This game has very little replay value.
#1
Posté 10 novembre 2011 - 10:33
Unlike its predecessor DA2 has little to no variations in its quests and overall story. In Origins sure certain things had to have happen but at least they often had different routes and/or outcomes. But in DA2 this is not the case. No matter what you say and do almost everything has the exact same outcome.
I know DA2 tried to tell a different kind of story from Origins but it just didn't work for me.
While Origins did not have the most originality, it did it well and so was a great game overall. DA2 meanwhile tried to do something new but it just fell flat and so overall it turned out to be a very mediocre game with almost no replay value.
#2
Posté 10 novembre 2011 - 10:52
I can say that, for me, the game had/has plenty of replay value. I'm in the 4th run now and am still enjoying it. I've utilized different dialogue options, changed up who I rely on in my party, attempted different romances, used some excellent mods, etc. While the end result of the game is the same, yes, the journey to get there has been different each time - not so much in the steps along the way, but in the personal journey of Hawke and the way I have her interact with her world.
And, in the very least, the new DLCs are making things quite interesting from a lore perspective.
Hopefully you'll stick around for the next installment.
#3
Posté 10 novembre 2011 - 11:10
*Yes, I made the percent up. Give me a break. >
#4
Posté 10 novembre 2011 - 12:30
I am only in my second run of the game and, considering the lack of different routes and outcomes, I have not managed to bring myself to finish it yet. I am at the beginning of the second chapter and have already finished the two DLCs (which are both much better than the main story of DA2 but still inferior to DAO) but I don’t see any good reason to go through the rest of this game again.Magnus_The_Red wrote...
I have completed this game twice, once siding with the mages and the other with the templars. And now no matter how many times I try I just can't bring myself to complete it again. Most of the time I get past act 1, get bored and then give up.
Unlike its predecessor DA2 has little to no variations in its quests and overall story. In Origins sure certain things had to have happen but at least they often had different routes and/or outcomes. But in DA2 this is not the case. No matter what you say and do almost everything has the exact same outcome.
I know DA2 tried to tell a different kind of story from Origins but it just didn't work for me.
While Origins did not have the most originality, it did it well and so was a great game overall. DA2 meanwhile tried to do something new but it just fell flat and so overall it turned out to be a very mediocre game with almost no replay value.
Indeed the lack of different back-story for the PC does not help me either to replay this game. If I roleplay the son/daughter of an apostate that spent his/her whole life fleeing the templars and who is either an apostate himself or has a sister in the Circle of Magi, I cannot find any good reason to help a psychopath Knight-Commander of the Templars murdering the complete Circle of Magi because of the act of a mage that was not even from the Circle. As it is the biggest choice of the game (and it still does not really affect the outcome of the game) I have no real reasons to replay it.
PS: if I am still on this forum it is because I really loved DAO and I still hope DA3 will be much better than DA2.
Modifié par edeheusch, 10 novembre 2011 - 12:36 .
#5
Posté 10 novembre 2011 - 12:57
Modifié par FivePerfectExertions, 10 novembre 2011 - 01:01 .
#6
Posté 10 novembre 2011 - 01:15
IF you compare it to DAO, well... we all know the Archdemon dies at the end... the STORY is who was there, who killed him, and the results of his death. So, in that sense, DA2 is the same. We know the Chantry has lost control of the mages and the world is descending into madness... but how did this happen????? That's the story.
I defend DA2, I think it it's a good game. Is it as good as DAO was? No, it's not (except the fully voiced part.. going back to DAO is hard for me now cause it's like... wait why don't I hear my own character... oh yeah this is DAO) but it's still good. I think many people expected DA2 to surpass DAO, and when it didn't... there was only two options... Be better or suck.
I've done multiple playthroughs, i even deleted my finished playthroughs and redid them (and in fact might do so again, creating a save game editor created save file to fix the screwups caused by import. like the fact that my warden DIED AND married King Alistair... and DA2's codec's stated both and the game reflected that when talking about my warden being Queen.)
