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This game has very little replay value.


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#1
Magnus_The_Red

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I have completed this game twice, once siding with the mages and the other with the templars. And now no matter how many times I try I just can't bring myself to complete it again. Most of the time I get past act 1, get bored and then give up.
Unlike its predecessor DA2 has little to no variations in its quests and overall story. In Origins sure certain things had to have happen but at least they often had different routes and/or outcomes. But in DA2 this is not the case. No matter what you say and do almost everything has the exact same outcome.

I know DA2 tried to tell a different kind of story from Origins but it just didn't work for me.
While Origins did not have the most originality, it did it well and so was a great game overall. DA2 meanwhile tried to do something new but it just fell flat and so overall it turned out to be a very mediocre game with almost no replay value.

#2
whykikyouwhy

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I'm sorry that the game fell flat for you. You're certainly entitled to your opinion though.

I can say that, for me, the game had/has plenty of replay value. I'm in the 4th run now and am still enjoying it. I've utilized different dialogue options, changed up who I rely on in my party, attempted different romances, used some excellent mods, etc. While the end result of the game is the same, yes, the journey to get there has been different each time - not so much in the steps along the way, but in the personal journey of Hawke and the way I have her interact with her world.

And, in the very least, the new DLCs are making things quite interesting from a lore perspective.

Hopefully you'll stick around for the next installment.

#3
Dominus

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I also understand where he's coming from - there's a lot of replay value to the game, but there isn't a great amount of allure for many players to actually see it all. I personally did 3 runs, and stopped after that. Any game wanes after the first run, but unfortunately DA2 can lose the incentive to continue more than other BioWare titles. Believe me, the Devs are aware of the issues are likely trying like hell to make the next one at least 37% more awesome*. Let's hope for the best.

*Yes, I made the percent up. Give me a break. >:(

#4
edeheusch

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Magnus_The_Red wrote...

I have completed this game twice, once siding with the mages and the other with the templars. And now no matter how many times I try I just can't bring myself to complete it again. Most of the time I get past act 1, get bored and then give up.
Unlike its predecessor DA2 has little to no variations in its quests and overall story. In Origins sure certain things had to have happen but at least they often had different routes and/or outcomes. But in DA2 this is not the case. No matter what you say and do almost everything has the exact same outcome.

I know DA2 tried to tell a different kind of story from Origins but it just didn't work for me.
While Origins did not have the most originality, it did it well and so was a great game overall. DA2 meanwhile tried to do something new but it just fell flat and so overall it turned out to be a very mediocre game with almost no replay value.

I am only in my second run of the game and, considering the lack of different routes and outcomes, I have not managed to bring myself to finish it yet. I am at the beginning of the second chapter and have already finished the two DLCs (which are both much better than the main story of DA2 but still inferior to DAO) but I don’t see any good reason to go through the rest of this game again.
Indeed the lack of different back-story for the PC does not help me either to replay this game. If I roleplay the son/daughter of an apostate that spent his/her whole life fleeing the templars and who is either an apostate himself or has a sister in the Circle of Magi, I cannot find any good reason to help a psychopath Knight-Commander of the Templars murdering the complete Circle of Magi because of the act of a mage that was not even from the Circle. As it is the biggest choice of the game (and it still does not really affect the outcome of the game) I have no real reasons to replay it.  

PS: if I am still on this forum it is because I really loved DAO and I still hope DA3 will be much better than DA2.

Modifié par edeheusch, 10 novembre 2011 - 12:36 .


#5
FivePerfectExertions

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I agree with the OP. Personally i didn't think the game was terrible, i certainly didn't think it was great either. What hurt my view of the game most was that on my first play through i saw that i could side with either templars or mages. Instantly i thought, awesome! 2nd play through i'll do things differently, so i did and to my disappointment nothing branched. Being able to have a different party and LI is a basic element i'd expect from a DA game, so for me it barely justifies another play through because i don't see that there's much of a change. Compared to if the storyline branched.

Modifié par FivePerfectExertions, 10 novembre 2011 - 01:01 .


#6
AbsolutGrndZer0

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Well, DA2 was in a lot of ways an experiment, and also a "set up" of the world for the next installment. We get Varric telling Cassandra how the world came to the brink of war... and how Hawke was at the center of it all. So, no matter what choices you as a player make, you can't prevent the war. All you can do is make the many decisions like what happens to the Dalish clan, who lives and who dies of your companions, HOW the Qunari are defeated... etc.

IF you compare it to DAO, well... we all know the Archdemon dies at the end... the STORY is who was there, who killed him, and the results of his death. So, in that sense, DA2 is the same. We know the Chantry has lost control of the mages and the world is descending into madness... but how did this happen????? That's the story.

I defend DA2, I think it it's a good game. Is it as good as DAO was? No, it's not (except the fully voiced part.. going back to DAO is hard for me now cause it's like... wait why don't I hear my own character... oh yeah this is DAO) but it's still good. I think many people expected DA2 to surpass DAO, and when it didn't... there was only two options... Be better or suck.

