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Baldur's Gate voted best series by game devs...


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#1
FedericoV

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Strangely, no one has posted that news but I think that it would be interesting to discuss the implication of it for the DA franchise:

http://www.eurogamer...is-baldurs-gate

A pool of 1000 game devs have voted the BG series as the best game ever made. You look at GoG sales and BG trilogy is allways at the top. You look at amazon sales and BG trylogy is allways in the top 100 for PC (this summer it was even ahead of DA2 for a long moment). DA:O sold very well and gained a lot of attention even becase it was named as "BG2 spiritual successor". There are still people making great mods for BG2.

So, the question is simple: if BG is still so popular for devs and players alike, more than 10 years after ToB, why no one in the business make a true spiritual successor of it? Why pass from the DA:O format (wich at least was closer to BG2) to the DA2 format?

I'm sure there are reasons but I still fail to understand them completely.

Modifié par FedericoV, 10 novembre 2011 - 01:13 .


#2
Arthur Cousland

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Developers want to streamline the hell out of rpgs and try to appeal to people who will never like rpgs no matter what. Appealing to the "hardcore" rpg market isn't enough. It all comes down to money, and the next installment must compete with the shooters and action games on the market, not just be the best selling rpg.

#3
Uccio

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^ It just might cause both sides to abandon the game. Can´t have your cake and eat it too.

#4
Il Divo

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Eh, I personally think Baldur's Gate 1 is a bit over-rated, but that's mainly because I'm not a huge fan of DnD 2.0, especially Vancian Casting. And especially in the case of Baldur's Gate 1, there isn't much to experience beyond that, either in terms of plot or characters.

Modifié par Il Divo, 10 novembre 2011 - 02:21 .


#5
FedericoV

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Arthur Cousland wrote...

Developers want to streamline the hell out of rpgs and try to appeal to people who will never like rpgs no matter what. Appealing to the "hardcore" rpg market isn't enough. It all comes down to money, and the next installment must compete with the shooters and action games on the market, not just be the best selling rpg.


Dev and publisher should begin to think about RPGs as long term investment. Lots of people still play BG1+2. Bioware is still making money out of it. Lots of people still play a game like V:TM Bloodlines and the mod community for the game is stronger than ever.  classic shooters or action games hasn't aged as well. No one plays the classic Tomb Raider games.

Even in books there are best sellers and long sellers and they both have an important share of the market.

But I think that one of the main reason is that gaming journalist cannot get why people have fun with games like BG2 and RPGs. So they do not support such titles. And devs then think that those titles are unpopular. They look at games superficially and have somehow a low opinion of gamers. They only think about graphics, presentation, accessibility and easy of use. They look at any form of depth depth as a complication (maybe because they have to review one game a week).

And it's incredible how while games are becoming more expensive than Holliwood movies, at the same time they are becoming more linear, simpler and void of any form of depth.

Modifié par FedericoV, 10 novembre 2011 - 02:34 .


#6
FedericoV

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Il Divo wrote...

Eh, I personally think Baldur's Gate 1 is a bit over-rated, but that's mainly because I'm not a huge fan of DnD 2.0, especially Vancian Casting. And especially in the case of Baldur's Gate 1, there isn't much to experience beyond that, either in terms of plot or characters.


They are talking about the BG series in its entirety. But I do not think that BG is overrated.

If you had played RPGs before BG1 and 2 (starting from Ultima series to the crisis of the mid/late 90's, passing from the golden box age) you would understand why it was considered such an achievement in gaming. It was the perfect mix of diabloesque fun and rpg depth. And it was one of the first RPG with a compelling story that make any kind of sense.

Moreover, Vancian casting or not, BG1 is the game with the greater element of emergent gameplay ad freedom in Bioware history and I still love and miss that. Players were writing their romances in fanfiction at the time of BG 1. Then, Bioware begun to write romances for them...

PS: Vancian casting system added a strategical layer to D&D games, that is completely lost in modern RPG, to the point where DA:O and DA2 haven't any kind of strategic element (if not for build/CCC).
 

Modifié par FedericoV, 10 novembre 2011 - 02:43 .


#7
Xewaka

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Well, that does tell something about the quality of the series.

