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If the reapers are beaten, whats going to be the next threat?


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#151
Mixon

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Reapers which reaping this Reapers :DDD

#152
Ravensword

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The next threat after the Reapers are beaten will be GMagnum.

#153
Aurora313

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Maybe the MASS EFFECT version of the Q from Star Trek?

I really don't know. I'm really out of ideas.

I like the Idea of a new, parasitic race, but not like the flood of Halo. More insidious and slightly less detectable, like the Gou'ald.

Modifié par Aurora313, 18 novembre 2011 - 06:14 .


#154
ItsFreakinJesus

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The threat in the next game needs to be internal to the galaxy. Remember the feeling Mass Effect had prior to discovering that the Reapers were orchestrating the events? Remember how you felt when you thought it was Saren acting alone, attempting to destroy the galaxy as we knew it? We need more of that.

#155
Paula Deen

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What's with this bigger and better crap?

The sequel could be a chronological prequel. It could have an average guy taking on a local merc gang to save his family. It could be a turian C-Sec agent trying to take down a big criminal triad in the Zakera Ward.

Introducing a new big bad villain just for the sake of having one is cliche, contrived, and boring.

#156
Paula Deen

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ItsFreakinJesus wrote...

The threat in the next game needs to be internal to the galaxy. Remember the feeling Mass Effect had prior to discovering that the Reapers were orchestrating the events? Remember how you felt when you thought it was Saren acting alone, attempting to destroy the galaxy as we knew it? We need more of that.


Indeed. I actually liked that plotline more than the Reaper one.

#157
Chapity

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The galaxy is full of there tech. The relays, the citadel, biotics, and on and on. Without a dune style butlerian jihad to eradicate all traces of there existence, the next great threat is someone with a mastery of there tech, or a civ that decides to reaper.

#158
BadgerladDK

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If we kill the most dangerous thing in the galaxy, that leaves... us.

Renegade Shep for ME4 villain, then? :D

#159
vvDRUCILLAvv

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After the reapers there's the Taliban.

#160
BounceDK

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Worldwide fight to stop Bioware from using the wheel in all their games?

#161
Tasha vas Nar Rayya

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A horde of Ardat-Yakshi. They will seduce their victims. Right on the battlefield.

Or..

mcneil_1 wrote...

C'Tan or Tyranids

Tyranids sure get around don't they? *Is in the middle of building another Trygon*

Modifié par Tasha vas Nar Rayya, 18 novembre 2011 - 12:17 .


#162
Guest_Arcian_*

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Tasha vas Nar Rayya wrote...

A horde of Ardat-Yakshi. They will seduce their victims. Right on the battlefield.

Coitus Pugna Uninterruptus: The Vampire Asari Edition.

#163
StarcloudSWG

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Putting the galaxy back together, keeping the peace, after the Reapers are defeated, provides tens of thousands of story ideas and settings. You don't need a 'threat'.

#164
seirhart

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After the reapers I want to see an enemy or enemies that make the reapers look like ants and is far more dangerous than the reapers.

#165
SheppardJohn

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That idea to go into anoother galaxy cause we saw them planty of them in gal.map , is not bad idea at all actualy bioware make it happend hehe.

#166
Arkitekt

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seirhart wrote...

After the reapers I want to see an enemy or enemies that make the reapers look like ants and is far more dangerous than the reapers.


Reapers are actually automatic vacuum cleaners of a vast inter-galactic empire that wants their outskirts nice and clean, without any organic chaotic threats. So they built the Reapers, who reap the organic species that always come out time to time as a self-sustaining mechanism, and then leave the thousands of such galaxies alone.

But not too surprisingly, since probabilities of such things happening are always non-zero, some organics managed to make a coup d'etat inside a marginal galaxy, and so the Makers have to go back and clean the galaxy on their own hands.

They will do this with a special machine that shatters the time-space dimension where the galaxy is located, disrupting the very laws of physics in there. In practical terms, every atom stops obeying the natural laws of physics as we know them and disintegrate.

The game will be rather short.

#167
Meshaber

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There's no reason for the franchise to end with ME3 (unless the reapers win or something). Every great story in the real world isn't about nuclear bombs.

#168
Swampthing500

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Action mode

#169
hugafella

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Arkitekt wrote...

seirhart wrote...

After the reapers I want to see an enemy or enemies that make the reapers look like ants and is far more dangerous than the reapers.


Reapers are actually automatic vacuum cleaners of a vast inter-galactic empire that wants their outskirts nice and clean, without any organic chaotic threats. So they built the Reapers, who reap the organic species that always come out time to time as a self-sustaining mechanism, and then leave the thousands of such galaxies alone.

But not too surprisingly, since probabilities of such things happening are always non-zero, some organics managed to make a coup d'etat inside a marginal galaxy, and so the Makers have to go back and clean the galaxy on their own hands.

They will do this with a special machine that shatters the time-space dimension where the galaxy is located, disrupting the very laws of physics in there. In practical terms, every atom stops obeying the natural laws of physics as we know them and disintegrate.

The game will be rather short.


When you put it like that .... I would like to see enemies with a heart and individual[/i] mind then.  I want cerebus to become powerful which then rips apart the council which allows for an enemy to take advantage.

#170
bucyrus5000

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I'm not suggesting the franchise end, but the story arc needs an end to be considered a story (which is what the dev team said they wanted, and frankly I want too). I like stories; I like beginnings, middles, and ends. I'm not a fan of sitcoms with their never ending seasons. I don't like sequeled books that never end.

If there is an ME4, they will have a new story arc, which is possible because of the many characters already introduced in the books. The only draw-back to an ME4 is the soft scifi of the writing.

#171
Swampthing500

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There is no reason why other games can't be made, using the same style of gameplay but with different protagonists.

A post-Reaper universe that is trying to rebuild offers a plethora of different story options.

Knights of the Old Republic II had different characters and a different story, yet existed within the same setting and used the same mechanics.

Fallout: New Vegas. Same setting, same mechanics, different characters and story.

#172
ArcticMan94

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CptData wrote...

Instead of "bigger & meaner" lets pick a race that never had access to the ME relays but still have an incredible large realm. They could be so different from Citadel races without ME-tech ...


The Sangheili?

#173
Schneidend

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Swampthing500 wrote...

Fallout: New Vegas. Same setting, same mechanics, different characters and story.


Similar mechanics, but not really the same.

#174
MarauderESP

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the next treath......... an invasion of gigant space hamsters commanded by Boo

#175
xentar

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Why should there be any threat?