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Baldur's Gate voted best series by game devs...


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#126
FedericoV

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xCirdanx wrote...

FedericoV wrote...
No. But that's not the point: a man can dream, but it probably ain't going to happen. Stanley Woo has allready explained why and I don't wont to return on the subject.


While i agree with him on some points (and disagree on others), it was his opinion, don´t assume he speaks for everyone at Bioware, he is not the voice of Bioware and i wish people would finaly realise this, and also don´t reflect his (or other Bioware workers in the forum) as the universal opinion of the whole company. 

Just saying :)


I know, I just thought that it would not be very polite to return on the question of my first post when Stanley Woo has written a very in depth and honest reply, even if I'm not completely convinced by all of his arguments and even if I know that he is not writing on Bioware's behalf. So I choose to focus on the "if Bioware would give you another BG2, you would hate it" argument of simfamSP.

Modifié par FedericoV, 12 novembre 2011 - 11:30 .


#127
bEVEsthda

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Firky wrote...

If they literally made a BG3 with the Infinity engine, set in the same world etc, I'd be ecstatic.


In my dreams: Since they aren't ever going to do a BG again (due to FR licencing etc), they sell off the IP to Bethesda Posted Image. I'd love to see the TES/FO3 treatment applied to BG.

(no, I know, not gonna happen)

#128
R0vena

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xCirdanx wrote...
Let me ask you this, would or would you not have prefered more freedom (and with that a really different ending) in Da2? Would you have not loved to talk to your party members when YOU want? Would you have not liked a meaningful romance for your character? For your Hawke? Hell would you not have given him a different name/race? :)

Would I prefer a different ending in DA 2? I don't think we have seen the ending yet. It is quite possible it will be post-game DLC or expansion. NWN 2 had terrible ending, for example - but Mask of the Betrayer corrected it. If you ask, would I like to prevent certain events from happening - yes, but it is the game, it is the developer's story, and in many other games (including BG and DAO) I had the moments I really would like to change, but couldn't. In the moment I reserve my jugment about the ending because I am not sure Hawke had his ending yet.
About talk - I am fine with talking in companion's homes. I would prefer some kind of place they all are together in addition to homes - like maybe in the tavern, but otherwise I have no problem with such talk. I actually liked how in compare with DAO you have something to talk about through the whole game and not run out of topics after your influence hit 100 ( which could be in the first half of the game). Granted, you could talk to them any time, but they didn't have anything new to say.
I think that romance for my Hawke was quite meaningful, my only complaint - it could be more romance talk and ability to kiss your romantic partner - at least at home, if not in public.
I am perfectly content with Hawke's name. Why not? The fact she or he has a set name doesn't make them less of mine character. And the race... well, I actually prefer to play as human. Besides I am not sure different race could fit in that particular story. I would like to play TW as a female, for example, but it is impossible storywise, so I see no reason to lose any sleep over it.

Modifié par R0vena, 12 novembre 2011 - 02:41 .


#129
Cyberstrike nTo

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xCirdanx wrote...

simfamSP wrote...

No you wouldn't... at all, trust me on that one :P I'd bet fans would be so dissapointed they'd cry themselves to sleep every night.


Well, i do think you are a bit exaggerating but i agree with you :D The Bhaalspawn series is done for me and it was great. However i wouldn´t mind a new RPG in the Forgotten Realms setting, as long as it is well done. I think this IP has just so much potential when it comes to story telling.



I always perfered Dragonlance over Forgotten Realms.

#130
Lord_Valandil

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Stanley Woo wrote...

Sylvius the Mad wrote...

Yes!

DAO is a terrific game.  It's not a perfect game, but it's still a wonderful RPG experience.

Man, it's so weird to see you praising a BioWare game unreservedly and without further commentary!


