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This game has very little replay value.


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#26
HanabPacal

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Stanley Woo wrote...

I would say that if you played it twice, the replay value was there. :) Maybe not enough to replay it more than once, but enough that you did replay it.



Yes; and no.  The issue isn’t quite as simple as you are making it out to be.  For some people a second play through is a search for replay value.  In other words, some people will play a game a second time in order to see if changing their answers in conversations/changing their decisions, etc. will open up new branches and/or new possibilities within the game.  If they find those possibilities present and are satisfied with them then the game has replay value.  If they don’t find those possibilities and come away unsatisfied, or more unsatisfied than they did after their first play through, then the game (for them) doesn’t have replay value – as they didn’t value that second play through.

#27
AlexXIV

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HanabPacal wrote...

Stanley Woo wrote...

I would say that if you played it twice, the replay value was there. :) Maybe not enough to replay it more than once, but enough that you did replay it.



Yes; and no.  The issue isn’t quite as simple as you are making it out to be.  For some people a second play through is a search for replay value.  In other words, some people will play a game a second time in order to see if changing their answers in conversations/changing their decisions, etc. will open up new branches and/or new possibilities within the game.  If they find those possibilities present and are satisfied with them then the game has replay value.  If they don’t find those possibilities and come away unsatisfied, or more unsatisfied than they did after their first play through, then the game (for them) doesn’t have replay value – as they didn’t value that second play through.

Well you have three classes, at least 2 playable specs per class. And the story does also offer enough choices to play it at least twice. Bethany/Carver for example, and of course mage/templar. So yeah I would say replay value for those who liked their first playthrough is definately there. Of course people who liked little to nothing about the game have probably not even finished one run. I guess.

#28
Addai

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Stanley Woo wrote...

I would say that if you played it twice, the replay value was there. :) Maybe not enough to replay it more than once, but enough that you did replay it.

No, not really.  I was replaying it largely because I couldn't believe a Dragon Age game could really have so little under the hood, and because I was looking for a way to make a Hawke that was plausible and likable to me.  It was not a successful search.  That might be what you call replay value.  It's certainly not what kept me coming back to games I actually liked.

#29
AnniLau

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I recently finished my 6th playthrough and am planning a 7th at some point to a) get the last few known achievements I'm missing and B) romance Isabela all the way through (if I can resist that darn Anders).

Modifié par AnniLau, 10 novembre 2011 - 07:11 .


#30
HanabPacal

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AlexXIV wrote...

HanabPacal wrote...

Stanley Woo wrote...

I would say that if you played it twice, the replay value was there. :) Maybe not enough to replay it more than once, but enough that you did replay it.



Yes; and no.  The issue isn’t quite as simple as you are making it out to be.  For some people a second play through is a search for replay value.  In other words, some people will play a game a second time in order to see if changing their answers in conversations/changing their decisions, etc. will open up new branches and/or new possibilities within the game.  If they find those possibilities present and are satisfied with them then the game has replay value.  If they don’t find those possibilities and come away unsatisfied, or more unsatisfied than they did after their first play through, then the game (for them) doesn’t have replay value – as they didn’t value that second play through.

Well you have three classes, at least 2 playable specs per class. And the story does also offer enough choices to play it at least twice. Bethany/Carver for example, and of course mage/templar. So yeah I would say replay value for those who liked their first playthrough is definately there. Of course people who liked little to nothing about the game have probably not even finished one run. I guess.



That’s not what I was getting at, Alex.  But, let me answer your response before I explain. 
 
Yes, there are three classes and two playable specs per class, but this does not necessarily (or intrinsically) denote replay value.  It can be, and is, an enticement for some, but not for all; regardless of whether someone liked the game or not.  Many people have bought and played many games with multiple character class possibilities for which they did not see any replay value in the game(s).  I certainly have. 
 
The Mage/Templar conflict offers a choice, but it doesn’t offer any branching storyline or any possibilities – you end up in the same end battles with the same outcome regardless of the side you choose.  This doesn’t come out to be any kind of new or enhanced experience, but, rather, just more of the same.  Again, for some people the mere opportunity to pick a side will be enough to dub the game as having replay value.  For others, those that want to see if the game offers real change/consequence/possibility with that choice of Mage/Templar (or whatever the scenario may be), they will likely not find replay value there, as nothing is significantly different.
 
My point for making the first post was to relate that playing through the game a second time does not necessarily denote that the game has replay value (even to that individual who played it twice).  If the second play through was a search to find possibility that is not there, or a better appreciation for the game that does not manifest, etc. - then the game does not have replay value to that individual looking for those things – even though they played it twice.  The individuals looking for possibilities won’t know whether they exist or not until they try a different approach.  Quite simply, I wanted to point out that it is not the simplistic black and white scenario of generalization that Stanley made it out to be in his post.    
 
