Stanley Woo wrote...
Cool, people are clarifying and getting more specific on the kinds of things they want to see in a BioWare game. It seems I had misinterpreted what people were asking for.
So... people aren't asking us to recreate Baldur's Gate. They want us to create a game that will give them a similar experience of epic-ness, immersion, and sense of value as the BG series? Kind of like what we did with DAO? Is that correct?
Yes it is.
But it is not that the premises of DA2 missed the mark per se.
DA2 had all that was need to be a good successor to DA2. DA:0 was not exactly the same as BG
the mage vs templar is epic by nature it is a world changing event.
You see in DA:0 the character decision had consequences, within the team and within the world.
To be fair no-one outside the Delish clan, the spirit and the cursed humans did really care if we resolve how the werwolves /elves resolved . yet in DA:0 somewhat it mattered to me how it was resolved, kind of a matter of right and wrong. Metagaming wise regardless of what we do we will get something out of it so how it resolves should not matter that much.
But somehow in DA2 you have the impression that there is a general apathy and nothing really matters.
For example, after exposing sister X, the chantry boss seemed that bothered that I almost expected her to tell me that the chantry mission statement was that they endeavoured to further customer support and that they moved their letter reply centre to Ferelden.
Phil