FedericoV wrote...
No. But that's not the point: a man can dream, but it probably ain't going to happen. Stanley Woo has allready explained why and I don't wont to return on the subject.
While i agree with him on some points (and disagree on others), it was his opinion, don´t assume he speaks for everyone at Bioware, he is not the voice of Bioware and i wish people would finaly realise this, and also don´t reflect his (or other Bioware workers in the forum) as the universal opinion of the whole company.
Just saying

Vanderbilt_Grad wrote...
While I totally agree that game developers have to keep trying new things … and this is from the perspective of letting creative folks be creative and in terms of delivering better products to customers … but I am also of the opinion that change just for the sake of change can be a very bad thing.
I totally agree with you, especialy because "new" usually is just a marketing twist. I can probably use one hand to count the times when something was really new in a game in the last years. Usually it´s just a slightly different feature of something that has allready been done before anyways. Of course you can get new customers with that sometimes, but at the same time you are fooling your existing once. Too bad there are enough people falling for this...
philippe willaume wrote...
The only one that seems to pay him any sort of respect, remotely care about what hawke achieves and pay attention to what hakes says is the Arishok. In fact it is the only one that gives you the impression that what hawkes do does actually matters.
I honestly had the same feeling. The city/world/npc´s even your party members just don´t react the way that YOU did something important. I was often asking myself WHY do these NPC´s give me even the quest? I never felt even close to being important in DA2. And i think it was not the fact that you are just an "ordinary" person, it was the way it was presented to the player. That was the problem in my opinion, and with that i mean everything from the lack of player initiated interaction with your party members, which in return would have allowed the writes to give the characters more depth, to a non changing environment, up to the point that no matter what you do, the end is pretty much the same.
philippe willaume wrote...
I am not saying that hawke ought to have changed the course of event.
Sometimes it is nice to have no control of the output. But I would have expected the hero of Kurkwall (ie like warden or like in BG) to do something about it.
May be modified the sequence of event (i.e. the chantry blow despite stopping a certain mage) or turning into a combined harvested after we defeated miss M if you sided with the mage.
As well possible some minor satisfaction reward, saving some mage/templar getting someone less aggravated in power. Does not change the world effect but created a third way and maybe being hunted by the templar or the circle according to who you sided with.
Phil
A very good point also, and you wrote before that the mages/chantry(templer) thing is a world wide, or in this context could be, event. Yet, the game hardly does a good job, in my opinion, to let you, as Hawke know this. In the end, it doesn´t matter for DA2, you still will fight the same guys, no matter what you did before. Choice here does even matter more than in, lets say BG2, because in DA2 it´s all about the end and how that works out, while in BG2 it was about the journey. That was the feeling i got.
Kyda wrote...
I actually felt DA:O was close to the BG series. It was the first game after a long time that gave me that feeling of immersing history and great companions. I never felt that way with NWN. Truth be told I stopped playing Bioware games after NWN 1 because NWN felt a little empty interaction and companion wise.
I did the same for some time, though i liked NWN, it was a bit more about combat, that isn´t always bad, i also enjoyed the Icewind Dale series very much.
Kyda wrote...
So I guess that even being a fan of BG (that I still play from time to time) I can understand that games evolve but that doesn´t mean you can´t retain certain characteristics that make them unique, like really choosing and living with your choices, or being able to get to a point from different places o being able to have conversations that develop not only to romance but also to friendship (I think DA2 was way better that ME2 in achieving this which is logical assuming that it came afterwards and that they had the players opinions about it)
That´s hard, i think ME2 and DA2 lack a bit there. But i absolutly agree on your first point. You said that very well!.
csfteeeer wrote...
****ing Bingo, there it is, Feel.
That's a Sequel should have, a similar FEEL to the Prequel.
Theres a Big difference between actually being, and Feeling, and Sequels should BE Different to the Prequels, but should FEEL similar.
Series such Elder Scrolls prove this.
I agree with the sequel part, and after many other opinions i have read, a lot of people (including me) had a problem with the fact that DA2 didn´t seem to be sequel at all. However i disagree when it comes to the Elder Scrolls series, i love most of them, but they did f*ck up too

And oh, god, how i dislike Oblivion >.>