Aller au contenu

Photo

Details on auto-conversation ('Action Mode')


  • Veuillez vous connecter pour répondre
52 réponses à ce sujet

#26
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages

The Spamming Troll wrote...

Does anyone know if alignment will be back? If out 'choices' dont matter then y have alignments? Or will alignment choice be determined in the mode options?


Paragon/Renegade bars have been seen on screenshots. Presumably it'll still be used for Charm/Intimidate conversation options. I'm not sure how that'll work in Action Mode.

#27
didymos1120

didymos1120
  • Members
  • 14 580 messages

PoliteAssasin wrote...

 How else will they ensure continuity into other ME titles?


Not too difficult, if they're so inclined:

1.  As in the novels, avoid reference to Shep's sex and give concrete details only for those events which are not influenced by choice. If deemed necessary for making a particular plot point work, go with one version of events over another, like the Udina thing.
2.  Set any sequels far enough in the future that you wouldn't expect people to be constantly dredging up historical minutiae.
3. A combination of those.

Less easily (and rather unlikely): the ME3 save file will have to keep track of variables. Continue the import feature into future titles. 

Somewhat more practically: allow players to set variables for certain key "Shepard Trilogy" events they want to reference via a questionnaire or somesuch.

#28
111987

111987
  • Members
  • 3 758 messages

DCarter wrote...

Is anyone planning to use movie mode? I'd be interested in hearing why.


Probably after I've done all my ME2 import playthroughs, I'll try it out. I only have 5 complete playthroughs, from ME1, which means I'll only be able to play as 5 of the classes. By the time the 6th playthrough comes around, I'll probably have explored every dialogue option in the game, so I'll try it out just to see how it changes the game.

#29
Cyberstrike nTo

Cyberstrike nTo
  • Members
  • 1 732 messages

didymos1120 wrote...

PoliteAssasin wrote...

 How else will they ensure continuity into other ME titles?


Not too difficult, if they're so inclined:

1.  As in the novels, avoid reference to Shep's sex and give concrete details only for those events which are not influenced by choice.

 
I seem to recall that in Mass Effect: Retribution that there are a couple of references (made by both Anderson and TIM) to Shepard being a man.

#30
didymos1120

didymos1120
  • Members
  • 14 580 messages

Cyberstrike nTo wrote...

I seem to recall that in Mass Effect: Retribution that there are a couple of references (made by both Anderson and TIM) to Shepard being a man.


Your recall is off.  Not once is a pronoun ever used for Shepard, nor is there any other sort of reference to sex.

Modifié par didymos1120, 10 novembre 2011 - 04:08 .


#31
DCarter

DCarter
  • Members
  • 406 messages

111987 wrote...

DCarter wrote...

Is anyone planning to use movie mode? I'd be interested in hearing why.


Probably after I've done all my ME2 import playthroughs, I'll try it out. I only have 5 complete playthroughs, from ME1, which means I'll only be able to play as 5 of the classes. By the time the 6th playthrough comes around, I'll probably have explored every dialogue option in the game, so I'll try it out just to see how it changes the game.

That's the kind of approach i expected. I'm struggling to imagine a gamer who's going to turn of diologue options just so they can get to the shooting parts quicker first time playing the game. I am however impressed by Bioware's attempts to make the core gameplay (shooting stuff) stand on it's own two feets, whether it can or not is another matter. 

#32
Yuoaman

Yuoaman
  • Members
  • 3 660 messages
That is true, Shepard is never given a gender in the novels.

#33
Dean_the_Young

Dean_the_Young
  • Members
  • 20 684 messages

DaewaNya wrote...

I think movie mode would be interesting if we could set "full paragon" or "full renegade". I tend to make Shepards like that.

This to the max.


'Default Paragon' (Paragon choices when available: neutral when not), 'Default Neutral' (pick the Neutral always), and 'Default Renegade' (Renegade choices when available: neutral when not) would be icing on the cape for all the auto-conversation modes.

#34
JamieCOTC

JamieCOTC
  • Members
  • 6 355 messages

Yuoaman wrote...

That is true, Shepard is never given a gender in the novels.


or the comics.  Reread Redemption.  The first issue is a bit clumsy as Shepard is constatly reffered to as "Shepard." In later issues s/he is reffered to the body or corpse. 

As to the topic at hand, I might eventually try movie mode just for the hell of it. Action mode, nope.  The spacebar will probably be quicker anyway.

Modifié par JamieCOTC, 10 novembre 2011 - 04:31 .


#35
111987

111987
  • Members
  • 3 758 messages

DCarter wrote...

111987 wrote...

DCarter wrote...

Is anyone planning to use movie mode? I'd be interested in hearing why.


Probably after I've done all my ME2 import playthroughs, I'll try it out. I only have 5 complete playthroughs, from ME1, which means I'll only be able to play as 5 of the classes. By the time the 6th playthrough comes around, I'll probably have explored every dialogue option in the game, so I'll try it out just to see how it changes the game.

That's the kind of approach i expected. I'm struggling to imagine a gamer who's going to turn of diologue options just so they can get to the shooting parts quicker first time playing the game. I am however impressed by Bioware's attempts to make the core gameplay (shooting stuff) stand on it's own two feets, whether it can or not is another matter. 


Exactly. The main appeal of Mass Effect probably isn't the combat, like it is in Gears of War, Call of Duty, or Halo (not dissing any of those games, i love them all). Selecting dialogue, making choices, building relationships with your squadmates, etc...that's what makes Mass Effect, Mass Effect. Anyone who only plays Movie mode is missing out, in my opinion.