#8
Nerevar-as

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What is Vancian casting?

#9
Joy Divison

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The same reason the music industry continuously gives us here-today-gone-tomorrow pop stars even though there was The Beatles.

Modifié par Joy Divison, 10 novembre 2011 - 03:05 .


#10
Il Divo

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FedericoV wrote...

They are talking about the BG series in its entirety. But I do not think that BG is overrated.

If you had played RPGs before BG1 and 2 (starting from Ultima series to the crisis of the mid/late 90's, passing from the golden box age) you would understand why it was considered such an achievement in gaming. It was the perfect mix of diabloesque fun and rpg depth. And it was one of the first RPG with a compelling story that make any kind of sense.


I can certainly understand this sentiment. Perception is what our enjoyment is built off of. In my case, BG was before my time. By the time I returned to Bioware's original work, I had already played every other Bioware game, barring DA2 (which wasn't out yet). In that case, most of BG's achievements, which I concede it introduced, were lost on me, as I'd already experienced what (imo) were better story telling devices in subsequent RPGs, Bioware and otherwise.

Moreover, Vancian casting or not, BG1 is the game with the greater element of emergent gameplay ad freedom in Bioware history and I still love and miss that. Players were writing their romances in fanfiction at the time of BG 1. Then, Bioware begun to write romances for them...


Eh, even there I'd argue that the value of written romances does outweigh fanfiction, especially since the former does not preclude the latter. People are still free to imagine any number of love interests for their PC. Posted Image

PS: Vancian casting system added a strategical layer to D&D games, that is completely lost in modern RPG, to the point where DA:O and DA2 haven't any kind of strategic element (if not for build/CCC).


Fair enough, but I'd argue that the answer is to find that strategical layer which isn't balanced around the reload function. The problem with the Vancian casting system is that it's entirely "preparation-based", but if the player isn't given proper awareness of what he is preparing for, he is essentially gimping himself.

A great example happened to me in DnD some time back. I was playing a Level 1 Wizard. I had the "slow fall" spell, but it wasn't prepared, at which point the DM had a hallway we were exploring crumble, which resulted in the party falling partway. With no expectations with regard to what we would face inside, the perceived utility of slowfall was entirely random; we could just as easily have prepared the spell and not needed it, in which case the Wizard is useless. Much of what comprises the Vancian Casting system is strictly randomness, akin to the roll of the 20 sider, but without modifiers.

And (imo) in video games, the vancian system simply leads to frequent reloads, since after players die, they are now aware of what the "threat" is weak against.

And sorry for the long post, just enjoy good discussion.

Modifié par Il Divo, 10 novembre 2011 - 03:13 .


#11
Il Divo

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Nerevar-as wrote...

What is Vancian casting?


The Dungeons and Dragons System by which spell casters prepare their spells on a daily basis.

#12
FedericoV

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Nerevar-as wrote...

What is Vancian casting?


D&D magic system was "inspired" by Jack Vances's fantasy books. Jack Vance is one of the greatest sci-fi and fantasy authors (I love the Lyonesse series). In the Dying Earth series he introduced a system where magician has to prepare their spells like "magic bombs" that are consumed when the spell is cast. That's the basic concept behind vancian magic systems. You have to study spells from your grimoire in order to memorize them and once you casted them, you cannot use them anymore and the spell is "erased" from your memory. That's the opposite of "mana pool" magic system that has become the norm in the current age.

I know, vancian magic is not elegant but it was perfect for strategic and tactical games because it rewarded planning.

Modifié par FedericoV, 10 novembre 2011 - 07:35 .


#13
Beerfish

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Baldurs Gate series was tremendous but it's tough to go back there for a compnay like BioWare because although you get the DnD market you have to deal with whatever publisher has the license and also WOTC (if they are still called that). With Da they now have total control over how the game world and rules progress and cut out a few levels of profit taking.

#14
G00N3R7883

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I was very pleased to see the results of that poll. Not only Baldurs Gate at #1 but Mass Effect at #5 as well. Although I was surprised to not see anything at all from my other favourite developer, Valve.

I wonder which games Bioware voted for ...

