I'm glad I'm not the only one that does that too......Aaleel wrote...
Well that depends, I thought some of the side quests were better written than the main one so far. The Dark Brotherhood string for example.
But that wasn't really my point, I don't want DA to be Skyrim or The Witcher, I like some diversity in my games. My point was that what we saw in DA2 cannot be the best they could do, I just can't be, they only had one city to worry about, one, it should have been outstanding. To me the best designed area in either game, sadly was the first common area you got to and that was Ostagar. A lot of ambient sounds, a lot of things going on, mages practicing, chantry sisters, archers practicing, the captain talking to his men about darkspawn, the kennel, etc. Also it was one large continuos area on both sides of the bridge.
As far as the story in DA2, if the surroundings are going to be stagnant and never changing, and then there's no exploration on top of that. The story has to be outstanding to make up for the other shortcomings, and it wasn't. Then add the fact that I really didn't care for the encounter mechanics (waves) or the combat the replay value was very low.
Everytime I play Origins I just stand here for a moment taking in the atmosphere while the flags blow in the wind.
And I TOTALLY agree with you! There was so much more feeling to Ostagar than to the entirety of DA2.... Which was disappointing for all the reasons you said.






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