I have to agree with Sylvius.
DAO is awesome. Truly...amazing. It's not perfect by any means, it has a bunch of flaws, story-wise and in the game itself, bugs, and so on...But I love it.
It's the game that made me fell in love with Bio before DA2 broke my heart :P
But there's still a glimmer of hope with DA3. Let's see if the marriage is revived or if I'll ask for the divorce :bandit:

#131
Phaedros

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R0vena wrote...
]

I think you misunderstand what I am trying to say. I am not going to argue about Hawke being or not being in control of events, it is not the point.



It is *exactly* the point

Hawke has *no* control ...

#132
R0vena

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Phaedros,
not on the big scale, no. But he can control a lot of other personal things - who do be friends with, whom to save in some quests, whom to romance and how to build relationships with others.
I understand that for some it is not enough, but it is still different from statement that Hawke has no control - over anything, whatsoever. He does. Not over some key events, no, but in a lot of other aspects. They may not matter on the grand scale of history in compare to the Warden's decisions, but I don't think they are any less important in building the character of Hawke and his personal journey to become the Champion.

#133
Phaedros

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thanks for the considered reply

but ...

events proceed as written .. not as played

nothing changes .. these days ...

#134
Nighteye2

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Stanley Woo wrote...

Sylvius the Mad wrote...
Yes!

DAO is a terrific game.  It's not a perfect game, but it's still a wonderful RPG experience.

Man, it's so weird to see you praising a BioWare game unreservedly and without further commentary!

He's not the only one. I, too, think DA:O is a great game and think DA3 should be very much like it :D

#135
Realmzmaster

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Phaedros wrote...

thanks for the considered reply

but ...

events proceed as written .. not as played

nothing changes .. these days ...


Even those events played proceed as written. The whole game proceeds as written because of  the number of possbilities that the developers allow.

If you wish to say that DAO had more possibilities than DA2, I will agree. It may be because for some gamers DA2's story is more like RL than DAO. A lot of times in RL we have no control and unable to influence the big events. Many times we end up like Hawke with control over only the little things. Which may not be fun in our fantasy especially if we want to play a badass that makes ground shaking decisions.

#136
Gunderic

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Stanley Woo wrote...

FedericoV wrote...
So, the question is simple: if BG is still so popular for devs and players alike, more than 10 years after ToB, why no one in the business make a true spiritual successor of it? Why pass from the DA:O format (wich at least was closer to BG2) to the DA2 format?

Today, everyone who played, remembered and loved BG have played 10 years' worth of other games, have experienced 10 years' worth of life and gaming experiences, and the further away they get from their BG days, the more they'll remember only the good feelings and ignore the intervening time. Look at the Transformers cartoon. I loved the show as a kid, but when I watched it on DVD, I was screaming obscenities at the hackneyed stories and overly simplistic character motivations!

 Are you certain that you weren't perchance wearing a kettle on your head?

#137
Vandarr1

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after playing skyrim,id love to see a true BG3 versus any spiritual successors.I enjoyed DAo and even DA2 to a certain extent but after seeing the labor of love which is Skyrim the return and continuation of what I consider to be the greatest Rpg of all time would truly be welcome.

#138
addiction21

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Gunderic wrote...

 Are you certain that you weren't perchance wearing a kettle on your head?


I assume your wearing the pot?

#139
Blastback

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As far as I am concerned, Baldur's Gate is still the greatest game franchise of all time. Ever. Period, no ifs ands or buts. So yeah, I'd like to see more games in line with it's style or feel or whatever you call it.

And I'd love to see more Baldur's Gate, but only if it could live up to the impossibly high standerds that the fans have set. Which will never happen sadly.

#140
Siegdrifa

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Stanley Woo wrote...

FedericoV wrote...
So, the question is simple: if BG is still so popular for devs and players alike, more than 10 years after ToB, why no one in the business make a true spiritual successor of it? Why pass from the DA:O format (wich at least was closer to BG2) to the DA2 format?

