily gone behind your back in same way or another if you turned the ritual down.

Modifié par iheartbob, 09 novembre 2011 - 05:19 .


#54
ohnotherancor

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iheartbob wrote...
And the dark ritual, of course.  I think that one's kind of unavoidable, and actually pretty easy to follow through with as she could have easily gone behind your back in same way or another if you turned the ritual down.


Actually, David Gaider said something on this a while back...

David Gaider wrote...
May I put this to rest?

If the player didn't do the Dark Ritual, or didn't get Alistair or Loghain to do it, then it wasn't done. Had Morrigan figured out some way to otherwise do it, then nobody would have died when the Archdemon was slain. If she had some way to go about getting the Archdemon's soul without resorting to the Dark Ritual as she proposed it, then why did she go through all the trouble?

We could undoubtedly come up with some complex Plan B on Morrigan's part whereby she gets the Archdemon's soul but has to do something far more terrible-- but a) that removes the player's agency in the biggest single choice of Origins and B) would probably be pretty lame.


Modifié par x0hn0th3r4nc0rx, 09 novembre 2011 - 06:04 .


#55
Shaoken

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What people are forgetting as they're complaining about the lack that their choices had on DA2, was that everything you did in Origins and Awakening only affected Fereldan. In the grand scheme of things you didn't really do anything of global significance, and in a world where traveling across nations takes weeks or months, it'd be unrealistic if everything you did in Fereldan had an impact in Kirkwall.

People complaining that putting Harrowmount on the thrown changed nothing in Kirkwall? You're flat out told in Origins that he makes Orzamar more isolationistlst, and dwarves that live on the surface aren't welcome there either way, so logically it makes no sense to have that affect DA2.

Who takes the crown in Origins? Again, the free marshes aren't Fereldan, so it wouldn't have that much of an impact beyond dialogue just yet.

Giving the Dalish their own lands? The dalish aren't one clan, there are dozens of them all over the world. They're not all going to just abandon the only life they've known for generations to go live in a country that smells like dogs.

Dark Ritual? It's still too early to get the pay-off, the kid would only be 8 or so by the end of DA2.

What you did with the Anvil? See who you put on the throne above. There is still a lot of Deep Roads claimed by the Darkspawn between Orzamar and the Free Marshes.

Letting the Architect live? That's a complicated one, one that again would take a much longer peroid of time to see how it pans out. Plus, the Darkspawn and the blight weren't the focus of DA2, so it really doesn't fit.

Anyway, that leaves the question: What decisions will matter for DA3? And I think that all depends on where DA3 takes place. If it does take place in Orlais, here are the choices I think will matter the most:

Who has the crown: From what we know from DA2 relations between Orlais and Fereldan are getting tense again, so who you gave the crown should change how it goes: an unhardened Alistar probably has a weakened Fereldan side but things aren't as hostile because he's not Logain, whereas Anora as Logain's daughter will make the Orlisians weary of her motivations.

Furthermoe as for Logain, if you spared him he ends up going to Orlais to train Wardens, so perhaps that could make a difference there.

Having a popular Warden Commander from Orlais probably would influence that some more as well.

If the Darkspawn play a significant part, then the Architect choice would have the most impact here. The same could be said of the Anvil.

As for the choice at the end of 2, it would only affect how people talk about the Kirkwall uprising, although depending on how popular Hawke was it could sway some people's opinions to one side over the other, but it won't have that big an impact as Hawke was only Kirkwall's champion.

#56
Raging Nug

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I think the real question here isn't "which decisions will come back at us", but rather "will the writing ever hit a point where our decisions have a significant impact on the plot". As much as I'd like the answer to be yes, I doubt it's likely.

#57
Celtic Latino

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Shaoken wrote...

What people are forgetting as they're complaining about the lack that their choices had on DA2, was that everything you did in Origins and Awakening only affected Fereldan. In the grand scheme of things you didn't really do anything of global significance, and in a world where traveling across nations takes weeks or months, it'd be unrealistic if everything you did in Fereldan had an impact in Kirkwall.