Of course, after several playthroughs, I do think it's a nice addition to just sit back and watch cutscenes how they are in other games. I also FULLY support the idea of setting the auto-responses to Paragon, Neutral, or Renegade.

What I wonder about is stuff like interrupts, charming, and intimidating. In movie-mode, are all interrupts taken or avoided? When a conversation let's you use a Charm or Intimidate response, will that be automatically chosen based on alignment, or not? Can we still get discounts at stores in Movie mode?

#36
Dean_the_Young

Dean_the_Young
  • Members
  • 20 684 messages
It will make my Paragon playthrough more enjoyable.

I'll be eating popcorn and laughing, without worrying about getting butter on the buttons.

#37
Xerxes52

Xerxes52
  • Members
  • 3 147 messages

DaewaNya wrote...

I think movie mode would be interesting if we could set "full paragon" or "full renegade". I tend to make Shepards like that.


That would definitely make me try out movie mode, at least once.

Otherwise I'd just stick to full RPG.

#38
TheHandOfSeth

TheHandOfSeth
  • Members
  • 3 messages
Honestly, no one should be worried about this development. The fact that it is an option should tell you it will have no effect on the continuity of your own personal Shepard story if you don't want it to. The fact that we have to state this says something troubling about the community.

Now on whether or not I personally will use it...meh. I prefer to take each conversation at its own merits and can choose to go with a paragon/renegade/neutral direction/interrupt. As a result, some of my characters don't always hit the optimal conversation outcome (due to a lack of moral conviction), but hey, I like my characters to be mortal.

Modifié par TheHandOfSeth, 10 novembre 2011 - 05:56 .


#39
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

TheHandOfSeth wrote...

Honestly, no one should be worried about this development. The fact that it is an option should tell you it will have no effect on the continuity of your own personal Shepard story if you don't want it to. The fact that we have to state this says something troubling about the community.

Now on whether or not I personally will use it...meh. I prefer to take each conversation at its own merits and can choose to go with a paragon/renegade/neutral direction/interrupt. As a result, some of my characters don't always hit the optimal conversation outcome (due to a lack of moral conviction), but hey, I like my characters to be mortal.


'...meh.' is the reason why people are conserned.

#40
Yuqi

Yuqi
  • Members
  • 3 023 messages
I sense there may be issues implementing these modes, with imports. WIll these modes cause more bugs?

#41
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Yuqi wrote...

I sense there may be issues implementing these modes, with imports. WIll these modes cause more bugs?


Most (all?) bugs with imports and reading save-file flags have to do with the way the file was set in the last game, not ME3. 

Conrad's bug was because the first game saved the wrong flags when one choice was picked, not because ME2 read it wrongly. 

So no, I can't see how there'd be an issue with these. 

#42
Adugan

Adugan
  • Members
  • 4 912 messages
ME2's savegame editor fixes most if not all of those bugs though.

#43
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Adugan wrote...

ME2's savegame editor fixes most if not all of those bugs though.


Fun fact: it looks like Conrad mentions the save file bug in ME3. 

It's actually really funny. 

#44
Confused-Shepard

Confused-Shepard
  • Members
  • 1 414 messages
This is great for all those physically handicapped children who want to play the game but can't because they are missing some of thier fingers. It's Square (PS3), B (X-Box) and Space-bar (PC) dearies.

What about combat though? Can we skip the Gears rip-off portions?
Do we still have to walk around and buy stuff, initiate conversations? That's so boring! 
Where is the "I paid 60 dollars for this game and would like to skip the whole damn thing except the ending" button

Modifié par Confused-Shepard, 11 novembre 2011 - 07:49 .


#45
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests
That's a great picture...but where in the HELL is the auto-target toggle? Anybody else notice there is none? If that's the case..did they get rid of it completely? It was a horrendous, god-awful, crap shoot in ME2.

#46
nitefyre410

nitefyre410
  • Members
  • 8 944 messages

xentar wrote...

So, we do have a canon Shepard after all...

 


There is always some kind of canon - now for a game like Mass Effect it would not  be asrigid as say a Metal  Gear.    Think of  Shepard a like  field of play -  Bioware lets us craft the story of  Shepard with in the  Feild of Play. 

Modifié par nitefyre410, 12 novembre 2011 - 12:40 .


#47
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

ElitePinecone wrote...

Fun fact: it looks like Conrad mentions the save file bug in ME3. 

It's actually really funny. 


Right before he mentions a thing that's pretty facepalm-worthy.

#48
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

lightsnow13 wrote...

That's a great picture...but where in the HELL is the auto-target toggle? Anybody else notice there is none? If that's the case..did they get rid of it completely? It was a horrendous, god-awful, crap shoot in ME2.


It's mentioned in the leak that you'll be able to adjust the auto-aim to a lower level.

Don't know if it's in the SP or MP, though.

Modifié par Someone With Mass, 12 novembre 2011 - 12:40 .


#49
Warden130

Warden130
  • Members
  • 898 messages
"Speech language: United States" *facepalm*

#50
Yuqi

Yuqi
  • Members
  • 3 023 messages

ElitePinecone wrote...

Yuqi wrote...

I sense there may be issues implementing these modes, with imports. WIll these modes cause more bugs?


Most (all?) bugs with imports and reading save-file flags have to do with the way the file was set in the last game, not ME3. 

Conrad's bug was because the first game saved the wrong flags when one choice was picked, not because ME2 read it wrongly. 

So no, I can't see how there'd be an issue with these. 


That makes sense, and this is why I'm in the graphics side of I.T, lol.