WTF?? warden's story over??
#126
Posté 11 novembre 2011 - 08:28
#127
Posté 11 novembre 2011 - 01:51
blaidfiste wrote...
Dubya75 wrote...
PresidentCowboy wrote...
dsl08002 wrote...
But what i truly want to see in DA3 is that you could play as either hawke or the hero of ferelden and there struggle to establish peace.
How many times... you're playing as neither cause this isn't Fanservice Age.
I actually hope DA3 has absolutely nothing to do with Origins or DA2, so that these requests about getting the Warden and Hawke back can just stop!
That's 2-4 more years of threads like theseI wasn't aware that folks wanted Hawke back though.
lmao no grey warden = fail age 3. If the majority of fans do not get wat they want in the new DA3, bioware is simply going to suffer in sales from DA3
#128
Guest_PresidentCowboy_*
Posté 11 novembre 2011 - 02:03
Guest_PresidentCowboy_*
Sinuphro wrote...
lmao no grey warden = fail age 3. If the majority of fans do not get wat they want in the new DA3, bioware is simply going to suffer in sales from DA3
I don't think the majority of fans are ridiculous Warden fanboys like you...
#129
Posté 11 novembre 2011 - 02:28
Sinuphro wrote...
lmao no grey warden = fail age 3. If the majority of fans do not get wat they want in the new DA3, bioware is simply going to suffer in sales from DA3
I seem to have beeen aware of that Dragon Age was an IP intended to eventually featuring many different stories, not just one protagonist, for like a decade of DA discussions. So for me this isn't really a matter.
New story also solves a considerable problem. That of character development. It's more interesting and satisfying to start over from low beginnings. This was a problem in BG series. In BG2 you was a demi-god facing demi-god enemies. In ToB, the end, you became a god. Now where do you go from there? Fighting with gods? Super-god? It is a viable solution, but eventually it just gets more and more ridiculous.
That said, I kinda sympathized and grew into my Wardens, so I wouldn't mind seeing and playing them again.
And I think there might be a solution. It would draw on the essential elements of what a party-rpg originally was, as in BG and IWD. In IWD there are no distinctions. The player create and control all characters. In BG you only create one char, join the others from readymade, but you do get to control all.
So let the player play both the new protagonist and a returning, imported Warden. Let the Warden be a demi-god and let her/him fight demi-god enemies. And let the protagonist and Warden cooperate towards a common goal. It's a possible concept for a story I think. At the end you could even have the choice of letting the Warden sacrifice again, for the masochistic pleasure of sorrowful tears. ("choice" mind you!)
Another thought also strikes me: What about devoting a game to going down the Deep Roads alone and finally experience what the calling is REALLY about? (as opposed to what everybody has always assumed).
As for market demanding the Warden back? I'm not so sure. Wouldn't more have bought Awakening then? I did that precisely to continue to play my Warden.
Modifié par bEVEsthda, 11 novembre 2011 - 02:53 .
#130
Posté 11 novembre 2011 - 05:59
Sinuphro wrote...
blaidfiste wrote...
Dubya75 wrote...
PresidentCowboy wrote...
dsl08002 wrote...
But what i truly want to see in DA3 is that you could play as either hawke or the hero of ferelden and there struggle to establish peace.
How many times... you're playing as neither cause this isn't Fanservice Age.
I actually hope DA3 has absolutely nothing to do with Origins or DA2, so that these requests about getting the Warden and Hawke back can just stop!
That's 2-4 more years of threads like theseI wasn't aware that folks wanted Hawke back though.
lmao no grey warden = fail age 3. If the majority of fans do not get wat they want in the new DA3, bioware is simply going to suffer in sales from DA3
No is not fail, old players know by now the DA universe is NOT about THE Warden, new players will have to buy origen to learn more about it. DA is about THEDAS learn to live with it.
I'ld love to keep hawke who thank goodness can talks than go back to mute, that said, am waiting for news about da3 or new DLC, something new is always welcome by everyone.
#131
Posté 11 novembre 2011 - 06:55
Modifié par Mike Smith, 11 novembre 2011 - 06:56 .
#132
Posté 11 novembre 2011 - 09:48
PresidentCowboy wrote...
