Modifié par Moogleface, 10 novembre 2011 - 03:46 .
So, soldier is next to useless, now?
#126
Guest_Moogleface_*
Posté 10 novembre 2011 - 03:46
Guest_Moogleface_*
#127
Posté 10 novembre 2011 - 04:14
#128
Posté 10 novembre 2011 - 04:37
hellcat420 wrote...
its current form is the problem imo thats why i think they should remove the "powers"(ar and ammo powers) and replace them with things like weapon skills.
Which do what? Increase the damage they do with the respective weapon class? How is that any different than what is being offered in Ammo Powers?
You can't bring accuracy based skills back in. ME1 showed how poor of a mechanic that was. You can't make the skills prerequisite to using the weapon. ME1 and ME2 showed how pointless that approach is.
So what would these "weapon skills" do?
Increase headshot damage? Ammo powers now do that.
Increase ammo capacity? Ammo powers do that now, too.
Change the performance of the weapons? Modifications and weapon customization do that now.
#129
Posté 10 novembre 2011 - 04:45
Rezources wrote...
My problem with the Soldier is that there's nothing particularly "Mass Effect-y" about them. Bullet time and frag grenades aren't hard to come by in other games and all of the weapons in the game aren't that exciting/original or differentiated to want to be able to carry all of them at once.
*snip*
I disagree from a RP standpoint. In a way, the soldier is a paragon of humanity's grit and adaptivity in any hostile situation. They come into this elegant
#130
Guest_lightsnow13_*
Posté 10 novembre 2011 - 05:13
Guest_lightsnow13_*
DiebytheSword wrote...
AdmiralCheez wrote...
Such wording would imply a level of pride in what I do. I have no shame whatsoever.FeralEwok wrote...
You mean a tatical advance in the opposite direction right?
When the going gets tough, camp in a corner and let more qualified individuals handle the problem.
They made Multiplayer for you Cheez. Don't worry, I got your back.
I'm so tempted to play multiplayer with you. I'll probably roll sentinel (or vanguard...the co-op beta vanguard was a beast) just so I could be the supporter. lol.
#131
Posté 10 novembre 2011 - 05:36
Ofcoursenot wrote...
Honestly, there seems to be very little incentive for anyone to play as a soldier now. All classes can use all weapons, and soldiers have no non-combat powers. Sure, they don't get slowed down when you carry every weapon, but most people only use two or three weapons most of the time, only pulling out others when necessary.
The Omni-blade and grenade are cool, but still not enough reason to go without biotic or tech powers.
Soldier has always been the bare-bones class. It's not meant to be fancy. You shoot things and that's it. End of story.
That said I think you're underestimating the power of grenades. They are extremely useful. Why run into a room with bad guys when you can just toss a grenade round the doorway instead? And I like Adrenaline Rush. It's a Slow-Mo ability that let's you drill enemies in the head without fail. May not be the most amazing ability, but it makes killing things faster and that's all that matters.
Also if I had to guess I bet the Soldier is the only one who can carry something like the Revenant, Claymore, and Widow all at once. I'd say that alone makes Soldier worth it. With those 3 weapons together you're basically a one man army.
If I'm certain of one thing it's that playing as a soldier is probably going to be a heck of a lot better then it ever was in ME1/ME2. And yes I play with the Default Shepard as my main.
#132
Posté 10 novembre 2011 - 06:22
DiebytheSword wrote...
Rezources wrote...
My problem with the Soldier is that there's nothing particularly "Mass Effect-y" about them. Bullet time and frag grenades aren't hard to come by in other games and all of the weapons in the game aren't that exciting/original or differentiated to want to be able to carry all of them at once.
*snip*
I disagree from a RP standpoint. In a way, the soldier is a paragon of humanity's grit and adaptivity in any hostile situation. They come into this elegantworldgalaxy of high technology, full ofspace magicbiotics and mass effect fields and kill stuff by shooting it well. In all seriousness, they are the vantage point of the not special human in this world we would barely understand should it be suddenly thrust upon us. We see the mass effecty through the eyes of our reference point, and it gives us contrast.
So the soldier is good for role-playing because you can relate to it the best?
That kinda misses the point of role-playing, if you ask me. Of course, nothing in the ME series actually changes based on Shep's combat class, so it's a moot point.
#133
Posté 10 novembre 2011 - 07:25
AR is stronger than every other powers in the game combined, so I don't see how soldier would be anything else than overpowered.Ofcoursenot wrote...
Honestly, there seems to be very little incentive for anyone to play as a soldier now. All classes can use all weapons, and soldiers have no non-combat powers. Sure, they don't get slowed down when you carry every weapon, but most people only use two or three weapons most of the time, only pulling out others when necessary.
The Omni-blade and grenade are cool, but still not enough reason to go without biotic or tech powers.
