FaWa wrote...
nedpepper wrote...
FaWa wrote...
......
What is the point of being able to make decisions if there is a "cannon" story line? Its just silly.
I view the world as something I've created; the lore is based on the decisions I've made. Seriously, this is a horrible idea. Lets just get rid of the things that make DA unique.
Hawke and the Warden may be "your" character....besides that, I'm pretty sure the rest of the creation of Thedas is attributed to Mike, David, and the Bioware team. The look is decided by the designers and the writing comes from Gaider and his team. The reality is that the only time the world is truly yours is in fan fiction, and even that is based off something someone else created. I'm not really following the logic here.
Having a canon creates ongoing storylines from one game to the next. Without it, Dragon Age really wouldn't be much of a series. Could they tell stories that are completely unrelated to each other in each game that just happen to take place in the same world...yes. But you still have to have some kind of established continuity.
And without a sense of continuity, why would you even want choices? They would have no impact, however small they may be. What make choices matter in each game is that they have an impact on the continuity, particularly choices that affect your created character, i.e. Hawke and the Warden.
The canon is there to keep the overall "big picture" story moving. The choices are there for more personal roleplaying of "your" Hawke or Warden.
Why do we NEED a canon story?
What if Hawke had a button that, if pushed, would cause Thedas to explode? That is a decision Hawke would make, right? What you are saying makes no sense.
And no, you don't NEED an established storyline. It just makes BioWares job easier. My Warden/Hawkes decisions should be recognized. Why do you NEED a canon? Why does the big picture have to move on only one way? WHY? This makes no sense to me.
...what?
Seriously, you don't need a storyline? And what are you going to play? Picking you pc and start running in circles? Doing whatever you wnt? Nice, so you are no thinking very well i see.
You need a storyline to have something to play, i know it's a rpg game where you may able to do whatever you wnt, but please, a little of sense, it's imposible not having a story, if they didn't put a storyline bioware will be obligate to make a huge game of 200gb to got a full game where you will got the chance to do what ever you want, with all the options avaibles, from the point to kill every citizen from a city to have a big orgie with the maker itself.
...CMON.
Sylvius the Mad wrote...
Riknas wrote...
There will always be something of a divide though, or we would have to throw-out cutscenes and no doubt other features.
We should throw out cutscenes. I've been calling for that for many years.
Ah? Okey, lets throw down the cutscenes with all the lore included, put a big giant map with 5616165103506 darkspawns, and let the killing begin...HELL YEAH!
Now i understand why Bioware do DA2 a more casual player game instead of a hardcore player game, ppl who don't wnt cutscenes on a rpg game...ftw.
Modifié par Tuleron, 28 novembre 2011 - 02:41 .