Sinuphro wrote...
lmao no grey warden = fail age 3. If the majority of fans do not get wat they want in the new DA3, bioware is simply going to suffer in sales from DA3
I don't think the majority of fans are ridiculous Warden fanboys like you...
you dont know that!
It could be as you say that it is a small majority
BUT
It could be a HUGE majority that wants the warden back as protaganist
Modifié par dsl08002, 11 novembre 2011 - 09:48 .
#133
Posté 12 novembre 2011 - 04:16
#134
Posté 12 novembre 2011 - 04:35
The Grey Nayr wrote...
I like how Hawke was handled. Bioware created a character thats more like a real person than some imaginary hero.
Real people can be heroes all the time. That's actually something you see all the time in our world. A hero doesn't have to save the day and be the....
*ahem*
I need to don my deep, booming, and echoing narrator voice right now.
....and be the SUPREME BADASS OF THE WORLD!!!!!
He lives his life and tries to get buy and keeps getting sucked into other people's crap. That happens IRL more than you'd think.
That's not what was promised. The fans were told that Hawke's story would be shaped by the players, that our Rise to Power would be up to us, and many other things.
By their marketing, they promised -- perhaps that's too strong of a word but I'll use it nonetheless -- the players a proactive Hawke that still ultimately fails to prevent what he wanted to and who would build political connections and use them.
But that's not what we got.
It would be one thing if they said "You're going to be cast into a chaotic world as you try to get by". Then the fans would've expected that Hawke wasn't meant to be someone like what the marketing they did use left us with.
Hawke is exactly what they wanted him to be and they executed him perfectly.
But he's not what a lot of the fans wanted. Many people don't want to play as a lazy idiot who takes no action -- even if that action fails -- and is subject to 3 year comas.
DAII should've improved on DAO's faults, the main one being how the Warden was largely reactive with only a few instances of proactivity. Hawke should've been the opposite. Since the game "spanned" a decade -- and that makes me laugh -- Hawke should've been largely proactive with a few instances of reactivity.
You guys are just sore over the fact that he's not heading some army against an ancient evil that threatens to destroy the world. Which has been done OVER 9000 times!!!
Oh for the love of Christ....
I cannot stress this enough. I didn't want Hawke to be the hero that saves the day and is so ****ing badass that he literally ****s Chuck Norris holding 1000 sovereigns and the sword of awesomeness.
I don't want a big bad evil, which ironically is what I got in DAII with Meredith. I wanted a human villain that made a situation that is grey.... well... grey. But the situation wasn't. It was black and white.
And to get out of being bold for a minute, Hawke was leading an army at the end of the game. And in the end, he fights a big bad evil.
Also I've said this to people before and I'll say it again. If you don't like DAII you don't have to keep playing it and hanging around the boards for it. Yet you do. If it's so bad, play something else!
I hate the main story. Doesn't mean I won't replay it for other reasons.
My sig should be testament enough to that.
Modifié par The Ethereal Writer Redux, 12 novembre 2011 - 04:37 .
#135
Posté 12 novembre 2011 - 04:50
The Ethereal Writer Redux wrote...
The Grey Nayr wrote...
I like how Hawke was handled. Bioware created a character thats more like a real person than some imaginary hero.
Real people can be heroes all the time. That's actually something you see all the time in our world. A hero doesn't have to save the day and be the....
*ahem*
I need to don my deep, booming, and echoing narrator voice right now.
....and be the SUPREME BADASS OF THE WORLD!!!!!He lives his life and tries to get buy and keeps getting sucked into other people's crap. That happens IRL more than you'd think.
That's not what was promised. The fans were told that Hawke's story would be shaped by the players, that our Rise to Power would be up to us, and many other things.
By their marketing, they promised -- perhaps that's too strong of a word but I'll use it nonetheless -- the players a proactive Hawke that still ultimately fails to prevent what he wanted to and who would build political connections and use them.
But that's not what we got.
It would be one thing if they said "You're going to be cast into a chaotic world as you try to get by". Then the fans would've expected that Hawke wasn't meant to be someone like what the marketing they did use left us with.Hawke is exactly what they wanted him to be and they executed him perfectly.
But he's not what a lot of the fans wanted. Many people don't want to play as a lazy idiot who takes no action -- even if that action fails -- and is subject to 3 year comas.
