CaptainZaysh wrote...
ratzerman wrote...
I think the Wrex-Wreav situation from ME2 is a pretty good indicator of what our choices will amount to in ME3. Cosmetic differences, altered dialogue trees, but that's about it.
What's the alternative, though? What were you expecting beyond cosmetic differences and different dialogue?
Personally the bits of spoiler I've read are making me incredibly excited about the writing quality that ME3 can reach. It really feels like a galaxy at war, the missions are epic and huge, and the dialogue seems to be closer to LOTSB than baseline ME2. There are so many little snippets and references that only the hardcore fans will appreciate. I'm honestly not seeing the reason for all the negativity.
I think significantly different dialogue, and even re-vamped levels, could help a lot on the differentiation angle. While story similarities have to be consistent (there must be someone in charge of the Krogan),
execution doesn't have to be.
To take a totally outrageous example just to demonstrate the point: take the Lazarus Project.
Let's call route one 'Renegade'. In ME1, you took the Renegade options (it wasn't, but pretend), and did NOT do the Kohaku chain. While you might have stumbled over the Rachni, you never made enemies with Cerberus or fought them.
In ME2, you have the canon experience of Lazarus with no real exposure. Shepard wakes up, is unsure is what's going down. Miranda is shepherding Shepard. You're going along with Jacob because you don't have a clue what's going on, and he's friendly while the mechs aren't. Eventually Jacob admits to being Cerberus, Wilson is exposed as the traitor, Cerberus is established as bringing you back.
At the end, Shepard joins Miranda and Jacob in seeing the Illusive Man, but wary. They promise that if Shepard doesn't like what the Illusive Man has to say, they'll drop Shepard off with the Alliance.
The canon experience, pretty much. Now consider an alternative route.
Call this route two, 'Paragon'. In ME1, you took the Paragon options, and did the Kohaku chain. You fought Cerberus, wiped them out in revenge.
In ME2, your Lazarus experience is entirely different.
Wilson is the one who wakes you up and Shepherds you: warning you that the Cerberus personnel are trying to disect you, he claims to be your friend in helping you out. He's smuggled a pistol and armor to the medbay, and a groggy Shepard begins to shoot his/her way out, as Cerberus doctors and personnel try and stop you by force. They're shooting tranquilizers, but going for increasingly lethal means to 'restart' the project if necessary.
When the player meets Jacob, Jacob saves them from some Cerberus who were trying to kill Shepard. Jacob claims to be Alliance, and that he's here to protect Shepard and get Shepard safe. (Emergency orders from Miranda, who's trying to get Shepard calmed down.)
Events in the station are re-arranged: it's established that Cerberus brought Shepard back, that the hacked mechs are trying to kill Shepard as well and not just be a distraction, etc. By the end, Wilson is exposed as the traitor who was trying to provoke Shepard into getting him/herself killed (Miranda shoots Wilson when Wilson was about to shoot Shepard in the back), Jacob comes clean about his affiliation (it was Miranda's scheme to protect Shepard and expose the traitor).
At the end, Shepard leaves with Jacob and Miranda to see the Illusive Man, willing but wary after the near-miss. They promise that if Shepard doesn't like what the Illusive Man says, Shepard will be dropped off with the Alliance.
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Two different experiences, but the same narrative roles. Shepard encounters Cerberus, has a less than pleasant start. After surviving near-death, Shepard agrees to listen to TIM, soon after which Shepard can join forces with Cerberus.
Same role. Same level design even. Very different feel.
But what would have needed to be changed? The grunts Shepard fights. Instead of mechs, Cerberus personnel shooting tranquilizer darts. The supporting dialogue.