1. Ten years is a long time. Look at what communications, computing, and gaming technologies we've gotten in the last 10 years: always on internet, mass adoption of broadband, social media, online consoles, social gaming, mobile gaming, ubiquitous cell phones, mass texting, Twitter, Facebook, digital distribution, DLC, videogames going mainstream, photorealistic graphics, fully voiced PC, digital acting, motion capture, cinematic gaming. You're not going to get the same kinds of gaming experience these days as you got then because the context in which those games were created are no longer the same.

2. Nostalgia is unrealiable as a gauge of what people like. You look at BG and BG2 and you "remember" how good they were. Well, those feelings and that game experience is based on your experiences up to that point, based on who you were at the time, and based on what other experiences were available. At the time, BG and BG2 were some of the most epic stories and game experiences around. Today, everyone who played, remembered and loved BG have played 10 years' worth of other games, have experienced 10 years' worth of life and gaming experiences, and the further away they get from their BG days, the more they'll remember only the good feelings and ignore the intervening time. Look at the Transformers cartoon. I loved the show as a kid, but when I watched it on DVD, I was screaming obscenities at the hackneyed stories and overly simplistic character motivations!

3. "Spiritual successor" means different things to different people. When we used that phrase to market DAO, we got a lot of flak from people who interpreted the phrase differently than others did. For some, the "spirit" of BG was Dungeons & Dragons. For some, it was the wide open world. For others, it was the difficulty level. For others, the strength of antagonists like Jon Irenicus and Sarevok. For still others, extensive character buildilng or story pacing. Or any combination thereof. There is no way you can make a "spiritual successor" to anything and please everyone.

4. Game developers have to keep trying new things in order to succeed, keep attracting new players, and keeping up with new technologies and trends. As much as people will scream for experiences like BG or DAO even today, making games that are carbon copies of previous games isn't seen as very creative. Look at the negative perception that EA Sports games have. Even in this community, those games are seen as "cheap cash grabs," games that can't or won't innovate because they come out annually. the implication here is that people want something new, not just something rehashed from last year. So why, then, do RPG players seem to want the exact same thing that came out not last year, but ten years ago?

5. Competition. There is so much out there now that competes for people's attention. This is related to #1 and #4.

Those are some big concepts, I know, but the question comes up frequently and people seem to forget that there is an entire universe out there that has advanced and changed over time. The videogame industry is not a zero-sum system, nor can it be easily defined with a binary choice (love BG vs. don't love BG, success vs. failure).


Dear Mr Woo, allow me to comment my opinion on your post.

1. Indeed, Having to keep  it up with whatever new technologie and way of use it make technicaly game range variation a lot wider, as each persone have their own favorite technologie and way to use it, it is much harder to make a "new" game impacting a whole lot of player as it were some years ago, when gaming was restricted to a very few ways and less system categorie.

2. Nostalgia, i agree too that it might be trycky, but, it is possible to grasp the essence of what is still objectively great and is missing today >< than what "seemed" to be great.
Not every part of a work is tied to his technical evolution, Storys, dialogue, some conceptual game philosophy, can be "out of time", and if they are grealtly done, they are great for a long time.

We talk about game evolution, but we often forget about our evolution too, getting old, having more experience, granting us some wisdome, altering or i should say "refining" our judgement, the way we percieve things. when i was younger i watched the transformers, i wasn't looking for the same things back then, cool robot transforming in sports car or other vehicule, having some action boom boom was enough for me.
As the same way, some books and movies at that time i wasn't intrested in, are catching my attention now.

Most rpg lover, would enjoy BG2+TOB if they put aside what is technicaly predicated to get older.

3. i totaly agree with you, i don't want to argue about that as it involve too much subjective apreciation.