People complaining that putting Harrowmount on the thrown changed nothing in Kirkwall? You're flat out told in Origins that he makes Orzamar more isolationistlst, and dwarves that live on the surface aren't welcome there either way, so logically it makes no sense to have that affect DA2.

Who takes the crown in Origins? Again, the free marshes aren't Fereldan, so it wouldn't have that much of an impact beyond dialogue just yet.

Giving the Dalish their own lands? The dalish aren't one clan, there are dozens of them all over the world. They're not all going to just abandon the only life they've known for generations to go live in a country that smells like dogs.

Dark Ritual? It's still too early to get the pay-off, the kid would only be 8 or so by the end of DA2.

What you did with the Anvil? See who you put on the throne above. There is still a lot of Deep Roads claimed by the Darkspawn between Orzamar and the Free Marshes.

Letting the Architect live? That's a complicated one, one that again would take a much longer peroid of time to see how it pans out. Plus, the Darkspawn and the blight weren't the focus of DA2, so it really doesn't fit.

Anyway, that leaves the question: What decisions will matter for DA3? And I think that all depends on where DA3 takes place. If it does take place in Orlais, here are the choices I think will matter the most:

Who has the crown: From what we know from DA2 relations between Orlais and Fereldan are getting tense again, so who you gave the crown should change how it goes: an unhardened Alistar probably has a weakened Fereldan side but things aren't as hostile because he's not Logain, whereas Anora as Logain's daughter will make the Orlisians weary of her motivations.

Furthermoe as for Logain, if you spared him he ends up going to Orlais to train Wardens, so perhaps that could make a difference there.

Having a popular Warden Commander from Orlais probably would influence that some more as well.

If the Darkspawn play a significant part, then the Architect choice would have the most impact here. The same could be said of the Anvil.

As for the choice at the end of 2, it would only affect how people talk about the Kirkwall uprising, although depending on how popular Hawke was it could sway some people's opinions to one side over the other, but it won't have that big an impact as Hawke was only Kirkwall's champion.


Well said. 

As for decision making, they usually are variables that affect different dialogue and outcomes. Anyone who played Mass Effect 2, a series that focuses on a single character and his/her actions can easily see that most 'actions' were acknowledged via 'e-mails' and a few dialogue changes because of the different engine and ploy to gain new fans. 

At least Dragon Age 2 focuses on a different protagonist in a different nation, so the small cameos are at least forgivable. 

I still support importing worlds because I played the games for a reason. Its MY variable, MY character's impact on the world, and with different characters/universes, it at least keeps things interesting. If you expect different games out of it I'm sad to say its not going to happen. 

As for decisions from Origins and DA2, I don't think any would bite you in the 'arse', but they will be significant. 

Origins: 
-Ruler of Ferelden- Alistair may be a fan favorite but a potentially poor ruler, Anora may be hated but she's shrewd and makes for a great poltiician (I mean...monarch), Alistair & Anora may be unhappily married but it could bring peace and stabilization, Alistair may marry a Fem Noble Warden but the chances of a child are highly unlikely. If you really think about those variables it may not be shown directly in DA3 but you can imagine how it must be (if you have a shred of imagination and don't need the writers to tell everything for you). 
-The Broken Circle Quest- Considering DA2 was about the Mages/Templars conflict, I don't think this one's going to be severe but an echo. Maybe you aided the Templars and furthered their cause and in DA3 things are bleak for mages. Maybe you aided the Mages in Origins but Templars in DA2 and you have an uprising in Ferelden. This one's gotta lot of potential here. 
-Who sacrificed themselves to save the Blight- This one's pretty deep. If the Warden sacrificed himself/herself then they may not be able to bring aid in DA3. Same with Alistair and potentially Logahin should they be alive. 
-The Dark Ritual- The most obvious. The Old God Baby can be a terrible adversary...or a very powerful ally. Same with Morrigan. Refusing the ritual may have made her concieve a child elsewhere OR she's become more bitter and may attempt to become an Old God herself. 