#134
Posté 10 novembre 2011 - 07:46
#135
Posté 10 novembre 2011 - 07:52
This class is less efficient when using Ashley and Vega (both soldier class) as squadmates at the same time because you lack tech & biotic damage which could be a problem against better armored and shielded foes (especially higher difficulties), but should do fine with any other class.
I go, however, for Infiltrator.
#136
Posté 10 novembre 2011 - 07:54
This is different to ME1 how exactly?Ofcoursenot wrote...
Honestly, there seems to be very little incentive for anyone to play as a soldier now. All classes can use all weapons, and soldiers have no non-combat powers. Sure, they don't get slowed down when you carry every weapon, but most people only use two or three weapons most of the time, only pulling out others when necessary.
The Omni-blade and grenade are cool, but still not enough reason to go without biotic or tech powers.
#137
Posté 10 novembre 2011 - 07:56
I usually don't care about squadmates' powers and as a soldier, I never care. Of all the classes I have played, ammo powers and AR give soldier enough versatality to get through any fight on the highest difficulty in a breeze without any squad mates.CptData wrote...
Wonder why Soldier class should become useless. As far as I heard non!soldier classes will suffer penalties when carrying all guns at same time, especially the heavy weapons will be affected by this.
This class is less efficient when using Ashley and Vega (both soldier class) as squadmates at the same time because you lack tech & biotic damage which could be a problem against better armored and shielded foes (especially higher difficulties), but should do fine with any other class.
I go, however, for Infiltrator.
#138
Posté 10 novembre 2011 - 08:11
DiebytheSword wrote...
Rezources wrote...
My problem with the Soldier is that there's nothing particularly "Mass Effect-y" about them. Bullet time and frag grenades aren't hard to come by in other games and all of the weapons in the game aren't that exciting/original or differentiated to want to be able to carry all of them at once.
*snip*
I disagree from a RP standpoint. In a way, the soldier is a paragon of humanity's grit and adaptivity in any hostile situation. They come into this elegantworldgalaxy of high technology, full ofspace magicbiotics and mass effect fields and kill stuff by shooting it well. In all seriousness, they are the vantage point of the not special human in this world we would barely understand should it be suddenly thrust upon us. We see the mass effecty through the eyes of our reference point, and it gives us contrast.
I love this POV. It's the reason I picked Soldier on my very first playthrough.
The other races all have their expertises, and humans are still catching up in all those areas. Having Shepard be the epitome of our under-evolved species, brand new to the galaxy in general, just felt right to me. For biotics and tech work and such, I had to enlist help from my squadmates. But I was t he soldier, the bread-n-butter human action hero who fought with grit and knowledge of the situation, rather than special tech or biotic powers.
But, from a gameplay standpoint, Infiltrator is easily my favorite. *shrug*
#139
Posté 10 novembre 2011 - 08:35
karthikc wrote...
DiebytheSword wrote...
Rezources wrote...
My problem with the Soldier is that there's nothing particularly "Mass Effect-y" about them. Bullet time and frag grenades aren't hard to come by in other games and all of the weapons in the game aren't that exciting/original or differentiated to want to be able to carry all of them at once.
*snip*
I disagree from a RP standpoint. In a way, the soldier is a paragon of humanity's grit and adaptivity in any hostile situation. They come into this elegantworldgalaxy of high technology, full ofspace magicbiotics and mass effect fields and kill stuff by shooting it well. In all seriousness, they are the vantage point of the not special human in this world we would barely understand should it be suddenly thrust upon us. We see the mass effecty through the eyes of our reference point, and it gives us contrast.
So the soldier is good for role-playing because you can relate to it the best?
That kinda misses the point of role-playing, if you ask me. Of course, nothing in the ME series actually changes based on Shep's combat class, so it's a moot point.
You make many false assumptions about my roleplaying, but lets set that aside for a moment. What I talked about was contrast and personal point of view, not whether or not I related to a soldier. I do, in fact, have many soldiers in my family, and I can relate to ANY Shepard class because of that. Engineer, Adept, doesn't matter. They are still a Special Forces Marine, and they are still not a hard departure for me, which you point out in your own argument.
As far as departure, this is often a good reason for me to role play the opposite sex, or the opposite moral stance. In my several run throughs as Shepard I have mixed it up quite a bit. A character class is nothing without a character. If your definition of role play involves being a thief or being a mage, I'm sorry to say that those things matter less than what my character's back story is, his general attitude or perhaps what he does with the tools he has.
Be defined by your role, and your role will play you, not quite what you're supposed to be doing.
staindgray wrote . . .
I love this POV. It's the reason I picked Soldier on my very first playthrough.
The
other races all have their expertises, and humans are still catching up
in all those areas. Having Shepard be the epitome of our under-evolved
species, brand new to the galaxy in general, just felt right to me. For
biotics and tech work and such, I had to enlist help from my squadmates.