4. I agree that game devloppers have to go forward and try new things,  ("old" game when done "this ways" because this is what technicaly possible do at that time) and not stay in the same box forever, or people would get bored.
Also, this statement seems a bit strange from a Bioware senior staff like yourself, do you know that most Bioware game are just about the same structure, that it spoile the pleasure because we know the outline of our task ?
Even if i don't know the game details, it often turn to be "there is a big threat, you need to travel to gather allys to join you (after you have accomplished their errand task) in a final fight to defeat the threat".
My problem is not "the big threat", as it is a motives.... but the abscetionnal focus of "spend your play time to gather allys to defeat the threat"; this is stuck in my throat.
When i buy a new "rpg" or "stroy driven" game, i DON'T want to know ONE BIT, what i'll have to do.

Peoples don't want a 10 years old game copy, but things in a ten years old game that still could work or is missing in todays games.
The proof that some people still play the game today (especialy out of nostaligia, but because of it's quality) just show that's there is a place for this kind of game or at least his quality could be recycled.


Also, some games (elder scoll) are nearly carbone copy, just rafined and tunned, but it works.
Playing Skyrim right now, and i love it (i wasn't hypped much about killings dragons .... again as in most medieval fantasy games, not very creative IMO, but the way they fly in the sky, spead fire ... just ... woaaaw).
Oblivion made me stop to play Morrowind (that i loved, over 400 houres) forever, and Skyrim make sure i won't play Oblivion ever again, i found Skyrim a lot better than Oblivion.
They recycle their quality (freedom feelings, character leveling in a vaste way, incredible amount of side quest, BG story,).
BUT, despise DA or any other of your RPG, i'll still play BG2 again and in the future because there is some "things" (not devlopping here, post already too long) in this game that today i cannot find.


5. In the "adventure" industry may be, in the "amazing RPG" industry, for me, not so much, Bioware, Bethesda, and CDprojekt. Other seems expendable for me (especialy since i have stoped to play JRPG). If Bioware don't want to compet in this field, it's mean there will be lesser choice, because this is what it matters, to have "choice" in different game. Games like Elder Scroll need to existe but we don't need all game to be an Elder Scroll like, same as The Witcher or Dragon Age.

Modifié par Siegdrifa, 13 novembre 2011 - 07:22 .


#141
Sylvius the Mad

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Cyberstrike nTo wrote...

xCirdanx wrote...

Well, i do think you are a bit exaggerating but i agree with you :D The Bhaalspawn series is done for me and it was great. However i wouldn´t mind a new RPG in the Forgotten Realms setting, as long as it is well done. I think this IP has just so much potential when it comes to story telling.

I always perfered Dragonlance over Forgotten Realms.

Noobs.  Greyhawk is still the best.

#142
Uccio

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R0vena wrote...

Phaedros,
not on the big scale, no. But he can control a lot of other personal things - who do be friends with, whom to save in some quests, whom to romance and how to build relationships with others.
I understand that for some it is not enough, but it is still different from statement that Hawke has no control - over anything, whatsoever. He does. Not over some key events, no, but in a lot of other aspects. They may not matter on the grand scale of history in compare to the Warden's decisions, but I don't think they are any less important in building the character of Hawke and his personal journey to become the Champion.



I try hard to think something Hawke has control over, even small one, nope. There is nothing. What things are you talking about?

#143
FedericoV

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Sylvius the Mad wrote...

Cyberstrike nTo wrote...

xCirdanx wrote...

Well, i do think you are a bit exaggerating but i agree with you :D The Bhaalspawn series is done for me and it was great. However i wouldn´t mind a new RPG in the Forgotten Realms setting, as long as it is well done. I think this IP has just so much potential when it comes to story telling.

I always perfered Dragonlance over Forgotten Realms.

Noobs.  Greyhawk is still the best.


Noob, Mystara rules them all :D.

Just jokin'... There are tons of better settings than the FR in the D&D "multiverse". Some even for D&D 3rd like Midnight wich was really interesting and original (a post apocalyptic and surivivalistic tolkeniesque fantasy).

But I think that the FR, in its lack of originality, in its generic and vanilla feel, is still the most convenient setting for a D&D computer/consolle game.

#144
Xewaka

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Sylvius the Mad wrote...

