Realmzmaster wrote...
There are very few groundbreaking cRPGs. You can count them on your hand. Most cRPGs follow the same basic formula and rarely deviate from it. Ultima IV was one, it changed how characters could be created. PST (Planescape Torment) was innovative in story and gameplay mechanics in a way that has not been duplicated.
DA2 is not groundbreaking. DAO was not groundbreaking. BG1 & BG2 overlaid real-time combat onto the 2.0 D & D ruleset, but basically was not earthshatteringly different from previous cRPGs.
FedericoV like myself has been around long enough and played most if not all the cRPGs within the past four decades. Many of the conventions used in cRPGs are based on D & D. There have been others based on Traveller and othe RPG systems. Tunnels and Trolls had the PC game Crusaders of Khazan. , but mostly D & D. In gameplay mechanics and conventions DAO is a departure from earlier cRPGs. I have discussed the differences in other posts on the forum so I will not repeat them.
I consider DAO and DA2 to be lightweight cRPGs when compared to some of the earlier cRPGs. Many of the conventions and mechanics that I think cRPGs should have are gone and since Federico has played the Gold Box games he probably knows what I am talking about.
I hate this "old RPGs had more depth" argument, primarily because it's utter bollocks. I especially hate it when it's accompanied by a "check out my RPG credentials" list: Gold box games (PoR & Krynn series - though almost always missing Buck Rogers), Eye of the Beholder, Ultima (and the Underworld games), Wizardry, Dungeon Master, Dungeon Hack, Bard's Tale, Mordor(/Demise), or moving to BG and Infinity engine games, Fallout, Arcanum, etc, etc, etc. Yeah, let's not get in an ego contest here, because just spouting "I've played a lot of games" doesn't actually mean that you understand what makes a good game, or that you've actually analysed the depth of the game. Besides, trust me, I can probably go title for title with you anyway.
The Buck Rogers gold box games had more complexity than D&D gold box games, because they actually had skills that affected your adventure, both in combat and out of it. Many of the "great old RPGs" rely entirely on the D&D system for their "complexity". If you really want to get down to it, things like Neverwinter Nights 1 & 2 have some of the most complex systems of mainstream RPGs, because they have a multitude of feats, skills, and classes.
When you add in the fact that in modern RPGs you actually get to actively roleplay your character via the game mechanics as opposed to just "making it up in your head", the argument that "old RPGs had more depth" just doesn't hold water. Sorry for getting a bit aggravated here, but this has got to be one of my pet hates from the "RPG elite". Heck, I'm a bit of an elitist when it comes to RPGs, but this trend of holding up older games as the be all and end all of game design has got to stop because it's just downright inaccurate.
The "good old complex RPG" had a moderate amount of complexity in its mechanics and in that there were a lot of visible numbers and number crunching to look at. Now, if you actually take a look at the systems in place in the "simple modern RPG", you'll see that in many cases that there is just as much complexity still present. It's less in your face, but it's still there, because ultimately whether you hit someone or not comes down to a random die roll, not whether you timed your button press correctly.
Where modern RPGs fall short of complexity in mechanics, they typically make up for it in other areas, such as choice/consequence or roleplaying customisation. When I play a gold box game, there's a very set path I have to play. I don't get to define a personality through the game, although I can make one up for my party members on my own. If I'm playing Dragon Age, I get to define the personality of my hero, and have NPCs react to that behaviour. If you want to return to a situation where you're focused entirely on mechanics and don't care about character control, then there's still a market for that - it's just that it's the JRPG.
Modifié par AmstradHero, 30 novembre 2011 - 07:49 .