Hopefully this explanation helps to clarify my original post.

#31
Melca36

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If you buy the DLC and try it during the various acts....there is repay value.

I probably have played DA:2 6 complete times.

I have 13 finished Origins games

#32
Uccio

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^ not really since these dlc´s don´t change at all. Minor party banter and discussions with different team mates does not add replay value if the story still remains the same. Atleast thats the way I see it.

#33
Realmzmaster

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The basic story in both Dragon Age games remain the same. If you did not like the games then there is no replay value for you. You will be lucky to get through it once. So gamers never finished their first run of DAO. The same occurs with DA2. If you like it you will replay it otherwise no. It is a choice each gamers gets to make based on their experience with the game.

Modifié par Realmzmaster, 10 novembre 2011 - 10:28 .


#34
eroeru

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This game has very little replay value.

#35
Cutlasskiwi

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Different strokes and all that.

DA2 offered me more replay value than DAO and less than some other games. Enough so that I would like to snart a new playthrough if I didn't have so many new games that I want to play.

#36
DrFumb1ezX

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I did 2 playthroughs of DA:O.

I've done 4 replay-throughs of my canon-Hawke, 2 side playthroughs, and just restarted my canon-Hawke because I screwed up somewhere in Act 2.
So... yeah, DA2 may have had a slight replay value.

#37
Andraste_Reborn

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I've completed DA2 five times, and I've finally stopped ... so I could go back to DAO and create another import save so I can play DA2 again. *headdesk*

I wish it had a bit less replay value for me; I have this huge stack of other games that I really should finish. Or at least start.

#38
Jessica Merizan

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I think this is interesting because I'm hearing a lot of different reasons why people did or did not replay the game from achievement hunting to changing combat styles to story. 

We all know the overall "story" of the game is largely unchanging. However, I think it's not changes in story that affect replay value, but rather the level of immersion that goes into the plot. Hawke to me has kind of Harry Potter syndrome, a central character for whom a lot happens and is important to the overall story and theme, but generally is a reactive character. Things happen to Harry/Hawke and the character reacts to this. Whereas the Warden was very proactive and essential to grand changes in Ferelden. Personally I can see the value of both as different types of protagonists and still interesting to experience in their own way.

So I guess for me it becomes a question of story vs plot and how much I want to put into changing the minor plot details that lead to the same eventual ending. Definitely worth at least one play in my opinion as it was still one of the best games that came out in the first half of this year. Replay value however, as we've seen, definitely depends on how you game.

Modifié par Jessica Merizan, 10 novembre 2011 - 11:46 .


#39
Sylvius the Mad

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Jessica Merizan wrote...

Replay value however, as we've seen, definitely depends on how you game.

This is certainly true.

Every time I replay a game, my PC is a completely different person.  The fun part of gameplay is the realisation of each different character design.

Because DA2 largely didn't allow me to realise any character design of my own, and forced me to abide by the writers' design, DA2 wasn't even fun to play the first time.

Modifié par Sylvius the Mad, 10 novembre 2011 - 11:29 .


#40
Phaedros

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Sylvius the Mad wrote...


Because DA2 largely didn't allow me to realise any character design of my own, and forced me to abide by the writers' design, DA2 wasn't even fun to play the first time.


Not so mad as you claim my friend  ...  QFT!

#41
Zanallen

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Hm, personally, I find that DA2 has the same amount of replay value as all of Bioware's other games. They all follow by and large the exact same story no matter what decisions you make and generally there are two sides to choose from, though this choice largely only effects the ending.

#42
Xewaka

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I had to force myself to finish this game once and have my expenditure feel somehow validated. It lacks replay value because it is not a good game experience.

#43
Fast Jimmy

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I know Bioware has said they want to move away from Epilogue slides, most likely due to the difficulty in maintaining cannon and continuity in future games.

But I would feel a million times better if my choices were better represented.

Did I murder the noble's serial killer son? Or did I spare him?

Did I complete Gamlen's quest and find my cousin? Or do I leave Gamlen a bitter, unloved old man?

Did my quest choices with the former Templar help save some mage lives before the acts of Act 3, or did my way of dealing with him prevent him from helping anyone?

Did the 10 sovereigns I gave up in Act 1, when my whole objective was to gather money, to help Ferelden refugees better the lot of my former country men? Or did my greed and indifference lead to misery?

These are all easy things to address that would not in the least have affected future game cannon. But they would have given the illusion of impact, choice and, hence, replayability.