But I was t he soldier, the bread-n-butter human action hero who fought
with grit and knowledge of the situation, rather than special tech or
biotic powers.
But, from a gameplay standpoint, Infiltrator is easily my favorite. *shrug*
Glad to see others agree with me.
#140
Posté 10 novembre 2011 - 09:26
Ofcoursenot wrote...
eh, I kinda disagree with my name.Chris Priestly wrote...
So, soldier is next to useless, now?
See your own name for your answer OP.
Really, there is no need to be a soldier anymore, because everyone gets whatever weapons they want. The whole point of playing soldier was getting whatever weapons you wanted. An Omni-blade and grenades, a good class does not make.
Really, I'd say Sentinnel is actually the OP class now, since they get tech armor, aforementioned weapon choices, AND tech/biotic abilities.
Why would you play Soldier anyway? Biotics can effect the world around them through force of will.... IMO RPGs should all be Mage class thats can specialised toward speerate paths: Mage warrior, Mage rogue and such like how Elderscrolls handles RPG. Why can't a Biotic do everything a soldier can do aswell? balancing thats why, however thats stupid, when I was playing sports the Ref didn't run on field and balance everyone.
I'm a hard core scifi/fantasy game/novel nerd and I take the time to keep fit too, why can't a biotic do this and have shields? longer cool down/stronger powers.
#141
Posté 10 novembre 2011 - 03:29
#142
Posté 10 novembre 2011 - 03:33
Great! You can do all the complicated stuff while I idly shoot at things.lightsnow13 wrote...
I'm so tempted to play multiplayer with you. I'll probably roll sentinel (or vanguard...the co-op beta vanguard was a beast) just so I could be the supporter. lol.
Also, as suggested, I have put my stupid quote in my signature.
#143
Guest_Aotearas_*
Posté 10 novembre 2011 - 04:02
Guest_Aotearas_*
AdmiralCheez wrote...
Great! You can do all the complicated stuff while I idly shoot at things.lightsnow13 wrote...
I'm so tempted to play multiplayer with you. I'll probably roll sentinel (or vanguard...the co-op beta vanguard was a beast) just so I could be the supporter. lol.
Also, as suggested, I have put my stupid quote in my signature.
A good four-manned squad would likely be one Soldier, a Vanguard, a Sentinal and an Infiltrator.
Vanguard going to break enemy cohency, the soldier focusing his firepower on defences, the Sentinal offering a bit crowd-control and again breaking defences and the Infiltrator flanking the already defocused mass of enemies.
And if things go to hell, every class is a very capable fight on its own or can push a last wave by brute force if they want to, too.
And as for your quote, better falling back and supplementing other players than charging in on situations you can't handle and lead to other players having to bail you out or play without your support respectively. That is a very sensible attitude and not stupid at all.
Modifié par Neofelis Nebulosa, 10 novembre 2011 - 04:02 .
#144
Posté 10 novembre 2011 - 06:16
literally id be happy for months!
i hope combat classes are trying to catch up to the caster classes. or atleast give me a reason why i cant use as many weapons as the combat classes, even tho our abilities are very comparable.
#145
Posté 10 novembre 2011 - 06:44
Yeah, I agree with you guys (although if I had a favorite favorite playstyle it might be Vanguard).staindgrey wrote...
I love this POV. It's the reason I picked Soldier on my very first playthrough.
The other races all have their expertises, and humans are still catching up in all those areas. Having Shepard be the epitome of our under-evolved species, brand new to the galaxy in general, just felt right to me. For biotics and tech work and such, I had to enlist help from my squadmates. But I was t he soldier, the bread-n-butter human action hero who fought with grit and knowledge of the situation, rather than special tech or biotic powers.
But, from a gameplay standpoint, Infiltrator is easily my favorite. *shrug*
#146
Posté 10 novembre 2011 - 06:54
#147
Posté 10 novembre 2011 - 06:56
#148
Posté 10 novembre 2011 - 06:56
#149
Posté 10 novembre 2011 - 06:57
Air36723 wrote...
So soldiers are worthless cause all classes get to use any weapon... Only soldiers get the Revenant Light Machine Gun. Which has been my preferred weapon on my soldiers, and since bioware said the weapons we had in ME2 we'll have in ME3, well i'm looking forward to seeing just HOW hardcore i can make my shepards revenant. Use an adrenalin rush with an upgraded revenant....yes please! I'll keep my Inferno, Armor Piercing, Disruptor Ammo, concussive shot and Adrenalin rush, you can have your tech/biotics....i gots a tali/garrus for tech and a liara for biotics thx.
Nope.
Engineers can use the Revenant too. Same with the Widow and the Claymore. And every other class.
I can make my Infiltrator use the Claymore if I so feel like it.
Modifié par Someone With Mass, 10 novembre 2011 - 06:59 .
#150
Posté 10 novembre 2011 - 06:57
I think about calling my self Grey Warden:-)





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