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Mass Effect 3 Beta/Story Leaks Update (NO SPOILERS)


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#801
Guest_lightsnow13_*

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Thanks for the update. It's definitely reassuring.

What sucks is that I have the game being shipped (since apparently Gamestop didn't give me the option to pre-order and pickup the game at the store). I'll probably have to wait an extra week and a half for the game.... THAT is going to suck.

#802
AquamanOS

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Man we can't talk about the spoliers anywhere. Even on gamefaqs and other forums they threaten action against any info posted on games that haven't been offically release or material that wasn't released by the publisher.

I feel like I'm part of some big conspiricy knowing stuff I'm not allowed to know.....

#803
Lakeshow1986

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Good, because I don't want to know what happens in my most anticipated game 4 months before release!

#804
Inquisitor Recon

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BTW did they capture the guy or gal who leaked this stuff?

EDIT: Removed violent speech. I know you were joking, but that's a real person you're talking about -Jessica

Modifié par Jessica Merizan, 12 novembre 2011 - 09:02 .


#805
CARL_DF90

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Being fired and black-listed in the industry would be enough.

As for the so-called spoilers, which contains old out-ofdate material mind you, they do NOT reflect the several different endings and outcomes at your disposal. How you I know? Try reading through the confirmed features thread with the fine tooth comb that I did. You'll see patterns and inconsistencies between what has been confirmed by devs in interviews, blogs, and game conventions, and what is in those so-caleed spoilers. There are enough inconsistencies to cast some doubt onto them. In short, I shall wait and see.

Modifié par CARL_DF90, 12 novembre 2011 - 08:59 .


#806
Yuoaman

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I like to think that the leak was just an oversight by someone over at Microsoft. Probably testing some build they had lying around to make sure the game would actually work on their system and accidentally uploaded it.

At least I hope so.

#807
CptBomBom00

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Did we got the name of the guy? NO do we know why he did? No, so In my opinion we can't mine this thing simply because, we didn't got any new news.

#808
Ieldra

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AquamanOS wrote...
Man we can't talk about the spoliers anywhere. Even on gamefaqs and other forums they threaten action against any info posted on games that haven't been offically release or material that wasn't released by the publisher.

I feel like I'm part of some big conspiricy knowing stuff I'm not allowed to know.....

There are several spoiler groups here where these things can be discussed in a non-public place. It's all very incomplete though, so while you can draw some interesting conclusions from what's there, conclusions based on what's *not* there are more likely to be invalid.

Not sure if I'm allowed to post links to those groups. If you want them, I'll PM them to you.

@all:
Does anyone have any idea how old exactly this material is? The stuff from the Russian website is obviously rather outdated (and I regret my panicked reaction to it), but it's not so easy to see with the files from the second leak.

#809
Fordtransit

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The leak may be just one unfortunate worker being overtasked. Thats how many messups occur. No need for conspiricy or someone willingly during something bad. Many organisations suffer nowerdays from "efficency" measures.

Modifié par Fordtransit, 12 novembre 2011 - 01:26 .


#810
didymos1120

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Ieldra2 wrote...

@all:
Does anyone have any idea how old exactly this material is?


Other than the devs, no.  And maybe not even them.  They may not remember when exactly they wrote those notes for Cutscene X or whatever.  There'll be exceptions of course, but the dating will always be relative to some degree.  Say, hypothetically, there's a line used in a new trailer and it's similar to a line in the beta's TLK file, and other lines in the same conversation match in both the trailer and the TLK file.  Well, then, you can reasonably guess the trailer line is the newer of the two, but you'll still have no idea as to precisely when the older one was actually written.  That sort of thing is the best we non-Biowarians can do with our very limited information.

#811
onelifecrisis

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Jessica Merizan wrote...

The amount of thought that's going into player agency is astounding


It'd be good to get some sort of confirmation from CH, or a game dev, that past decisions have consequences in ME3. CH has said in the past that ME3 can import 1000 decisions from ME1+2, and at E3 he said something like "fans of the series will have the opportunity to see how all the decisions they've made along the way have led to this critical breaking point". Both of these statements are worded quite carefully to imply consequence without actually confirming it. This rather reminds me of the way BW talked about MP with words carefully chosen to not confirm or deny it. I think a solid reassurance that ME3 does change significantly depending on past choices would, for some of us at least, go a long way right now.

