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Please BioWare, Dispense With Canon-Busting Choices in Dragon Age Games


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#1
jds1bio

jds1bio
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With the successful proliferation of Dragon Age lore into non-gaming media, it feels like decisions made in Dragon Age games are becoming at odds with the overarching Dragon Age lore.  Fenced-in by allegations of story streamlining and retroactive continuity, game artifacts such as game import bugs and awkward sequencing of dialogue clips, and the possibility of the existence of "canon", "prime", or other Dragon Age event timelines in other media, there is very little room left for the game player to believe that his/her choices made in Dragon Age games have had, or will have, an impact on the world of Dragon Age.

So as a gamer watching two years of investment and decision-making in Dragon Age being expanded into things that don't quite resemble my playthroughs, and watching my decisions being turned into uncharacteristic or unrequited what-ifs, I simply submit that future Dragon Age games should offer no canon-based decisions to the player.  Dispense with them, and keep the characters, story, and dialogue in line with your particular vision and intent. 

So where does a player make choices then?  Well, it would be quite a thing to see what it would be like for a blood
mage to live out the rest of the templar-mage conflict, or perhaps an assassin, or berserker, or vanguard.  Who can they meet, where might they be involved, what kind of existence can they mete out while events unfold around them.  Each build could provide enough drama, and its own set of consequences without messing with the desired canon narrative of the Dragon Age world. 

For instance, having the player constantly ostracised throughout the entire game, unable to meet with certain world leaders or keep certain companions, would keep things interesting.  Perhaps maybe certain builds will only have access to certain companions and certain angles of a conflict, and to get the "whole" picture, players will need to play through the game with different builds. Though this could probably have been given more narrative impact, you were on the right track with the way you acquired the Hawke sibling into the party.  And instead of merely choosing a dialogue option as the only way to upset a companion, perhaps using a berserker talent in the presence of a particular companion during combat would be breaking a promise you made to that companion, and now feeling betrayed, they will leave your side for good. 

So by all means, crown whomever you want as king, kill or let live whomever you want to kill or let live, and keep your lore and world intact as you see fit.  But please - when even your close do-gooder companions think almost nothing of you being a blood mage, or your penchant for resubmitting people into slavery, or your decision to be opposite of everything they stand for - those options just don't seem credible.  Don't offer them. 

Thanks for reading.

Modifié par jds1bio, 09 novembre 2011 - 08:21 .


#2
Stanley Woo

Stanley Woo
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However your game and your PC ends up, we have an entire world's worth of lore to carry through a timeline, which is why what ends up being canonical for the overarching Dragon Age timeline may not always agree with what you did in your particular playthroughs. Hopefully, we can take a lot of what you players do in your games and have those choices carry through in subsequent, related games in our franchise, such as DAO choices making a difference in some things in DA2.