Dragon Age 2: 
-Mages/Templars- The most obvious. Either you're a Viscount of Kirkwall or leader of a Mage Rebellion. Depending on who is the protagonist for DA3 Hawke could either have made life easier or make things worse for the protagonist. 
-Sebastian- He's the prince of Starkhaven. He can be a great ally or a great foe depending on how Hawke treated him and what he's done. Considering he can be married to Hawke you can have double trouble or a powerful alliance. 
-Anders- Whether he lives or not. He's basically the Wrex of Dragon Age. He can possibly reform and lead the mages to a better life (once he rids himself of Justice and learns to take a chill pill) just like Wrex can reform the krogan, his death can be a status symbol for mages everywhere and a warning to those who would defy the templars. At the very least he's going to be a very hated member of history for sure. 

I do hope these things matter in DA3. I'm fine with a new protagonist, new setting and new story but if they give the option for an import I don't want to see Bioware obsessing over 'bringing in new fans' when they have some very loyal ones who take the time to play and enjoy their games. :)

#58
Dave of Canada

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Saving Harrowmont 2.0 in Last of his Line will probably result in him possibly challenging Bhelen later down the line, possibly with the backing up of Kal'sharok dwarves.

#59
labargegrrrl

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I think the biggest consequence from origins is just the screwed up mess created with OGB in the forums. People complain about a lack of choice or consequence in DA2? It's probably because all of you couldn't shut up about OGB to begin with! BioWare realized what a stupid, messed-up can of worms that they'd opened up and didn't want to make the same mistake twice.

#60
Raging Nug

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Sorry- OGB?

#61
WhiteKnyght

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iheartbob wrote...

The biggest consequence I'm most concerned with is what you decide to do with the Architect.  And since I've always chosen to spare him, I really hope that doesn't come back to bite me in the bum in the end.

And I definitely want to find out what happens to Feynriel if you save him and he runs off to Tevinter.  I would actually like to have him as a companion in a future installment.

And the dark ritual, of course.  I think that one's kind of unavoidable, and actually pretty easy to follow through with as she could have easily gone behind your back in same way or another if you turned the ritual down.


Well look at it this way. Right now the darkspawn are hive minded and predictable. Making the Darkspawns into free willed Disciples makes them even more dangerous. They can use tactics and wits in battle and they can control their lessers. And not every Disciple will agree with the Architect's ideals. Some might want to conquer the surface. And if they raise enough support from their fellows, there would be nothing Archie can do about it.

Feynriel would be awesome as a companion. Perhaps one who can have Fade adventures since he can enter at will.

Ever watch the 2007 movie Beowolf? In the movie, Beowolf sires a child with a spirit/demon as part of a bargain. The son comes back in the form of a dragon and attempts to destroy his father's kingdom. I think that might be what the OGB will do.

Raging Nug wrote...

Sorry- OGB?


old god baby. It's the name fans gave to Morrigan and the Warden/Alistair/Loghain's child.

Modifié par The Grey Nayr, 10 novembre 2011 - 03:47 .


#62
SkittlesKat96

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I think that letting Harrowmont be king will have a bit of a negative effect on Orzammar.

You can't deny that Bhelen even though being a scummy person is a much better and capable ruler...

#63
ColaQueen

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Drunken Alistair was the best consequence ever. Don't say choices don't matter. :D

#64
Urazz

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Actually, I thought DA2 did fairly well with showing the consequences of DA:O and DA:A. Alot of those choices happen in another region and will only affect that region. The choices that did get mentioned in DA2 were the ones that had a bigger impact on the state of Thedas for the most part.

We should not expect every choice in DA:O and DA:A to have an impact when DA2 takes place in another country far away from Fereldan.

SkittlesKat96 wrote...

I think that letting Harrowmont be king will have a bit of a negative effect on Orzammar.

You can't deny that Bhelen even though being a scummy person is a much better and capable ruler...

I agree.  That's one of the decisions I expect to have a major affect if we ever go back into Orzammar in a future Dragon Age game.

Modifié par Urazz, 10 novembre 2011 - 04:11 .


#65
AbsolutGrndZer0

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jamesp81 wrote...

Upsettingshorts wrote...

None.

I mean really how many of you even play BioWare games. Nothing bites you in the ass.


They're not going to punish players who don't play the older games first.  I know that makes some people sad, but they are not, and will never, do this.  Nor should they.