#15
Lynata

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Beerfish wrote...
Baldurs Gate series was tremendous but it's tough to go back there for a compnay like BioWare because although you get the DnD market you have to deal with whatever publisher has the license and also WOTC (if they are still called that). With Da they now have total control over how the game world and rules progress and cut out a few levels of profit taking.

What made BG great wasn't the setting or the franchise, I think - just the style of play, which can be replicated regardless of license. Hence DA:O being called a spiritual successor.

As far as the topic goes: It's the "smallest common denominator". Instead of making a game that is great and awesome for some (the classic PC RPG clientele), a business may think it is smarter to make a game that is only good or even just mediocre for a greater number of people (action and console gamers). After all, everyone pays the same, regardless of how much they like it in the end.

That said, it still doesn't seem to have worked out so good for DA2 (which is even more remarkable because a lot of people purchased it because of how much they loved the previous game, not for its own strengths), so let's see what this means for a third installment. I'm sure that, at least initially, DA3 will sell less than DA2, regardless of how good it is - only because people are more cautious now. If it ends up being closer to the magic that made DA:O such a great success, however, sales should pick up over the following weeks after the reviews.

PS: And speaking of BG - let's also not forget NWN here! It's just amazing how long that game was kept alive by its basic design and the toolset that has spawned thousands of free custom adventures and persistant worlds for people to play in.

... you know what I'd love? A Dragon Age game with NWN-style multiplayer option and toolset. It shouldn't be the focus as it would take away from the "cinematic" style of the series, but it would be perfect for greatly increasing the game's lifetime, just like it worked for NWN1.

Modifié par Lynata, 10 novembre 2011 - 04:27 .


#16
FedericoV

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Il Divo wrote...

I can certainly understand this sentiment. Perception is what our enjoyment is built off of. In my case, BG was before my time. By the time I returned to Bioware's original work, I had already played every other Bioware game, barring DA2 (which wasn't out yet). In that case, most of BG's achievements, which I concede it introduced, were lost on me, as I'd already experienced what (imo) were better story telling devices in subsequent RPGs, Bioware and otherwise.


Yep, different experiences means different perception of fun. And maybe there is even a rose colored glass element on my part. But are we sure that their following games use better storytelling devices? I mean, in the literary sense they are better tool of course. But in the "game" sense are we sure that they are an advancement?

I mean, Bioware (and the industry in general: that's a common trend) is using more and more storytelling tools taken from other media like literature and cinema wich have the common charactheristic of not being interactive. Up untill a certain point, that's coool. But the more you use those tools, the more games looks like enhanced visual novels and less like games (growing linearity, games that plays by themselves and does not ask any effort, removal of player agency and freedom, etc.).

Gameplay should be the only real storytelling tool of a game. And in that sense, BG1/2 are unsurpassed, imho.

Eh, even there I'd argue that the value of written romances does outweigh fanfiction, especially since the former does not preclude the latter. People are still free to imagine any number of love interests for their PC. Posted Image


Eh eh, but the point it's not fanfiction :D.  It's that Bioware's games are covering any corner of spontaneous interaction between the player and the story with their writing/storytelling devices. There is very little room for emergent RP and even less for the player imagination.

DA:O has more of it (more than most AAA titles on the market) and that's one of the main reason why people loved it.  

Fair enough, but I'd argue that the answer is to find that strategical layer which isn't balanced around the reload function. The problem with the Vancian casting system is that it's entirely "preparation-based", but if the player isn't given proper awareness of what he is preparing for, he is essentially gimping himself.


I agree, the system isn't perfect or elegant: I'm simply saying that is better for tactical and strategical games, while mana pool is better for games that focus on storytelling or for pure hack and slash. Variety is good: right now there is no game with any kind of strategic depth because every_single_stat_or_power regenerates over a short amount of time, so you have never to think about what you have to do in advance... if not when you level up.

And (imo) in video games, the vancian system simply leads to frequent reloads, since after players die, they are now aware of what the "threat" is weak against.


That's true but there are possible fix while remaining in the vancian system (like D&D 3rd ed. cleric casting system). Mind, don't take me for a fan of the vancian system: I just miss the times when you have to think about what you were doing in RPGs.

And sorry for the long post, just enjoy good discussion.