Cyberstrike nTo wrote...

xCirdanx wrote...
Well, i do think you are a bit exaggerating but i agree with you :D The Bhaalspawn series is done for me and it was great. However i wouldn´t mind a new RPG in the Forgotten Realms setting, as long as it is well done. I think this IP has just so much potential when it comes to story telling.

I always perfered Dragonlance over Forgotten Realms.

Noobs.  Greyhawk is still the best.

After trying Eberron, I must disagree.

#145
Rawgrim

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Tried Eberron once. Never again.

#146
Xewaka

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Rawgrim wrote...
Tried Eberron once. Never again.

Your loss. Me, I'll enjoy my dinosaur riding halfling barbarians, existential crisis-ridden war robots, and thirties serial action heroes having highly climatic battles with morally grey yet justified nemeses atop speeding magitek trains.

Phaedros wrote...

R0vena wrote...
I think you
misunderstand what I am trying to say. I am not going to argue about Hawke being or not being in control of events, it is not the point.

It is *exactly* the point
Hawke has *no* control ...

That is one of the few positive things about DA 2. An ineffectual hero who fails despite trying its best can make for excellent storytelling. Too bad the actual game presentation failed to live up to it.

Modifié par Xewaka, 13 novembre 2011 - 01:22 .


#147
Vaeliorin

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Sylvius the Mad wrote...

Cyberstrike nTo wrote...

xCirdanx wrote...
Well, i do think you are a bit exaggerating but i agree with you :D The Bhaalspawn series is done for me and it was great. However i wouldn´t mind a new RPG in the Forgotten Realms setting, as long as it is well done. I think this IP has just so much potential when it comes to story telling.

I always perfered Dragonlance over Forgotten Realms.

Noobs.  Greyhawk is still the best.

Darksun > Planescape > Ravenloft.

Eberron is good too, but I have a distinct lack of source material on it (I've got the original book and that's all) so I'm not as familiar with it as I'd like to be.

Actually, one of my favorite D&D settings is Sword & Sorcery Studios's Scarred Lands setting.  It's a world still trying to recover from a war between the gods and the titans (who weren't killed, but imprisoned or defeated...or chopped up into little tiny pieces in one case...), where civilization is very much in danger of collapse. 

Also, they've got an evil carnival run by a demented fragment of the god of dreams, which is something I really enjoy.

Modifié par Vaeliorin, 13 novembre 2011 - 02:22 .


#148
R0vena

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Ukki wrote...

R0vena wrote...

Phaedros,
not on the big scale, no. But he can control a lot of other personal things - who do be friends with, whom to save in some quests, whom to romance and how to build relationships with others.
I understand that for some it is not enough, but it is still different from statement that Hawke has no control - over anything, whatsoever. He does. Not over some key events, no, but in a lot of other aspects. They may not matter on the grand scale of history in compare to the Warden's decisions, but I don't think they are any less important in building the character of Hawke and his personal journey to become the Champion.



I try hard to think something Hawke has control over, even small one, nope. There is nothing. What things are you talking about?

Let certain comrade live or die? Let certain somniari live or die? Let certain family member reunite with her father or not? Let other comrade get her dream man or not?

Modifié par R0vena, 13 novembre 2011 - 02:39 .


#149
Phaedros

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R0vena wrote...


Let certain comrade live or die? Let certain somniari live or die? Let certain family member reunite with her father or not? Let other comrade get her dream man or not?


Those are nice things yes, but, again but ..

On successive playthroughs nothing really changes. In DA:O I have *massively* different experiences.

#150
R0vena

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Phaedros,
I think it is difference in individual perception again. I had very different experience playing with different romance options, switching from all Friendship to all Rivalry, letting certain people die (or not) and choosing different dialog tones for Hawke and listening to different banter. I had real fun doing it and I am still not through with all the possible options.
What I really would like (BG had that shortcoming, too - and even on the bigger scale) is to stop any talks once the fight starts and continue afterwards when the player has the ability to listen without interference.