Actually there is already ways where your decisions bite you in the ass in a game mechanic standpoint.  Nathaniel's dead/not a Warden? Can't get Varric's final armor piece because it's only found in the Deep Roads during "Finding Nathaniel".  Zevran's dead? Can't get Isabela's final armor peice because it's only looted off Nuncio's body during "A Murder of Crows".  That's the biggest two I can think of.

Sure, you can use the console to cheat and get them, but without cheating, your decisions what to do with Zevran and Nathaniel can bite you in the ass.

Urazz wrote...

SkittlesKat96 wrote...

I think that letting Harrowmont be king will have a bit of a negative effect on Orzammar.

You can't deny that Bhelen even though being a scummy person is a much better and capable ruler...

I
agree.  That's one of the decisions I expect to have a major affect if
we ever go back into Orzammar in a future Dragon Age game.




I really think Bhelen did what he had to do for the betterment of the dwarven people.  He knew Trian would be typical Dwarven King, he figured his other sibling would too, but he wanted to open up Orzamaar do good things for his people... but... as the third son... it wasn't possible.  The only way to do it was to kill his siblings and take over the throne in an underhanded way.  That's why on my Dwarven Noble, she's forgiven Bhelen for what he did, and she is going to make him King because as she told him, You will make a better King than Harrowmont.  Having played and seen both endings, I see what Bhelen does in the end as great, and Harrowmont is a complete moron.

Modifié par AbsolutGrndZer0, 14 novembre 2011 - 06:17 .


#66
Virginian

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Fools Gold/Nathaniel Howe debacle, I don't get Howe I don't finish 2, if I don't finish 2 then Bioware/EA doesn't get my money on 3.

Then there is the fact they screwed up on Achievements for The Exiled Prince, decisions being ignored (i.e. fixing up Vigil's Keep, killing the Architect), ignoring entire DLC (I assume they still ignore everything after Awakening haven't seen otherwise). That tells me they make crap up to get money but it never mattered in the first place, so why should I care what happens afterwards.

A game this old with bugs from day one still present is also further reason not to get anything else from the company.

Modifié par Virginian, 14 novembre 2011 - 05:40 .


#67
KristofCoulson

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I sort of imagine that the Warden and Morrigan's OGB might be the important choice. (Or maybe this is what i'd like to see...) DA3 set about 18-20 years after the end of DA:O and the PC is the OGB. :D

#68
AbsolutGrndZer0

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Virginian wrote...

Fools Gold/Nathaniel Howe debacle, I don't get Howe I don't finish 2, if I don't finish 2 then Bioware/EA doesn't get my money on 3.

Then there is the fact they screwed up on Achievements for The Exiled Prince, decisions being ignored (i.e. fixing up Vigil's Keep, killing the Architect), ignoring entire DLC (I assume they still ignore everything after Awakening haven't seen otherwise). That tells me they make crap up to get money but it never mattered in the first place, so why should I care what happens afterwards.

A game this old with bugs from day one still present is also further reason not to get anything else from the company.


Nathaniel Howe isn't THAT important... and what is wrong with Exiled Prince achivements? 

#69
Huntress

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EmperorSahlertz wrote...

The fate of Amaranthine/Vigil's Keep did give you some quests which offer insights into the political landscape of northern Ferelden, and who rules Orzammar had a minor quest, which shows just how much of a tyrant Behlen proved to be.

The Dark Ritual didn't have any impact, which I am fine with, sicne I would rather have my Warden deal with the impact, or not at all.


lol.. Shows bhelen as a tryrant? Thanks to bhelen the dwarves get help from the humans to stop the darkspawn, thank to bhelen the dwarves have more trades... NO, what it shows is that Bhelen have to remove the HOLE freaking Harroman house for fears of another assasination atempts, thats the rule, one fck it up, everyone from that house, family, guild (whatever) have to go. learn more about dwarves, learn more of why varric family is UP there, learn of why when one lord/noble dwarf fck up every one from that family is either killed or sent to the surface.<_<

OP I think many of the 'gray things" our warden or hawke did is going to go all wrong.. One is Connor, he might find a way for mages to go inside the fade again, thats what he is studing in Tevinter about the fade, Fenryel go to tevinter he can already shape the fade, then is Merril who ( if you don't poke a bit won't destroy the mirror) if the mirror is taken to Tevinter is gonna be a hell to stop demons from coming, or the mirror could be use to move mages from thedas to another plane/realm and leave the nasty ones and the chantry to fend for themselves :wub:

Modifié par Huntress, 15 novembre 2011 - 02:51 .


