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Same looking Reapers


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#51
pfhorlorn

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Balek-Vriege wrote...

There was no misunderstanding.  When Shepard comes across the Human Reaper, EDI states it's far from complete and could be compared to an Embryo.  People ignored that statement and just assumed "oh now the Reapers are small and human looking. Bioware is stealing from Terminator.  Great."

They look like the race they're genetically grown from and most likely store the collective consciousness of all those melted down. The sum of which is later encased in the generic Ship-like structure that we know as Reapers.

Basically the Reaper hull is like a personalized suit of armor with lasers, invincible shields, land, air, space, FTL and relay capabilities.  The more "uniquely" shaped aliens turned into Reapers probably require or grow a different shaped hull.

I knew that.

I haven't played ME2 in almost a year now, so I apologize if my neglect to remember the specific Shepard-EDI exchange made me appear as though I were ignoring the fact that it wasn't finished. I knew it wasn't finished. The boss name was clearly "larva" iirc.

I'm going to bed. I need to wake up from this caffeine coma.

Modifié par koopaonfire, 09 novembre 2011 - 06:00 .


#52
Balek-Vriege

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koopaonfire wrote...

Balek-Vriege wrote...

There was no misunderstanding.  When Shepard comes across the Human Reaper, EDI states it's far from complete and could be compared to an Embryo.  People ignored that statement and just assumed "oh now the Reapers are small and human looking. Bioware is stealing from Terminator.  Great."

They look like the race they're genetically grown from and most likely store the collective consciousness of all those melted down. The sum of which is later encased in the generic Ship-like structure that we know as Reapers.

Basically the Reaper hull is like a personalized suit of armor with lasers, invincible shields, land, air, space, FTL and relay capabilities.  The more "uniquely" shaped aliens turned into Reapers probably require or grow a different shaped hull.

I knew that.

I haven't played ME2 in almost a year now, so I apologize if my neglect to remember the specific Shepard-EDI exchange made me appear as though I were ignoring the fact that it wasn't finished. I knew it wasn't finished. The boss name was clearly "larva" iirc.

I'm going to bed. I need to wake up from this caffeine coma.


No problem, my post wasn't directed towards you.  Just the general direction of the thread itself.
Posted Image

#53
Slashice

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NitrusRex wrote...

I definitely support this thread, and honestly, i think we all should, having all the reapers look the same would be as lazy as those dungeon re-use in DA2


Word! DA2's dungeon re-use was so lame, huge disappointment! I hope this kind of laziness won't happen in ME3...

#54
rhyddhau

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The Human-Reaper larva was a really, really dumb idea and pretty much a catastrophic mistake that threatened the popularity of the series, and BioWare is keenly aware of this since they caught so much epic **** for ME2's end boss in almost every single review. Additionally, they simply don't have the resources to build 1,000 different Reaper models, so in order to show a massive number of Reapers they needed to make them visually consistent.

Personally, I'm glad they retconned this with the shell concept. Hopefully there will be no alien-Terminators in ME3.

#55
didymos1120

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rhyddhau wrote...

Personally, I'm glad they retconned this with the shell concept. Hopefully there will be no alien-Terminators in ME3.


Why do you assume it's a retcon?  The HR was tiny compared to all other Reapers we've seen, including in the final shot of ME2, and they all...pretty much looked like Sovereign. It was also clearly stated to be incomplete.  Not to mention the concept art for the HR demonstrates it wasn't exactly a new idea for it to end up looking like a cuttlefish.

Modifié par didymos1120, 09 novembre 2011 - 05:10 .


#56
LGTX

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Yeah, I noticed this too. The sapient-class Starship Reapers all look the same in the ME3 demo, whereas at the end of ME2 we see dozens of virtually unique models. I kind of want to believe it's still WIP, but I think that level is pretty much final. I understand budget constraints, but if Bioware could design and model all those ships for a three-second cutscene in ME2, then surely...?

#57
Slashice

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BW don't need to make 1000 of unique looking Reapers... at the end of ME2 they made around 5-6 unique lookin Reapers and then just ctrl+c -> ctrl+v...

In ME3 the landing Reapers all had the same model, so they only used 1 model and then ctrl+c -> ctrl+v. If they can explain this then ok (for example as others guessing, the "Sovereign look alikes" are the ones responsible taking over planets). If they can't its just lame... and pure fail. Just look at the end scene of ME2, those Reapers don't just have different textures, they have different models aswell!