DAII should've improved on DAO's faults, the main one being how the Warden was largely reactive with only a few instances of proactivity. Hawke should've been the opposite. Since the game "spanned" a decade -- and that makes me laugh -- Hawke should've been largely proactive with a few instances of reactivity.You guys are just sore over the fact that he's not heading some army against an ancient evil that threatens to destroy the world. Which has been done OVER 9000 times!!!
Oh for the love of Christ....
I cannot stress this enough. I didn't want Hawke to be the hero that saves the day and is so ****ing badass that he literally ****s Chuck Norris holding 1000 sovereigns and the sword of awesomeness.
I don't want a big bad evil, which ironically is what I got in DAII with Meredith. I wanted a human villain that made a situation that is grey.... well... grey. But the situation wasn't. It was black and white.
And to get out of being bold for a minute, Hawke was leading an army at the end of the game. And in the end, he fights a big bad evil.Also I've said this to people before and I'll say it again. If you don't like DAII you don't have to keep playing it and hanging around the boards for it. Yet you do. If it's so bad, play something else!
I hate the main story. Doesn't mean I won't replay it for other reasons.
My sig should be testament enough to that.
Exactly
#136
Posté 12 novembre 2011 - 05:06
Exactly
That's not to say I want to play as the Warden again. To be honest, I couldn't care less if I do or don't.
Do I want him to be key to the series still? Yes.
Would I enjoy playing as Xanthos Aeducan again? Yes.
Do I want that to happen over the idea of new protagonists each game? Not really.
There are actually ways the Warden could appear without even being voiced. Granted I want Fred Tatasciore to voice the Dwarf Noble by reprising his voice set from Origins. It just fit so perfectly with Xanthos' look.
#137
Posté 12 novembre 2011 - 12:48
#138
Posté 12 novembre 2011 - 06:05
Otherwise I would like to play the decendents of my warden and any other main character. That being more easily doable on their end. Imagine Redux, being able to play the child Hawke and Merrill borne along side your warden's child traking down Flemeth or Morrigan's child.
I would love to play my warden at another point but I feel time has moved against them. At least 10 to 15 years have passed and aging would work against them soon. A different generation would give me a connection to the character I created while allowing the play to progress through the age.
#139
Posté 12 novembre 2011 - 10:10
Otherwise I would like to play the decendents of my warden and any other main character. That being more easily doable on their end.
Except not all Wardens and Hawkes are going to have descendants. Leaving aside the stated unlikelihood of Alistair and a female Warden ever reproducing, my male mage Warden and Zevran are never going to have a baby together. Nor are my female Hawke and Isabela.
And I would hate it if the game just declared that all my PCs had babies. That's one roleplaying decision I'd prefer not to have taken out of my hands.
#140
Posté 12 novembre 2011 - 10:26
PresidentCowboy wrote...
Sinuphro wrote...
lmao no grey warden = fail age 3. If the majority of fans do not get wat they want in the new DA3, bioware is simply going to suffer in sales from DA3
I don't think the majority of fans are ridiculous Warden fanboys like you...
You took the words out of my mouth!
#141
Posté 12 novembre 2011 - 10:29
Sinuphro wrote...
if the warden's story was concluded properly and the DA2 story was done properly I and several ppl would not be demanding for the grey wardens to return nor complaining much. The problem is; the story was not concluded,DA2 sucked, and no matter how bioware tries to keep the grey wardens out of dragon age..its just not possible. On top of that they even insulted their customers. As long as darkspawn exist grey wardens can never ever be excluded from the story. If you take away darkspawn from dragon age, dragon age would stop being dragon age. Bbut I'm gonna go play my Skyrium now.
Maybe you need to brush up on your lore.
Grey Wardens exist to end blights. That is all. Anyone else with a sword or magic can deal with a few stray darkspawn.
Unless DA3 deals with the 6th blight or goes back in time to one of the earlier blights, the Wardens are out of a job.
Modifié par Dubya75, 12 novembre 2011 - 10:30 .
#142
Posté 12 novembre 2011 - 11:15
Dubya75 wrote...
PresidentCowboy wrote...
Sinuphro wrote...
lmao no grey warden = fail age 3. If the majority of fans do not get wat they want in the new DA3, bioware is simply going to suffer in sales from DA3
I don't think the majority of fans are ridiculous Warden fanboys like you...
