Stanley Woo wrote...
1. Ten years is a long time. Look at what communications, computing, and gaming technologies we've gotten in the last 10 years: always on internet, mass adoption of broadband, social media, online consoles, social gaming, mobile gaming, ubiquitous cell phones, mass texting, Twitter, Facebook, digital distribution, DLC, videogames going mainstream, photorealistic graphics, fully voiced PC, digital acting, motion capture, cinematic gaming. You're not going to get the same kinds of gaming experience these days as you got then because the context in which those games were created are no longer the same.
Equating technological advancements in communication devices with the trend of simplifying games is not a good choice. Or rather, it's probably accurate, but that's really the whole problem with it, in my opinion. The devices we use in our day to day lives are continually expanded on and made more accessible, because people don't want something like that to take too much of their time and/or effort. Games, on the other hand - and especially RPGs -
rely on your involvement. The more involved and the more control you have, the more the game challenges you and requires your thought the better your gaming experience. Sacrificing this in favor of "cinematic gaming" is not a good thing. In fact, the only things I can see as improvements that you listed are advancements in graphics, and perhaps motion capture. At least when it comes to an RPG.
2. Nostalgia is unrealiable as a gauge of what people like. You look at BG and BG2 and you "remember" how good they were. Well, those feelings and that game experience is based on your experiences up to that point, based on who you were at the time, and based on what other experiences were available. At the time, BG and BG2 were some of the most epic stories and game experiences around. Today, everyone who played, remembered and loved BG have played 10 years' worth of other games, have experienced 10 years' worth of life and gaming experiences, and the further away they get from their BG days, the more they'll remember only the good feelings and ignore the intervening time. Look at the Transformers cartoon. I loved the show as a kid, but when I watched it on DVD, I was screaming obscenities at the hackneyed stories and overly simplistic character motivations!
I can assure you, the games that I dust off and re-play from time to time are not enjoyed because of nostalgia. In fact, the story and characters are usually the things I would most like to change. I don't get much enjoyment out of playing through something I already know the outcome of. Most of my enjoyment comes from the gameplay mechanics that are now hard to find. Solid mechanics that allow for ambitious designs, while still giving the player a lot of freedom and reward.
4. Game developers have to keep trying new things in order to succeed, keep attracting new players, and keeping up with new technologies and trends. As much as people will scream for experiences like BG or DAO even today, making games that are carbon copies of previous games isn't seen as very creative. Look at the negative perception that EA Sports games have. Even in this community, those games are seen as "cheap cash grabs," games that can't or won't innovate because they come out annually. the implication here is that people want something new, not just something rehashed from last year. So why, then, do RPG players seem to want the exact same thing that came out not last year, but ten years ago?
Again, we (or at least I) don't want the exact same thing. Obviously, give us a new story, new characters, new settings, items, skills, all that stuff. The only thing we (or, again, at least I) want kept is those core gameplay mechanics and design that allow us the freedom, challenge and involvement we'd expect from an RPG.
5. Competition. There is so much out there now that competes for people's attention. This is related to #1 and #4.
Yes, but here is what boggles my mind about that. In order to compete (and ideally, make more sales), you changed the design of your game from that of an old-school RPG to some sort of Action-RPG-Cinematic hybrid. Primarily action games like that are a dime a dozen now. You stepped out of an arena where your competitors were few, into one where your competitors are far more numerous. This, by itself, doesn't strike me as a smart decision. Ambitious, perhaps, but not smart. To make matters worse, in order to achieve this you changed the design of your game to try to appeal to both crowds, while not doing particularly well with either (especially the RPG crowd). Hence, instead of doing better than your last outing (as one would assume was your hope), you did considerably worse.
I think you would be far better off continuing to make quality RPGs in an arena with few competitors, rather than trying to compete in a much more saturated arena with mediocre Action-RPG abominations.
Modifié par Anomaly-, 10 novembre 2011 - 09:54 .