#58
didymos1120

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LGTX wrote...

The sapient-class Starship Reapers all look the same in the ME3 demo, whereas at the end of ME2 we see dozens of virtually unique models.


Dozens?  Hardly.  It's the same few repeated over and over again. By my count, there are five or six.   Also, it's a pre-rendered movie file, so besides Harbinger (in hologram form) none of them were actually in the game.

Modifié par didymos1120, 09 novembre 2011 - 11:15 .


#59
Yuoaman

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rhyddhau wrote...

The Human-Reaper larva was a really, really dumb idea and pretty much a catastrophic mistake that threatened the popularity of the series, and BioWare is keenly aware of this since they caught so much epic **** for ME2's end boss in almost every single review. Additionally, they simply don't have the resources to build 1,000 different Reaper models, so in order to show a massive number of Reapers they needed to make them visually consistent.

Personally, I'm glad they retconned this with the shell concept. Hopefully there will be no alien-Terminators in ME3.


I don't see it as a retcon - it's just further elaborating. And I didn't have a problem with the Human-Reaper, I thought it was properly horifying.

#60
Arkitekt

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Slashice wrote...

Look at this picture taken from the ending scene of ME2: images3.wikia.nocookie.net/__cb20111030074512/masseffect/images/thumb/6/69/Reaper_fleet.png/830px-Reaper_fleet.png

They don't look the same, not at all.


Amazing. Apart from Harby's quite distinct light features, I'd say that they look *exactly the **** same* to me.

Get glasses. Or a new brain.

#61
LGTX

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didymos1120 wrote...

LGTX wrote...

The sapient-class Starship Reapers all look the same in the ME3 demo, whereas at the end of ME2 we see dozens of virtually unique models.


Dozens?  Hardly.  It's the same few repeated over and over again. By my count, there are five or six.   Also, it's a pre-rendered movie file, so besides Harbinger (in hologram form) none of them were actually in the game.


Pre-rendered doesn't mean assets are grown from air. They have those models, they can use them with UE3.

And sorry for the dozen thing, that was off the top of my head. Last time I beat ME2 was months ago. =)

#62
Arkitekt

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Of course, having a static model in 3D studio max is different from having a working, moving and shooting model in UE3.

But I agree variety is a good thing. However, I've seen no more than 3 different models there.

#63
LGTX

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Three's better than one. =) And I'm aware of the difficulties implementing outsourced material into a game engine and animating/lighting/rigging it to work correctly. I'm just saying that they have those assets which are a great starting point for that very same variety.

#64
didymos1120

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Like I said, there's at least five. You can make them out better in the Arrival "fail" ending, but all these types appear in ME2's ending as well:

Posted Image

Two of the models are repeated ( from left to right, the 1st and 6th are the same, as are the 3rd and 4th), the rest are unique.  There's a possible sixth type in the ME2 ending, but I can't quite decide as we never get a good look at them and they cut to a different angle twice, which makes correlating them a pain (and I'm not even sure the shots have continuity with one another).

Modifié par didymos1120, 10 novembre 2011 - 11:48 .


#65
didymos1120

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LGTX wrote...

Three's better than one. =) And I'm aware of the difficulties implementing outsourced material into a game engine and animating/lighting/rigging it to work correctly. I'm just saying that they have those assets which are a great starting point for that very same variety.


We already know there's at least three in ME3:  Harbinger, the ones that land during the intro and are essentially smaller Sovereigns, and the "walker" type that takes out the shuttles and is also seen in the Reaper base demo.

#66
Pallid

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The Reapers seems kinda friendly in this pic(especially chubby one on the right), looks like they'r just dropping by to ask how you doing...

#67
LGTX

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didymos1120 wrote...

LGTX wrote...

Three's better than one. =) And I'm aware of the difficulties implementing outsourced material into a game engine and animating/lighting/rigging it to work correctly. I'm just saying that they have those assets which are a great starting point for that very same variety.


We already know there's at least three in ME3:  Harbinger, the ones that land during the intro and are essentially smaller Sovereigns, and the "walker" type that takes out the shuttles and is also seen in the Reaper base demo.