#812
Izhalezan

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onelifecrisis wrote...

Jessica Merizan wrote...

The amount of thought that's going into player agency is astounding


It'd be good to get some sort of confirmation from CH, or a game dev, that past decisions have consequences in ME3. CH has said in the past that ME3 can import 1000 decisions from ME1+2, and at E3 he said something like "fans of the series will have the opportunity to see how all the decisions they've made along the way have led to this critical breaking point". Both of these statements are worded quite carefully to imply consequence without actually confirming it. This rather reminds me of the way BW talked about MP with words carefully chosen to not confirm or deny it. I think a solid reassurance that ME3 does change significantly depending on past choices would, for some of us at least, go a long way right now.


Seems silly to think that with 1,000 decisions being ported that none of them would consqeuences, none of them helped you out. Sure it hasn't been outrighted stated, but I feel it's safe to assume that all previous choices will have their impact, big or small, good or bad. Especially in a Bioware game.

#813
Ieldra

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Izhalezan wrote...
Seems silly to think that with 1,000 decisions being ported that none of them would consqeuences, none of them helped you out. Sure it hasn't been outrighted stated, but I feel it's safe to assume that all previous choices will have their impact, big or small, good or bad. Especially in a Bioware game.

What worries me is the impression that the big decisions have only cosmetic consequences, things that should really change the storyline significantly, like the death of the Council. From a technical viewpoint, it's easier to, say, let a minor character you helped in ME1 appear in ME3 to give you additional resources and add to those "war assets" they've been talking about, than to change the main plot to accommodate things like the destruction of the DA or having kept the Collector base.  I'm worried they're taking the easy way there.

#814
Zu Long

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Ieldra2 wrote...

Izhalezan wrote...
Seems silly to think that with 1,000 decisions being ported that none of them would consqeuences, none of them helped you out. Sure it hasn't been outrighted stated, but I feel it's safe to assume that all previous choices will have their impact, big or small, good or bad. Especially in a Bioware game.


What worries me is the impression that the big decisions have only cosmetic consequences, things that should really change the storyline significantly, like the death of the Council. From a technical viewpoint, it's easier to, say, let a minor character you helped in ME1 appear in ME3 to give you additional resources and add to those "war assets" they've been talking about, than to change the main plot to accommodate things like the destruction of the DA or having kept the Collector base.  I'm worried they're taking the easy way there.



Okay, but what kind of scope are we talking about for these "major" changes? An entirely different set of missions/game plot? Altered dialogue? What kind of changes are you expecting?

#815
onelifecrisis

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Izhalezan wrote...

onelifecrisis wrote...

Jessica Merizan wrote...

The amount of thought that's going into player agency is astounding


It'd be good to get some sort of confirmation from CH, or a game dev, that past decisions have consequences in ME3. CH has said in the past that ME3 can import 1000 decisions from ME1+2, and at E3 he said something like "fans of the series will have the opportunity to see how all the decisions they've made along the way have led to this critical breaking point". Both of these statements are worded quite carefully to imply consequence without actually confirming it. This rather reminds me of the way BW talked about MP with words carefully chosen to not confirm or deny it. I think a solid reassurance that ME3 does change significantly depending on past choices would, for some of us at least, go a long way right now.


Seems silly to think that with 1,000 decisions being ported that none of them would consqeuences, none of them helped you out. Sure it hasn't been outrighted stated, but I feel it's safe to assume that all previous choices will have their impact, big or small, good or bad. Especially in a Bioware game.


Currently, the bold bit is more of a cause for concern than it is a reassurance. BW quite openly admitted that ME2 had really nothing in the way of divergence or "consequence". They said they had to keep ME2 linear to keep ME3 manageable, and they said that ME3 would not have this restriction because there is no ME4. But that was a long time ago, and they've been remarkably tight-lipped on the whole divergence/consequence issue since then.

#816
Killjoy Cutter

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Genshie wrote...

Killjoy Cutter wrote...

Genshie wrote...

Guys it is has been asked not just by me, but many other users, and admins/mods that you guys not post spoilers. Keept them off the threads, pm eachother, and ect..


At least on my screen, they need to be selected / highlighted manually before they're visible...

