Mi-Chan wrote...
1: May I ask why you went Tungsten? Inferno ammo only deals 10% less damage on paper, and even less in game (it takes the same amount of bullets to kill regular enemies) and it doesn't give you the AOE panic effect that makes Inferno ammo so good.
I want to say "no" to the first question since everyone always asks

Soldier was the first class I played, since it was what I was in ME and I decided to continue that. So I did use inferno ammo my first run through (which was Hardcore not Insanity) because I had no bonus powers at the time.
Early game it is nice to have AP right away instead of investing a bunch of points to unlock incendiary. Additionally, you need to think about what weapons you are going to predominantly use, specifically their ability to create the "ammo effects" and rate of fire, as well as enemies that you are shooting. If you have high damage slow rate of fire weapons the difference remains small. With rapid fire weapons, the difference starts to become more noticeable. I usually used the Revenant, or whatever assault rifle I had.
As far as the CC effect, it is really not as game changing on insanity as everyone wants to make out. Most effects are weakened, and especially when you are dealing with the higher ROF weapons that don't create the effects as often it is less and less beneficial. The Viper works pretty well with inferno, but I just wasn't all that impressed with it on the Revenant.
The last factors are maybe the most important... I didn't want tech or biotic powers on my soldiers, and I didn't want to spend cooldowns on powers other than adrenaline rush. That meant basically an ammo power, which I could turn on once. The other thing is that it is used in conjunction with squad disruptor, which I equip on the squad, and leave the tungsten ammo to myself. It is slightly more versatile than incendiary since it kills Geth at about the same rate as disruptor, although it also goes through armor on the big guys faster. Shields are not a huge problem since rapid fire weapons have decent multipliers against shields and also because my anti-geth team is usually Miranda and Garrus which means 2 overloads.
I used inferno on my Vanguard to good effect, but the way Vanguard works is a bit different than soldier.
2: I would never actively use Concussive Shot as a damage dealing ability. Even shotgun sniping under A-rush will deal more damage (and if you break shields you can proc Inferno/Cryo/Disruptor Ammo). As far as I'm concerned CS only draw is the Crowd Control, which is moderate, the Shatter which is fairly good and if you miss Carnage which will leave you dissapointed.
Typically I wouldn't either, except for perhaps a squadmates if they didn't have any better power to offer. That is basically why I mentioned the fact that weapons are probably better against barriers in reality and so that advantage for CS over Slam isn't a huge selling point. All in all though I never felt that trying to play Soldier with a crowd controll sort of style all that compelling. It is geared towards shooting things, and typically if you can't kill it with your guns you would probably get killed trying to do some tricks instead anyway. The example with the husks I gave is similar to what you can do as an adept against an entire wave of husks, albeit more efficiently than soldier because of passive, but in the end just hitting AR and mowing down the whole wave is most of the time the way to go.
Carnage was almost the only reason I would touch a shotgun in the first game... when I finally branched out to non-soldier classes (which was after I had beat ME2 multiple times already) I ended up just taking AR training for most of the other classes as my bonus and never touched the shotty again. But that doesn't mean Ash and Wrex didn't get to Carnage it up.
It is just my opinion though, there's really no need to go spreading it around.
Modifié par capn233, 11 novembre 2011 - 03:22 .