Sylvius the Mad wrote...
Beyond that, it's unreasonable to expect the next game in a series to accomodate all possible choices made in previous series, partly because doing so would be prohibitively expensive, but also because the developers cannot know what further developments would be consistent with the PC's motives in making those choices in the first place.
Thanks for taking the time to reply seriously to my slightly tongue-in-cheek post. All would be too much to contemplate in future games, but some is a reasonable expectation I think.
As regards to the PC's motives, surely these only have any bearing at the point of action. Further consequences in the outside world are usually independent of the PC. If further developments ought to consider the motive behind the original action, then like any of us the third party would have to guess the true motive. Possibly only something requiring constant decision and action by the PC (between games) and having a constant and wide-reaching affect in the outside world would be too troublesome to implement.
Xewaka wrote...
Baldur's Gate 2 has been referred as the pinnacle of Bioware RPG by a sizable amount of this community. Baldur's Gate 2 ignored completely the choices you made in Baldur's Gate: the only thing effectively imported was your character's sheet. Fallout 2 and Fallout New Vegas build up on a very specific set of conditions stablishes in Fallout, never considering alternating routes.
Intergame continuity didn't bother us then, why should it bother us now?
Because it is a new development that was implicitly promised in DA:O and Awakenings (it was probably annouced and hailed by BW too, I can't remember). Expectations matter a lot.
It also improves the game for many people. It makes choices feel to have more import, it enhances world depth, immersion, replayability and it's simply good fun. Even when it is done in an easily implemented superficial manner.
It may have been made less relevant by the decision to concentrate on a different main character in each game, but I'm sure that decision was a part of the new streamlining. In my opinion different main characters is a great idea, but so is a continuation of one character's story and the former needn't exclude the latter.
Modifié par Pygmali0n, 13 novembre 2011 - 02:39 .





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