#7
Posté 10 novembre 2011 - 01:31
Magnus_The_Red wrote: This game has very little replay value.
How do you expect them to sell you DA3 if you keep replaying DA2?
p.s. Russ disapproves
#8
Posté 10 novembre 2011 - 01:35
#9
Posté 10 novembre 2011 - 01:41
Another reason was the game was just too static. I just couldn't run around that empty city, and keep going to that same cave and warehouse again and again for another entire game.
#10
Posté 10 novembre 2011 - 01:58
Aaleel wrote...
I tried a second playthrough but couldn't finish it. I eventually just went and played the ending again siding with the other side, and that didn't even change the last set of events much.
this is why I'm kind of stuck on my 2nd play through ... at the end of my first one I had a kind of "Why and What happened here ?!?" moment. There are reasons for me that gives DA2 a "thumb up" and quite a few for a "thumb down" . AT the bottom line DA2 hasn't had the same "pull" for me that some of the other Bioware games had.
IN a way I can say why people like it, but it just didn't drag me in as much as DA:O did ... which kind of is a shame as I in principle like the DA-Setting.
I don't pericular say it hasn't any reply value for me perse. However the draw isn't quite there for me compared to others (with the excepet of JE, which I reaqlly love the setting etc.). I've played KoTOR a lot even so in most I've done the same things in the same way .. I still enjoyed it. Same with ME1 and ME2 or recently DA:O (yep finished 1 play throuygh and for nostalgic reasons I did a 2nd DW Warrior playthrough with the CityElfs Origin)
#11
Posté 10 novembre 2011 - 02:00
#12
Posté 10 novembre 2011 - 02:05
To be honest.... the only thing that got me to go more than one play through after entering Kirkwall (that achievement)... was Legacy and MotA... And the lovely mods made by all the amazing modders.
And to be more honest... when I started a new game for MotA... I had to force myself to continue into the second act... :-(
Even with trying to play a radically different Hawke... since all the choices default to "yes now do the quest!"... The difference between AngryHawke and TrollHawke... was just so minimal that it took away from the replay enjoyment...
/opinions
#13
Posté 10 novembre 2011 - 02:05
I suppose with this game, it helps to like rpg combat and not play mainly for the story. While the new playthroughs don't really offer anything new, I still have fun. Replayability would have been helped if DA2 had something similar to the origin stories of DA1, and with a more flexible story instead of the framed narrative, and of course, the recycled maps do get annoying.
#14
Posté 10 novembre 2011 - 02:12
Oh my god! I think you're on to something VERY profound that never occured to me..... I only play RPGs for the story, y'know... cause it's an RPG.Arthur Cousland wrote...
I'm on my 5th playthrough of DA2.
I suppose with this game, it helps to like rpg combat and not play mainly for the story. While the new playthroughs don't really offer anything new, I still have fun. Replayability would have been helped if DA2 had something similar to the origin stories of DA1, and with a more flexible story instead of the framed narrative, and of course, the recycled maps do get annoying.
The combat could be the most amazing thing ever, but the story is utter **** and I will hate the game... And if the controls are crappy but the story is the best thing ever... I will love that game to death.
That's also why I don't care if it's turn-based, action, real-time, strategy or whatever... so long as there is a compelling narrative.
I really think you're on to something there... and I bet there is probably a correlation between people who disliked DA2 and people who play RPGs for the story, and people who liked DA2 and people who play RPGs for the combat...
#15
Posté 10 novembre 2011 - 02:36
As much as the story (or to be more correct the overall "lore") is a very important part and the reason I pick up games like DA2. If the combat would be bad, the story can be epic I still wouldn't want to play it. Just as it would be the other way around ... the story is broken up by combat (and other gameplay things) just as much as the combat is "broken up" by the story and other things. When I play a game I want to play a game not watch an interactive movie, which it would be without combat etc.. Personally I would be just as bored my toooo much "interactive storytelling" then by toooo much combat
What he is saying is that certain aspect of the DA2 appeal very much to him, which helps increase the reply value ... in a way that, for him, can only be a good thing.