Bring back the epilogue slides, Bioware. Even if the things you tell us happened don't have import flags and have no chance of actually happening in future games, give us a reason to play again.

#44
PsychoBlonde

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 I've replayed DA2 about as much as I replayed DA:O, but not quite.  For me DA2 doesn't have one of the things that drives me to replay: messing around with different builds until I find one I REALLY like.  This is mostly because you can respec your character, IMO.  I COMPLETED DA2 just as many times as I completed DA:O.

#45
Sylvius the Mad

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DAO also allowed you to choose different builds for your companions, too. In DAO you can have an all-DW part, or an all-archer party. DA2 allows no such thing.

#46
Morroian

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eroeru wrote...

This game has very little replay value.

For me it does, 6 play throughs compared to 4 for DAO.

#47
Phaedros

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Morroian wrote...

eroeru wrote...

This game has very little replay value.

For me it does, 6 play throughs compared to 4 for DAO.


for me DA2 once too much

I have 220 hrs New Vegas according to Steam

A minor accomplishment to DA:O .. 500 ish..

Still finding new conversations/cut scenes in vanilla Origins, nevermind the still updated mods .. not possible in DA2 .....

#48
Zjarcal

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Sylvius the Mad wrote...

DAO also allowed you to choose different builds for your companions, too. In DAO you can have an all-DW part, or an all-archer party. DA2 allows no such thing.


Just because you can't switch weapons for companions doesn't mean you can't build them differently.

Phaedros wrote...

Morroian wrote...

eroeru wrote...

This game has very little replay value.

For me it does, 6 play throughs compared to 4 for DAO.


for me DA2 once too much
....

Still finding new conversations/cut scenes in vanilla Origins, nevermind the still updated mods .. not possible in DA2 .....


If you only played it once you can't possibly have seen all the different conversations or cut scenes, so stop talking nonsense.

Modifié par Zjarcal, 11 novembre 2011 - 01:18 .


#49
lv12medic

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Zjarcal wrote...

Phaedros wrote...

....

Still finding new conversations/cut scenes in vanilla Origins, nevermind the still updated mods .. not possible in DA2 .....


If you only played it once you can't possibly have seen all the different conversations or cut scenes, so stop talking nonsense.


Actually it's nearly impossible to not see anything new after one playthrough.  The whole Bethany or Carver and not both thing kind of does that without any input by the player beyond being mage/non-mage.

*Edit* For me, this is the soul reason why I am stomaching a second playthrough.  I wish there was more to do in combat beyond deal with Ambush attack #5,593 and counting... *end Edit*

Modifié par lv12medic, 11 novembre 2011 - 01:38 .


#50
TheRealJayDee

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Addai67 wrote...

Stanley Woo wrote...

I would say that if you played it twice, the replay value was there. :) Maybe not enough to replay it more than once, but enough that you did replay it.

No, not really.  I was replaying it largely because I couldn't believe a Dragon Age game could really have so little under the hood, and because I was looking for a way to make a Hawke that was plausible and likable to me.  It was not a successful search.  That might be what you call replay value.  It's certainly not what kept me coming back to games I actually liked.


First playthrough I played exactly the Hawke I wanted to continue the story of my canon Warden's Thedas with (as far as the game allowed me too). I played on 'hard', because that's the difficulty I enjoyed most on DA:O. I ended up with a character who had not reason to even be present during the third act, and got an ending that made little to no sense.

Second playthrough I played a Hawke I knew would fit the overall story, in continuation of my second favourite DA:O character. It should have been a mage, but I tried mage for a while and it was neither fun nor did it make sense due to the incredible inconsistencies between gameplay and story/setting.  I played on 'casual', so that the fights would be over soon. I metagamed a lot of choices, and actually managed to get a somewhat coherent story with an almost acceptable ending. Ignoring the fact that it was labeled 'Dragon Age' helped in making it through the game a second time.

I created various other characters, but I never got far. I couldn't bring myself to play a mage at all, and I hate the uber-ninja melee rogues. So the only character I made it past Act 1 with was a female archer rogue, whom I used various mods on, including the 'replace the Marbari with something else' mod. In this case my character was accompanied by a desire demon, whose imagined influence I used as an explanation for my Hawke's actions and behaviour. I couldn't bother to play past the beginning of Act 2, though, because the combat just annoys me and everything played out very similar to both of my previous playthroughs.

So yeah, I got about 2 1/3 playthroughs, which sounds like quite some replay value. Sadly everything after the first one was more or less a desperate attempt to find something to love about the game, and the first one was rather disappointing.

Modifié par TheRealJayDee, 11 novembre 2011 - 02:34 .