Why is it doing that and is there a btter way to script this?
I have this in fail to open
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void main()
{
object oPC = GetClickingObject();
if (!GetIsPC(oPC)) return;
object oTarget1;
oTarget1 = GetObjectByTag("");
AssignCommand(oTarget1,ActionSpeakString(""));
object oTarget;
oTarget = GetObjectByTag("stonewallguard");
AssignCommand(oTarget,ActionSpeakString("*Peek's out of his helmet at you then moves to open the gate*"));
object oDoor = GetObjectByTag("stonewallgate");
DelayCommand(4.5,SetLocked(oDoor,FALSE));
DelayCommand(5.0,ActionOpenDoor(oDoor));
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Modifié par Knight_Shield, 08 novembre 2011 - 10:02 .





Retour en haut