That is not the point. Admins/mods have direcetly said you should avoid posting them period.


So what.  All they're doing is sticking their head in the sand if they think they can hide what's already out. 

Purging the spoilers and making scowly faces at anyone who posts them is just pathetic, cowardly corporate CYA. 

Modifié par Killjoy Cutter, 12 novembre 2011 - 03:36 .


#817
didymos1120

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Killjoy Cutter wrote...

So what.  All they're doing is sticking their head in the sand if they think they can hide what's already out. 

Purging the spoilers and making scowly faces at anyone who posts them is just pathetic, cowardly corporate CYA. 


Well, then go ahead and spoiler post away.  You'll get banned, but hey:  so what, right?

#818
Killjoy Cutter

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didymos1120 wrote...

Killjoy Cutter wrote...

So what.  All they're doing is sticking their head in the sand if they think they can hide what's already out. 

Purging the spoilers and making scowly faces at anyone who posts them is just pathetic, cowardly corporate CYA. 


Well, then go ahead and spoiler post away.  You'll get banned, but hey:  so what, right?


Cram it.

#819
swordsman1612

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Does anyone know of a forum where people are actually discussing the story leak?

#820
armass

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swordsman1612 wrote...

Does anyone know of a forum where people are actually discussing the story leak?


there's a group in here, you want in?

Modifié par armass, 12 novembre 2011 - 03:55 .


#821
swordsman1612

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Oh yes, certainly. Much appreciated.

#822
Killjoy Cutter

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As I read through the leaks, the decision to skip an Origin-infected ME3 gets easier and easier.

#823
Ieldra

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Zu Long wrote...

Ieldra2 wrote...

Izhalezan wrote...
Seems silly to think that with 1,000 decisions being ported that none of them would consqeuences, none of them helped you out. Sure it hasn't been outrighted stated, but I feel it's safe to assume that all previous choices will have their impact, big or small, good or bad. Especially in a Bioware game.


What worries me is the impression that the big decisions have only cosmetic consequences, things that should really change the storyline significantly, like the death of the Council. From a technical viewpoint, it's easier to, say, let a minor character you helped in ME1 appear in ME3 to give you additional resources and add to those "war assets" they've been talking about, than to change the main plot to accommodate things like the destruction of the DA or having kept the Collector base.  I'm worried they're taking the easy way there.


Okay, but what kind of scope are we talking about for these "major" changes? An entirely different set of missions/game plot? Altered dialogue? What kind of changes are you expecting?

No, of course not. But for instance, if we killed the Rachni queen there should be no Rachni in ME3. If we didn't kill her, they might end up helping us or end up indoctrinated by the Reapers as they've already been once. Instead, what I fear is that if killed her they'll pull another Rachni queen out of their ass just to justify the presence of Rachni Husks or suchlike, and that we'll end up - again - with a scenario where the Renegade decision has removed the future allies but not the future enemies.

#824
Seboist

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Izhalezan wrote...

onelifecrisis wrote...

Jessica Merizan wrote...

The amount of thought that's going into player agency is astounding


It'd be good to get some sort of confirmation from CH, or a game dev, that past decisions have consequences in ME3. CH has said in the past that ME3 can import 1000 decisions from ME1+2, and at E3 he said something like "fans of the series will have the opportunity to see how all the decisions they've made along the way have led to this critical breaking point". Both of these statements are worded quite carefully to imply consequence without actually confirming it. This rather reminds me of the way BW talked about MP with words carefully chosen to not confirm or deny it. I think a solid reassurance that ME3 does change significantly depending on past choices would, for some of us at least, go a long way right now.


Seems silly to think that with 1,000 decisions being ported that none of them would consqeuences, none of them helped you out. Sure it hasn't been outrighted stated, but I feel it's safe to assume that all previous choices will have their impact, big or small, good or bad. Especially in a Bioware game.


"1000 variables" is just marketing PR bullsh!t. The only variables you'll get are cameos,emails and references here and there (less so if you play renegade).

#825
ratzerman

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I think the Wrex-Wreav situation from ME2 is a pretty good indicator of what our choices will amount to in ME3. Cosmetic differences, altered dialogue trees, but that's about it.

Gotta make it super duper easy for the newer players to win, after all. All us returning fans are buying the game anyway.