#70
Sharn01

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If any of the decisions have an impact on the game besides some insignificant cameo or honorable mention it will be a first for Bioware.

#71
AbsolutGrndZer0

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Sharn01 wrote...

If any of the decisions have an impact on the game besides some insignificant cameo or honorable mention it will be a first for Bioware.


Really? Then I take it you haven't played Mass Effect 2 with different Mass Effect imports? If you put humans in charge completely, the aliens are all in an uproar and the Citadel's automated tour guide (forget her name) is very facist.  If you save the council and just have the humans join them, then things are much more relaxed and for the most part everyone gets along (there are still rogue elements, but it's not ALL bad).  Then if you let Wrex live on Virmire then he's a MUCH better ruler and does more for his people than his cousin Wreav will ever do.  These are all things that I'm sure will have a much bigger bearing come Mass Effect 3.

Now, you may still consider those to be "insigificant cameos or honorable mentions" at which point, I wonder what do you expect?   Do you expect a tabletop roleplaying game written on the fly? Because, truly that's the only way to TRULY make every little decision matter 100%.  The choices we make affect how the story plays out, and there may be many ways it can play out, but by the very nature of the fact that it's a video game, not written on the fly as you play it, it's still limited.

#72
Fallstar

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 I doubt any of them will have any kind of significant impact. The fact that we can't carry our characters through the games reduces the importance of this kind of thing anyway. Even if Bioware manages to do the DR storyline justice, which I highly doubt at the moment, it won't have as big an impact because I'll be playing as some other PC who doesn't even know Morrigan. Whereas playing as the Warden, whatever they do with the OGB would at least feel personal, and would have been a great hook into the game's storyline, the kind of thing DA:2 didn't really have for me until the second act.

For me, the DR was the biggest decision in Origins, but the Warden performed so many other world changing events there is a lot of things Bioware could carry over if they wanted to go to town on the import side of things; the state of Orzammar (lots of variables here; king, golems, presence/absence of the chantry), who's the king, major decisions like that. Sadly I think getting all that to work, as well as doing everything else for DA:3, would take longer than 18-24 months.

#73
LinksOcarina

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I am actually quite shocked to see no one thinking long term for the narrative that Dragon Age as a whole series is creating here. Despite some hiccups that Bioware has admitted to, like Leliana, Anders/Justice, etc, all of the choices have reaching impacts based on several form if you will.

First, the begrudging cameos: The werewolves plot, finding Sketch and saving his ass, mention of the struggle in Orzammar, all of that is important because it either reminds us of whats going on in the world, or makes reference to what happened previously. It is designed to be a cameo that way. The best example is Zevran; if he is kept alive in Origins and goes through the change of his character, I expect his one man crusade against Antiva to be a long-reaching effect behind the scenes. It makes Antiva weak and the Crows lose a lot of power, which may in turn affect the things going on elsewhere, or the influence they have against their neighbors. So it is an important choice behind the scenes. And if it doesn't, its a nice little side-story to the grand scheme of things, where it belongs.

You got to remember, not every choice is important. The Urn of Sacred Ashes no one has really mentioned because it was resolved in the epilogue either way; as is Harrowmont who is poisoned and considered a weak king of Orzammar. Those choices are left out because they have a resolution, if you went that way not much can be done.

The second is the character choices that seem insignificant now, but won't be later. Because the game only has a ten year set timeline based on two different areas of interest, who knows what will happen ten years down the line. Connor was what, 13-14 in Origins? By the end of Dragon Age II he would be around 24 in age and probably taking over rule of Redcliffe after the death of Eamon or something like that, so not hearing about him makes sense since you are a country away and not involved Ferelden affairs. Not to mention the fact if the demon is still in Connor it might manifest when he takes the Arling throne...