I've done multiple playthroughs, i even deleted my finished playthroughs and redid them (and in fact might do so again, creating a save game editor created save file to fix the screwups caused by import. like the fact that my warden DIED AND married King Alistair... and DA2's codec's stated both and the game reflected that when talking about my warden being Queen.)

#7
KilrB

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Magnus_The_Red wrote: This game has very little replay value.


How do you expect them to sell you DA3 if you keep replaying DA2? :whistle:

p.s. Russ disapproves :P

#8
esper

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Replayed my canon Hawke three to four times so far, and I have to other different playthroughs. I would have to disagree with OP, it does have replau value.

#9
Aaleel

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I found the game had very little replay value and lasting appeal for me as well. I tried a second playthrough but couldn't finish it. I eventually just went and played the ending again siding with the other side, and that didn't even change the last set of events much.

Another reason was the game was just too static. I just couldn't run around that empty city, and keep going to that same cave and warehouse again and again for another entire game.

#10
FDrage

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Aaleel wrote...

 I tried a second playthrough but couldn't finish it. I eventually just went and played the ending again siding with the other side, and that didn't even change the last set of events much.


this is why I'm kind of stuck on my 2nd play through ... at the end of my first one I had a kind of "Why and What happened here ?!?" moment. There are reasons for me that gives DA2 a "thumb up" and quite a few for a "thumb down" . AT the bottom line DA2 hasn't had the same "pull" for me that some of the other Bioware games had.
IN a way I can say why people like it, but it just didn't drag me in as much as DA:O did ... which kind of is a shame as I in principle like the DA-Setting.

I don't pericular say it hasn't any reply value for me perse. However the draw isn't  quite there for me compared to others (with the excepet of JE, which I reaqlly love the setting etc.). I've played KoTOR a lot even so in most I've done the same things in the same way .. I still enjoyed it. Same with ME1 and ME2 or recently DA:O (yep finished 1 play throuygh and for nostalgic reasons I did a 2nd DW Warrior playthrough with the CityElfs Origin) 

#11
Uccio

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Agree with OP, I tried to replay the game with different characters/LI´s/friend-rivals and the game still doesn´t offer anything new. Despite minor discussion changes the storyline is the same what ever you do. It gets really really really really boooooooring at some point (very early). Atleast I have tried to give the game a change since some people here have complained about giving it that change. Nope, there is nothing anymore.

#12
FaeQueenCory

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Sadly, I agree with the OP....

To be honest.... the only thing that got me to go more than one play through after entering Kirkwall (that achievement)... was Legacy and MotA... And the lovely mods made by all the amazing modders.

And to be more honest... when I started a new game for MotA... I had to force myself to continue into the second act... :-(
Even with trying to play a radically different Hawke... since all the choices default to "yes now do the quest!"... The difference between AngryHawke and TrollHawke... was just so minimal that it took away from the replay enjoyment...

/opinions

#13
Arthur Cousland

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I'm on my 5th playthrough of DA2.

I suppose with this game, it helps to like rpg combat and not play mainly for the story. While the new playthroughs don't really offer anything new, I still have fun. Replayability would have been helped if DA2 had something similar to the origin stories of DA1, and with a more flexible story instead of the framed narrative, and of course, the recycled maps do get annoying.

#14
FaeQueenCory

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Arthur Cousland wrote...

I'm on my 5th playthrough of DA2.

I suppose with this game, it helps to like rpg combat and not play mainly for the story. While the new playthroughs don't really offer anything new, I still have fun. Replayability would have been helped if DA2 had something similar to the origin stories of DA1, and with a more flexible story instead of the framed narrative, and of course, the recycled maps do get annoying.

Oh my god! I think you're on to something VERY profound that never occured to me..... I only play RPGs for the story, y'know... cause it's an RPG.
The combat could be the most amazing thing ever, but the story is utter **** and I will hate the game... And if the controls are crappy but the story is the best thing ever... I will love that game to death.

That's also why I don't care if it's turn-based, action, real-time, strategy or whatever... so long as there is a compelling narrative.

I really think you're on to something there... and I bet there is probably a correlation between people who disliked DA2 and people who play RPGs for the story, and people who liked DA2 and people who play RPGs for the combat...

#15
FDrage

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Combat is and always will be part of an RPG ... for some people that is just as important as other aspects of an RPG-classified game.

As much as the story (or to be more correct the overall "lore") is a very important part and the reason I pick up games like DA2. If the combat would be bad, the story can be epic I still wouldn't want to play it. Just as it would be the other way around ... the story is broken up by combat (and other gameplay things) just as much as the combat is "broken up" by the story and other things. When I play a game I want to play a game not watch an interactive movie, which it would be without combat etc.. Personally I would be just as bored my toooo much "interactive storytelling" then by toooo much combat ;).

What he is saying is that certain aspect of the DA2 appeal very much to him, which helps increase the reply value ... in a way that, for him, can only be a good thing.

Modifié par FDrage, 10 novembre 2011 - 02:37 .


#16
Addai

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Well, I dunno. I replay Fallout mainly for the combat- blowing **** up or turning raiders to green goo never gets old- and I don't have nearly that temptation with DA2. In fact, just the opposite. I gave it 2 pt's and could not do another, though I tried. The big difference being that Fallout is a huge world and rewards exploration, and DA2... doesn't.

