Vegos wrote...
The position on the wheel itself gives away just what each option is leaning towards.
I was going to include this in my post originally but couldn't word it in: "also randomizing what goes where on the wheel."
And as to the colonist argument: in-universe, then (since we're clearly not talking about game mechanics), shouldn't Shepard's squad be able to carry grenades of their own in addition to the handful Shepard can? I conjecture that the situation of being up close and personal wouldn't happen.
Saphra Deden wrote...
You know there is a trick I discovered to using the dialogue wheel. The description text is a description not of what Shepard will say, but of what he is thinking. Keep that in mind when you play and you'll have an easier time with new dialogue choices in the future.
Oh no, I realized that. It still can be mucky though.
For example, the dialogue in the Cerberus shuttle after escaping the Lazarus station: one of the lines is like telling Jacob and Miranda to get bent or something, that part of Shepard's history is off-limits, and Meer/Hale flatly say, "We should move on."
When I think something opinionated like, "I'm gonna punch you if you don't cut this crap out," I don't typically say, "We should do something else."
Modifié par koopaonfire, 09 novembre 2011 - 04:54 .