Modifié par FDrage, 10 novembre 2011 - 02:37 .
#16
Posté 10 novembre 2011 - 05:03
#17
Posté 10 novembre 2011 - 05:05
#18
Posté 10 novembre 2011 - 05:14
FaeQueenCory wrote...
I really think you're on to something there... and I bet there is probably a correlation between people who disliked DA2 and people who play RPGs for the story, and people who liked DA2 and people who play RPGs for the combat...
What about those who liked DA2 for both the story and combat, and who play for both of those things? Because that's where I fall in.
Ignoring the Origin stories (which are the only thing that really changes meaningfully between different playthroughs of DAO, everything else is just minor changes), I find DA2 to be just as replayable as DAO. The friendship/rivalry system alone gives it a huge replay value to me. The main story may not change much depending on your choices, but it still gives me plenty of roleplaying chances. That X choice ended up playing the same or too similar doesn't mean I had no chance to roleplay differently.
On the combat side, I love creating different builds and going with different strategies. My rogue, mage, and warrior runs have all been very different in terms of the approach I took to the combat, as well as how I build my companions (and which ones became permanent fixtures in each run).
So I disagree with the claims the game has no replay value. If one dones't want to replay it because they hated it, that's an ENTIRELY different story.
whykikyouwhy wrote...
I can say that, for me, the game had/has plenty of replay value. I'm in the 4th run now and am still enjoying it. I've utilized different dialogue options, changed up who I rely on in my party, attempted different romances, used some excellent mods, etc. While the end result of the game is the same, yes, the journey to get there has been different each time - not so much in the steps along the way, but in the personal journey of Hawke and the way I have her interact with her world.
I could've just quoted you and be done with it.
Also that sounds eerily similar to how DAO plays out...
Modifié par Zjarcal, 10 novembre 2011 - 05:17 .
#19
Posté 10 novembre 2011 - 05:16
#20
Posté 10 novembre 2011 - 05:17
I play RPGs for the story and I thought DA2 was much better than DA:O, which bored me to death.
I've replayed it 10 times already.
#21
Posté 10 novembre 2011 - 05:22
#22
Posté 10 novembre 2011 - 05:24
EDIT: kind of ninjaed by Mr. Woo.
Modifié par KnightofPhoenix, 10 novembre 2011 - 05:24 .
#23
Posté 10 novembre 2011 - 05:25
#24
Posté 10 novembre 2011 - 05:42
Thing is, I played Mount & Blade for years. On and off, but regularly. And I could still play it probably and have fun. And I wouldn't say it is a good game or even half as polished as Bioware games, much worse than even DA2. It's not enough RPG to be one, not enough strategy to be one of those, not enough economy to be that kind of simulation, but you can spend time with it and until you notice a year has passed.Stanley Woo wrote...
I would say that if you played it twice, the replay value was there.Maybe not enough to replay it more than once, but enough that you did replay it.
That's what worries me about story-based games. I mean heavily, like Bioware games. If played once, you know already 80-90 percent. And with every new playthrough you have more 'crap' to go through to see something new. I mean every other game you can play ... until power goes out. That's something with RPGs in general that always disturbs me.
One really has to wonder if it is this why RPGs don't sell as well as other genre. A game to play once or twice is probably not something alot of people want to spend money for. And after a couple of years the tech has progressed so there is another reason not to play, even if you haven't for a long time.
#25
Posté 10 novembre 2011 - 05:47
At some point, you simply play what you like. It doesn't need to be a case of infinite options, so much as infinite pleasure individually. If you like the game, you want to play it again. If you don't like the game, you don't want to play it again. It's as simple as that.





Retour en haut