#17
DraCZeQQ

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tl:dr - DA2 has zero replay value, been there done that ... thx god for ton of mods to even survive repetive boredom when i was trying to finish second time just to see how nothing at all changes anything ... yay!

#18
Zjarcal

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FaeQueenCory wrote...

I really think you're on to something there... and I bet there is probably a correlation between people who disliked DA2 and people who play RPGs for the story, and people who liked DA2 and people who play RPGs for the combat...


What about those who liked DA2 for both the story and combat, and who play for both of those things? Because that's where I fall in.

Ignoring the Origin stories (which are the only thing that really changes meaningfully between different playthroughs of DAO, everything else is just minor changes), I find DA2 to be just as replayable as DAO. The friendship/rivalry system alone gives it a huge replay value to me. The main story may not change much depending on your choices, but it still gives me plenty of roleplaying chances. That X choice ended up playing the same or too similar doesn't mean I had no chance to roleplay differently.

On the combat side, I love creating different builds and going with different strategies. My rogue, mage, and warrior runs have all been very different in terms of the approach I took to the combat, as well as how I build my companions (and which ones became permanent fixtures in each run).

So I disagree with the claims the game has no replay value. If one dones't want to replay it because they hated it, that's an ENTIRELY different story.

whykikyouwhy wrote...

I can say that, for me, the game had/has plenty of replay value. I'm in the 4th run now and am still enjoying it. I've utilized different dialogue options, changed up who I rely on in my party, attempted different romances, used some excellent mods, etc. While the end result of the game is the same, yes, the journey to get there has been different each time - not so much in the steps along the way, but in the personal journey of Hawke and the way I have her interact with her world.


I could've just quoted you and be done with it. :D

Also that sounds eerily similar to how DAO plays out... :whistle:

Modifié par Zjarcal, 10 novembre 2011 - 05:17 .


#19
Xilizhra

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I oftentimes hate combat. So I can vastly appreciate DA2 for making it faster and at least somewhat entertaining to look at; the slow, awkward and oftentimes rather unbalanced-seeming combat of Origins is loathsome to me. And I find the setting of DA2 makes a somewhat more engaging story than that of Origins, especially in regards to your companions being integrated into the setting.

#20
jlb524

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I agree with Zjar.

I play RPGs for the story and I thought DA2 was much better than DA:O, which bored me to death.

I've replayed it 10 times already.

#21
Stanley Woo

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I would say that if you played it twice, the replay value was there. :) Maybe not enough to replay it more than once, but enough that you did replay it.

#22
KnightofPhoenix

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For me, it had no replay value at all, considering how I can't bring myself to play it a second time. Just my personal sentiment however.

EDIT: kind of ninjaed by Mr. Woo.

Modifié par KnightofPhoenix, 10 novembre 2011 - 05:24 .


#23
RagingCyclone

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This game is much like ME2 in that the focus is more on the companions than actual overall plot/story. Both are even set up in separate acts to move it along. (Don't think ME2 is split into acts, every time TIM gives you a Collector mission is the finale of the act, it's just not as obvious as DA2 about them). I was able to only roleplay this twice, once as a male and once as a female. I played it six times to learn more about the companions and making a romance run on each. (Only repeat was Merrill and that was because my first game she ninja'd Izzy). The game does have some replay value depending on what you are looking for and your reason to play. Had there not been the five LI options...then I would be like the OP and only have played twice...once as each gender...and then the game would collect dust.

#24
AlexXIV

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Stanley Woo wrote...

I would say that if you played it twice, the replay value was there. :) Maybe not enough to replay it more than once, but enough that you did replay it.

Thing is, I played Mount & Blade for years. On and off, but regularly. And I could still play it probably and have fun. And I wouldn't say it is a good game or even half as polished as Bioware games, much worse than even DA2. It's not enough RPG to be one, not enough strategy to be one of those, not enough economy to be that kind of simulation, but you can spend time with it and until you notice a year has passed.

That's what worries me about story-based games. I mean heavily, like Bioware games. If played once, you know already 80-90 percent. And with every new playthrough you have more 'crap' to go through to see something new. I mean every other game you can play ... until power goes out. That's something with RPGs in general that always disturbs me.

One really has to wonder if it is this why RPGs don't sell as well as other genre. A game to play once or twice is probably not something alot of people want to spend money for. And after a couple of years the tech has progressed so there is another reason not to play, even if you haven't for a long time.

#25
staindgrey

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Reply value is in the mind of the beholder. I've played through many a game multiple times that others would deem too "linear" or "shallow" or what have you. For an example (since I just got my fancy new avatar, hehe...), I've sunk over 500hrs into Resident Evil 5 across three consoles. I've also played Ocarina of Time at least six full times, and that doesn't vary in story at all.

At some point, you simply play what you like. It doesn't need to be a case of infinite options, so much as infinite pleasure individually. If you like the game, you want to play it again. If you don't like the game, you don't want to play it again. It's as simple as that.