It was my pleasure (beside, it's an honour to speak with the divine Giulio :P).

#17
Tokion

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I miss:

- travelling as a party
- sleeping in places (inn, camps)
- companions actually complains about sleep
- companion chemistry
- actual exploration(walking to edge of map opens new area)

DA feels "too mission based". I don't feel like I am exploring a world, but entering instances and levels via instant travels. The adventure feeling is lost in the Dragon Age games.

Modifié par Tokion, 10 novembre 2011 - 04:34 .


#18
Guest_simfamUP_*

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There is streamlining and there is also innovating. RPGs need the latter, but the latter is ALWAYS confused with the former.

You cannot hold back to the same system always, but there are always numerous ways to improve on that system. DA:O achieved that, DA2 did not (though it did improve on combat fluidness and companions drastically.)

Bioware needs to reflect on their mistakes with DA2 and needs to know that innovating a genre does not meaning flipping it upside down and covering it with blood and violent images.

#19
Guest_simfamUP_*

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Tokion wrote...

I miss:

- travelling as a party
- sleeping in places (inn, camps)
- companions actually complains about sleep
- companion chemistry
- actual exploration(walking to edge of map opens new area)

DA feels "too mission based". I don't feel like I am exploring a world, but entering instances and levels via instant travels. The adventure feeling is lost in the Dragon Age games.


1.) Fair enough, but to be honest, I don't really see the point in isometic third person games like Dragon age. Exploring really doesn't do it for me with those kind of games. Especially how Bioware really suck at enviroments.

2.) We do... technically. It's not like we don't sleep on the way to Redcliffe or Denerim on inns or by the road.

3.) That became annoying in Baldur's gate... 1 and 2.

4.) Isn't that present within DA2? I can understand DA:O's lack of it, because each of them are there for the Warden, not for themselves. In DA2 they are practically family.

5.) That wouldn't work in Dragon age, the world is just to big. In Baldur's gate it ruined the immersion if your into the whole Forgotten Realms lore. It felt that the Sword Coast was really small. But again I just don't see the point.

But anyway, it would be foolish for Bioware to cover that ground. Bethesda have dominated it entierly. Thus the reason they just stick to what they are good at. Besides, Baldur's gate 2 was lacking as much as any Bioware game when it came to exploration, and it's still the best out of the series (for me.)

#20
blaidfiste

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Tokion wrote...

I miss:

- travelling as a party
- sleeping in places (inn, camps)
- companions actually complains about sleep
- companion chemistry
- actual exploration(walking to edge of map opens new area)

DA feels "too mission based". I don't feel like I am exploring a world, but entering instances and levels via instant travels. The adventure feeling is lost in the Dragon Age games.


Agreed!  The BG series was an epic party based adventure.   

#21
csfteeeer

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Good for BW and for BG, but meh.

i really don't find the list all that interesting, Two Many Franchises are there that imo Shouldn't(Dead Space?Really?), and many that should have(TES.... Anyone?).

But that's just me, it's the opinion of a Bunch of People afterall.

#22
TobiTobsen

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BG2&ToB > all

#23
Sylvius the Mad

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FedericoV wrote...

PS: Vancian casting system added a strategical layer to D&D games, that is completely lost in modern RPG, to the point where DA:O and DA2 haven't any kind of strategic element (if not for build/CCC).

During DAO's development, the devs (well, Georg Zoeller) told us that they had intentionally eliminated pretty much all strategic gameplay is favour of tactical gameplay.

That's why health and mana regenerate between fights, and why there's no limit on non-magical ammo.

#24
blaidfiste

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csfteeeer wrote...

Good for BW and for BG, but meh.

i really don't find the list all that interesting, Two Many Franchises are there that imo Shouldn't(Dead Space?Really?), and many that should have(TES.... Anyone?).

But that's just me, it's the opinion of a Bunch of People afterall.


Yes TES!  Also Fallout before and after Bethesda.  BG is still my favorite series tho.

#25
Sylvius the Mad

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Incidentally, I wouldn't say the BG series is the best game ever, but it's close. BG1 sits neatly within my list of the 5 best games of all time.

I still think the very best game of all time was Ultima IV.