You took the words out of my mouth!
You know, Dubya75, what if everybody just followed every impulse to post something irrelevant, unnecessary and negative? Something "small"?
Wonder what the forum might be like?
#143
Posté 13 novembre 2011 - 12:32
Not every agrees with the developers, but not everyone disagrees either. At the end of the day the developers make the game they envision with input from the fan base, just remember it is called Dragon Age not Fanservice Age. The gamer has the ability to vote with his/her wallet and to express disappointment or praise to the developers.
#144
Posté 13 novembre 2011 - 05:18
Dubya75 wrote...
Sinuphro wrote...
if the warden's story was concluded properly and the DA2 story was done properly I and several ppl would not be demanding for the grey wardens to return nor complaining much. The problem is; the story was not concluded,DA2 sucked, and no matter how bioware tries to keep the grey wardens out of dragon age..its just not possible. On top of that they even insulted their customers. As long as darkspawn exist grey wardens can never ever be excluded from the story. If you take away darkspawn from dragon age, dragon age would stop being dragon age. Bbut I'm gonna go play my Skyrium now.
Maybe you need to brush up on your lore.
Grey Wardens exist to end blights. That is all. Anyone else with a sword or magic can deal with a few stray darkspawn.
Unless DA3 deals with the 6th blight or goes back in time to one of the earlier blights, the Wardens are out of a job.
Not true. the Grey Wardens are important to the overall story of Dragon Age. Even Fernando Melo and Mike Laidlaw admitted this.
For one thing, their involvement with the politics of Ferelden -- and Orzammar who is a sovereign country on its own -- greatly infuriated the Chantry.
For another thing, someone -- and my guess is that it's the Chantry -- is moving against the Wardens.
Thirdly, Awakening showed us that Wardens are needed outside of Blights just as much as they are needed in Blights.
#145
Posté 13 novembre 2011 - 06:26
So as long as there is a threat of Bogeymen against Thedas Grey Wardens will be an integral part of the DA World.
#146
Guest_FemaleMageFan_*
Posté 13 novembre 2011 - 07:06
Guest_FemaleMageFan_*
"Rallying Cry for all mages"
#147
Posté 13 novembre 2011 - 07:30
The Ethereal Writer Redux wrote...
For one thing, their involvement with the politics of Ferelden -- and Orzammar who is a sovereign country on its own -- greatly infuriated the Chantry.
Source?
Modifié par hoorayforicecream, 13 novembre 2011 - 07:30 .
#148
Posté 13 novembre 2011 - 07:36
The Ethereal Writer Redux wrote...
Not true. the Grey Wardens are important to the overall story of Dragon Age. Even Fernando Melo and Mike Laidlaw admitted this.
For one thing, their involvement with the politics of Ferelden -- and Orzammar who is a sovereign country on its own -- greatly infuriated the Chantry.
For another thing, someone -- and my guess is that it's the Chantry -- is moving against the Wardens.
Thirdly, Awakening showed us that Wardens are needed outside of Blights just as much as they are needed in Blights.
Grey Wardens are important, yes. They are important because only a warden can kill an archdemon. That is really the only thing that they are absolutely needed for. At least, as far as we know at this time.
The Wardens are involved with politics, yes. However, they are not supposed to be. Maintaining their neutrality is one of the keys to them having the freedom to conscript new wardens and travel through various countries in order to do their job. We have yet to see what sort of reprecusions the PC's actions in Origin will have if a war were to break out between Ferelden and another nation. If the wardens involved themselves in a war between nations, like Amaranthine fighting for Ferelden against its enemies, it could have disasterous effects.
Someone is moving against the wardens, yes. But that doesn't mean anything in an of itself.
Lastly, I don't think the events of Awakening really required a warden. It just happened to be a warden that was involved and solved the crisis. Anyone could have done the same thing.
#149
Posté 13 novembre 2011 - 11:49
Modifié par Xewaka, 13 novembre 2011 - 11:49 .
#150
Posté 13 novembre 2011 - 12:32
1) made the ultimate sacrifice fighting the archdemon
2) followed Morrigan through the portal
3) received a "gift" from Morrigan and mysteriously vanished
1) needs no continuation, 2) could use an update and 3) needs an explanation
None require the warden to actually appear again





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