I don't really like to classify the walker under the same subgroup as Sovy and Harby, because it's essentially a ground unit. It may not even be sapient - the Reapers had to FLY to Earth, that guy is probably just another type of controlled unit. Or I don't know, something.

Doesn't relate to this argument, I know. Hoping for more varied 'classic' Reapers in ME3. All I wanted to say.

#68
Slashice

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Arkitekt wrote...

Slashice wrote...

Look at this picture taken from the ending scene of ME2: images3.wikia.nocookie.net/__cb20111030074512/masseffect/images/thumb/6/69/Reaper_fleet.png/830px-Reaper_fleet.png

They don't look the same, not at all.


Amazing. Apart from Harby's quite distinct light features, I'd say that they look *exactly the **** same* to me.

Get glasses. Or a new brain.


No need for insult just because you're on a different opinion. Later you agreed that even you counted at least 3 unique models. On the pic, didymos1120 linked you can find at least 4 unique models. In the ME3 scenes we only see 1 type of (I'm talking about the flying ones, not the walkers) Reaper, the one that look like Sovereign. So I'm asking: What happened with the other Reapers and also why didn't we see "Sovereign look alike" Reapers in ME2 ending scene (and in the arrival cutscene)? But in ME3 we only see "Sovereigns" everywhere. That's just silly.

I don't want to have 1000 unique flying Reapers in ME3, 4-5 would perfectly do it, but seeing only 1 type of fyling Reapers is just meh...

#69
Arkitekt

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[quote]didymos1120 wrote...

Like I said, there's at least five. You can make them out better in the Arrival "fail" ending, but all these types appear in ME2's ending as well:

Posted Image

Two of the models are repeated ( from left to right, the 1st and 6th are the same, as are the 3rd and 4th), the rest are unique.  There's a possible sixth type in the ME2 ending, but I can't quite decide as we never get a good look at them and they cut to a different angle twice, which makes correlating them a pain (and I'm not even sure the shots have continuity with one another).


Since you only post intelligent and correct stuff, I believe you prima facie. 

#70
Arkitekt

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Slashice wrote...

What happened with the other Reapers and also why didn't we see "Sovereign look alike" Reapers in ME2 ending scene (and in the arrival cutscene)? But in ME3 we only see "Sovereigns" everywhere. That's just silly.


Probably perhaps because they had Sovereign model in UE3 already up and running when they began work in ME3, and so they modelled the invasion of Earth with the only finished model they already had?

Just guessing here, but I'm probably right.

#71
Annihilator27

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Arkitekt wrote...

Slashice wrote...

What happened with the other Reapers and also why didn't we see "Sovereign look alike" Reapers in ME2 ending scene (and in the arrival cutscene)? But in ME3 we only see "Sovereigns" everywhere. That's just silly.


Probably perhaps because they had Sovereign model in UE3 already up and running when they began work in ME3, and so they modelled the invasion of Earth with the only finished model they already had?

Just guessing here, but I'm probably right.


My take on Is that Dreadnaught Reapers have their own look (End of ME2 of those that look different) The ones on Earth may be Cruiser versions. Sovereign's crest looks more bulbous at the base to me then the Reapers present on Earth at the moment.

#72
Chewin

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didymos1120 wrote...
Posted Image


Fat Reaper to the right!

*punch*

#73
CptBomBom00

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Fat reapers! oh no the only way we get to kill them is by exercise challenge.

#74
didymos1120

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Arkitekt wrote...

Probably perhaps because they had Sovereign model in UE3 already up and running when they began work in ME3, and so they modelled the invasion of Earth with the only finished model they already had?


The Harbinger hologram is actually a complete, animated 3D model as well (unlike the other holograms which are actually animated textures applied to a surface), and different from the Sovereign one (no central "tentacle" for instance).  I suspect they're gonna keep Harbinger unique, however, so the fact that that model already existed doesn't really matter.  There is also the "walker" model (need a better nickname for that type, since the mini-Sovvy's also walk in their own fashion)  in the intro, but maybe it just didn't work too well when they tried animating it for a landing sequence.

#75
Guest_Arcian_*

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CptBomBom00 wrote...

Fat reapers! oh no the only way we get to kill them is by exercise challenge.

"Guys! Why can't I go through the Dark Space Relay with you?"
"Two words: dead weight."