 Fenyriel as well is significant in this regard too; if he is made tranquill or killed it will be a blow against the mages in the grand scheme of things, keeping in mind he is a special case of mage according to Dragon Age II. If he goes to Tevinter...who knows what will happen frankly. He can become corrupt, or more powerful, or use his magic to benefit mages everywhere. It all depends on if he is involved or not.

Which brings me to my next point, overarching plot choices. Anders living at the end of the last straw, Alistar king of Ferelden, the ritual with morrigan, each of them is extremely important because they impact the story in different ways. Those who complain about the lack of choice in the last straw fail to see the picture as a whole in my mind; the choice is not to stop Anders, but how to best pacify the situation. So choosing a side at the end would likely have an affect of the disposition of the parties involved.

Add to the fact that Cassandra was looking for information about this all and it makes a lot of sense too for the misinformation going on. Cassandra wanted to find Hawke to appeal to a side, but she never said which side...logic dictates the templars and the chantry, but using Hawke as a symbolic leader against the mages is also viable, so the choice at the end of 2 is important because it sets up the role Hawke, and how the ongoing Mage-Templar war, will play.

Alistar as a king has already been important. Depending on what kind of king he becomes really depends on what kind of leadership Ferelden will have. If he, or Anora, are strong leaders like they promised to be, then chances are Ferelden will have a say in how the mage-templar will play out. It is already hinted at, especially if you played a mage warden, that the circle there is more tolerable and lenient if things play out,it is not a stretch by any means to see Alistar step in on behalf of the mages, or even for the templars, dependent on his time as king.

As for the ritual...if it wasn't an important aspect of Dragon Age, why was there a whole DLC dedicated to finding Morrigan? Why did Flemeth hint at the fact that Morrigan is up to something huge, and that she knows a lot more than meets the eye? Why were you forced to save Flemeth if she was not important to the story? Again it's not about the lack of choices and how to make up for them, but rather how these choices will affect the outcome at the end. None of us have a clue as to what this ritual will really produce; but it's clear that it's not only something big, but a looming plot-thread that may take several games to complete if it was chosen as a route in Origins. If not, the ending may be harder, or easier, depending on what happens.

So for me, the consequences of each action will take affect in some form, dependent on the importance of what really happens. The biggest ones in general are what will be in the back of everyones mind though, and if Bioware is smart (and careful) they already have the narrative planned out.

Modifié par LinksOcarina, 16 novembre 2011 - 08:36 .


#74
AbsolutGrndZer0

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LinksOcarina, you said what I tried to say 10000000% better! :)

#75
EmperorSahlertz

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Huntress wrote...

EmperorSahlertz wrote...

The fate of Amaranthine/Vigil's Keep did give you some quests which offer insights into the political landscape of northern Ferelden, and who rules Orzammar had a minor quest, which shows just how much of a tyrant Behlen proved to be.

The Dark Ritual didn't have any impact, which I am fine with, sicne I would rather have my Warden deal with the impact, or not at all.


lol.. Shows bhelen as a tryrant? Thanks to bhelen the dwarves get help from the humans to stop the darkspawn, thank to bhelen the dwarves have more trades... NO, what it shows is that Bhelen have to remove the HOLE freaking Harroman house for fears of another assasination atempts, thats the rule, one fck it up, everyone from that house, family, guild (whatever) have to go. learn more about dwarves, learn more of why varric family is UP there, learn of why when one lord/noble dwarf fck up every one from that family is either killed or sent to the surface.<_<

No, no, no, and no. Expanded trade relations with the surface is only HINTED at in an epilogue slide, it is not confirmed in anyway. All that is confirmed about Behlen's rule so far, is that he is a ruthless tyrant willing to kill off the entire family of his rival. And an entire house is not killed for any crime commited in Orzammar. It may have its status stripped from it, which is a very bad thing for dwarves, which would lead them to pursue a life on surface, because of the better survival odds.

And by the way, aren't you on of the people usually whining about how it is wrong to annul the Circle, yet here you are advocating the eradication of an entire dwarven noble house?....:huh: