Sylvius the Mad wrote...
Consensus is irrelevant.
Mayhap, but in the case of DA2 overwhelming ....
Everything, and everyone it sometimes seems, is relative.
Sylvius the Mad wrote...
Consensus is irrelevant.
Sylvius the Mad wrote...
You're applying prescriptive weight to consensus, effectively employing argumentum ad popularum. Unfrotunately for you, that people generally believe something to be true does not make it so.
Modifié par Riknas, 23 novembre 2011 - 02:24 .
Phaedros wrote...
Sylvius the Mad wrote...
Consensus is irrelevant.
Mayhap, but in the case of DA2 overwhelming ....
Riknas wrote...
Sylvius the Mad wrote...
You're applying prescriptive weight to consensus, effectively employing argumentum ad popularum. Unfrotunately for you, that people generally believe something to be true does not make it so.
Do you think you get extra points for use of Latin?
Popular belief just shows that most people believe something - it is NO measure of truth of any other sort.Riknas wrote...
In any sort of debate or exchanging of ideas, you need something to back up your opinions. Finding a consensus of the people works quite well in the entertainment field.
Modifié par MerinTB, 23 novembre 2011 - 09:00 .
That is a logical fallacy olnly when applied to science or a more concrete field of study, (or a very loose field such as religion).MerinTB wrote...
Popular belief just shows that most people believe something - it is NO measure of truth of any other sort.
The consensus of scientists on something carries some weight, as does the consensus of experts in any field... but that still does not equate into truth itself. That's branching into argument from authority and is a bit of a sticky wicket, but the SGU puts it best - "Also, a consensus of scientific opinion does carry some legitimate authority. But it is still possible for highly educated individuals, and a broad consensus to be wrong – speaking from authority does not make a claim true."
Modifié par Riknas, 23 novembre 2011 - 03:56 .
I would argue that those are equivalent.Riknas wrote...
While I may cite support from, you know, other people, you're applying "Because I said so," as your support.
Realmzmaster wrote...
What about the Ultima series? This series was creative in many ways especially Ultima IV. What about the Wizardry series? One of the games that started it all. How do those series stack up with BG series in gamers minds?
csfteeeer wrote...
Realmzmaster wrote...
What about the Ultima series? This series was creative in many ways especially Ultima IV. What about the Wizardry series? One of the games that started it all. How do those series stack up with BG series in gamers minds?
Both Series are REALLY old, and their primes was during the 80s and early 90s, so, in general, they are forgotten(Not EVERYBODY has forgotten about them, but they're very few), and the same thing will happen to BG and other older series and more currents will be, to newer gamers, what BG and others like Fallout will be to older gamers.
Modifié par Realmzmaster, 24 novembre 2011 - 01:58 .
Realmzmaster wrote...
csfteeeer wrote...
Realmzmaster wrote...
What about the Ultima series? This series was creative in many ways especially Ultima IV. What about the Wizardry series? One of the games that started it all. How do those series stack up with BG series in gamers minds?
Both Series are REALLY old, and their primes was during the 80s and early 90s, so, in general, they are forgotten(Not EVERYBODY has forgotten about them, but they're very few), and the same thing will happen to BG and other older series and more currents will be, to newer gamers, what BG and others like Fallout will be to older gamers.
Thanks a lot!Old? I have you know I remember when they were state of the art!
Also the last Wizardry came out in 2001 and the last Ultima in 1999. Balur's Gate came out in 1998 and throne of Bhaal in 2001. So it is around the same time.
Now if you are talking about the early games in both series I will agree with you.
Modifié par csfteeeer, 24 novembre 2011 - 01:47 .
But, then again, sometimes a thing really is that good. The Lion King was my favourite movie as a child and for many years thereafter. Then, for a while, I started to imagine that my tastes had somehow become more refined and I wouldn't enjoy it as much if I saw it today. Accordingly, when it came back to the cinema recently, I went to see it. I still loved every second of it. I did not find a single thing wrong with that movie.Stanley Woo wrote...
2. Nostalgia is unrealiable as a gauge of what people like. You look at BG and BG2 and you "remember" how good they were. Well, those feelings and that game experience is based on your experiences up to that point, based on who you were at the time, and based on what other experiences were available. At the time, BG and BG2 were some of the most epic stories and game experiences around. Today, everyone who played, remembered and loved BG have played 10 years' worth of other games, have experienced 10 years' worth of life and gaming experiences, and the further away they get from their BG days, the more they'll remember only the good feelings and ignore the intervening time. Look at the Transformers cartoon. I loved the show as a kid, but when I watched it on DVD, I was screaming obscenities at the hackneyed stories and overly simplistic character motivations!
Modifié par Estelindis, 24 novembre 2011 - 03:13 .
Modifié par Realmzmaster, 24 novembre 2011 - 04:47 .
That's the problem. Planescape was superiour to Baldur, but people just didn't get it. I don't know why devs would vote on the 'best RPG' and base it on financial success. Do we need devs to tell us which game sold better? I don't think so.Realmzmaster wrote...
@Estelindis,
There is a game like what you described. It is called Planescape Torment (PST). It was done by Black Isles Studios (Chris Avellone was the lead designer currently working at Obsidan Entertainment) using the Infinity Engine. The same one used to create BG. The game is considered a cult classic. It was critically acclaimed, but financially barely broke even. You can find it at GOG.
Games like you are describing are more in the realm of interactive fiction. Companies like Infocom, level 9, Adventure International and Sierra-online produce many games of that type.
If you are looking for Interactive fiction (IF) you can find it here: http://www.ifarchive.org/
Modifié par AlexXIV, 24 novembre 2011 - 06:49 .
Estelindis wrote...
But, then again, sometimes a thing really is that good. The Lion King was my favourite movie as a child and for many years thereafter. Then, for a while, I started to imagine that my tastes had somehow become more refined and I wouldn't enjoy it as much if I saw it today. Accordingly, when it came back to the cinema recently, I went to see it. I still loved every second of it. I did not find a single thing wrong with that movie.
TheRealJayDee wrote...
Estelindis wrote...
But, then again, sometimes a thing really is that good. The Lion King was my favourite movie as a child and for many years thereafter. Then, for a while, I started to imagine that my tastes had somehow become more refined and I wouldn't enjoy it as much if I saw it today. Accordingly, when it came back to the cinema recently, I went to see it. I still loved every second of it. I did not find a single thing wrong with that movie.
I saw it a few days ago, and damn, this movie is just good. Although the experience has changed a bit over the years, and I found larger enjoyment in different aspects of the movie than back when I was a kid. All in all it has become an even more powerful experience for me today, as I'm pretty sure I did not cry when I first watched it. And boy, did I cry this time. And not just during the gorge scene, which for me has always been one of the most emotionally overwhelming scenes in any movie. I just need to listen to the awesome music to get teary-eyed...
Good thing the cinema was pretty empty, or it might have been slightly embarassing.
Anyways, sorry for being off-topic. Long live the King!
AlexXIV wrote...
That's the problem. Planescape was superiour to Baldur, but people just didn't get it. I don't know why devs would vote on the 'best RPG' and base it on financial success. Do we need devs to tell us which game sold better? I don't think so.Realmzmaster wrote...
@Estelindis,
There is a game like what you described. It is called Planescape Torment (PST). It was done by Black Isles Studios (Chris Avellone was the lead designer currently working at Obsidan Entertainment) using the Infinity Engine. The same one used to create BG. The game is considered a cult classic. It was critically acclaimed, but financially barely broke even. You can find it at GOG.
Games like you are describing are more in the realm of interactive fiction. Companies like Infocom, level 9, Adventure International and Sierra-online produce many games of that type.
If you are looking for Interactive fiction (IF) you can find it here: http://www.ifarchive.org/
Modifié par Realmzmaster, 24 novembre 2011 - 06:07 .
Estelindis wrote...
But, then again, sometimes a thing really is that good.Stanley Woo wrote...
2. Nostalgia is unrealiable as a gauge of what people like. You look at BG and BG2 and you "remember" how good they were. Well, those feelings and that game experience is based on your experiences up to that point, based on who you were at the time, and based on what other experiences were available. At the time, BG and BG2 were some of the most epic stories and game experiences around. Today, everyone who played, remembered and loved BG have played 10 years' worth of other games, have experienced 10 years' worth of life and gaming experiences, and the further away they get from their BG days, the more they'll remember only the good feelings and ignore the intervening time. Look at the Transformers cartoon. I loved the show as a kid, but when I watched it on DVD, I was screaming obscenities at the hackneyed stories and overly simplistic character motivations!
Estelindis wrote...
Well, I thought the point was that people won't necessarily like today what they liked ten years ago. I agree; I just think that people won't necessarily *not* like them either. Accordingly, nostalgia is really beside the point and, really, isn't current taste quite important, given that an accurate gauge of what it is should help a company to sell games? I bear in mind as well that people may like some things they don't realise they like, but a list of unknowns is going to be huge and even more expensive to base games on. ;-)
Modifié par bEVEsthda, 24 novembre 2011 - 07:08 .
bEVEsthda wrote...
I think you're completely right....
xCirdanx wrote...
bEVEsthda wrote...
I think you're completely right....
i really like you ^.^ and completely agree with you. Except one thing: the old console stuff. Some of the first console games were pretty damn hard, unlike most stuff today. Hell the first Mario titels could also be pretty frustrating ../../../images/forum/emoticons/blushing.png
Modifié par bEVEsthda, 24 novembre 2011 - 10:35 .