Realmzmaster wrote...
First of all you are comparing strategy games and simulations to a role playing game. Strategy games allow you to play what if. But even then Heart of Iron only allows you to play either the Axis or the Allies.
wrong. I started as one of the neutral countries which later joined the axis and later completely wipe out the alilies, axis and comintern for total world domination.
Realmzmaster wrote...
You are constrained by the scenarios you play. The game is still about World War II. You do not get to play it outside of that context. The game still follows the basic story played out by that War. You get to improve upon the mistakes made by those generals and leaders so you can change the course of the war. I sure you would find it constraining if you could only play a side as history dictated
Ever heard of a scenario called the Grand Campaign? It's allow for total world domination. Don't believe me, right clcik on one of the major selectable countries and you will find out that you can play any countries. Then declare war to any countries. So no. it's not just about axis, allies and comintern. It's not just about world war II. It can be played as any countries and for world conquest. Or it can be played peacefully without even involve yourself with the war. You don't need to have a mod for it. It's already there in the base game. You just need to play your strategy well.
Realmzmaster wrote...
Civilization is an empire builder and the Sims a life simulator. I understand you want your toolset like in NWN, but the BG series never had a toolset. The toolset was never promised. The fanbase assumed there would be one.
A toolset is a freebie that the developer may or may not put out depending on where they put their resources and if they wish to polish what they are using to create the game to be used by the gaming public.
I don't play BG. I bought it years later but my system can't handle it. I started with NW. I don't played KoTOr, Jade Empire, MDK, Shattered Steel, Sonic Chronicles and Mass Effect 1. I bought Mass Effect 2 and I don't like the binary character system. But I honestly believe ME 2 deserve all the awards it receive due to it's story. The choice of end game's mission does determine who will survive in the end. The choice of upgrading your ship does have an impact on Sheppard's fate in the end. That's to me is more satisfying than DAO and DA 2. ME 2 convey choices and consequences quite well. It's only problem is the character system which is the main reason why I am not going to follow up with the third installment.
For me, if toolset isn't that important then it's up to BioWare to structure their story and character that is flexible enough to compensate such loses by implementing many choices, different consequences. variables etc.. so that a player can shape their own story. As I said if a strategy, an empire building and a sim can allow such flexibility then why can't the same principe applied to an RPG? Isn't an RPG was reknown for it's complexity in the past?
Many people only see killing the giant terminator as the end game consequences. However I see all the choices, companions loyalty and upgrading the ships component affect greatly on how to shape an entirely different stories. And it's entirely up to me to decide. It's not much but it's a good start and better than both DAO and DA2. It just a matter of, can Bioware build upon ME 2's choices and consequece into completely different endings and not just killing the giant terminator, thus enhancing it's replayability value? I would like to see that.
Modifié par Sacred_Fantasy, 14 novembre 2011 - 08:09 .