[quote]heiveldboy wrote...
Lothering was a special circumstance, because it would have been overrun by the darkspawn and because the bann and his army abandoned Lothering. If the bann had remained, than the templars would have done their normal work. But I haven't read any of the books so I cannot judge about that..[/quote]Lothering was special, yes - but it is a sufficient example to show that the templars are ready and willing to help the common folk if their help is needed. Of course their focus remains watching over mages and hunting Apostates - it's just not
all that they do. Other tasks are circumstancial, but serve as proof of their spirit and morale (may depend on the local Knight-Commander and/or Reverend Mother, mind you).
[quote]heiveldboy wrote...
They need proof before they're allowed to search said person or place and Meredith did not have any (otherwise she would have shown it). This is shown when you confront Irving about Jowan being made tranquil where he said that Gregoir has eye witnesses who saw Jowan practice.[/quote]It would be utterly contraproductive to have the "wardens" barred from searching their own "prison" if they suspect the "inmates" of doing something illegal. The templars exist to police the mages, and they would not have any way to enforce Chantry edicts if the Chantry, which is the organization that
made these rules, would tell them to stay away from the mages' quarters.
I'd have to play DA:O again, but I am quite certain that just because Gregoir is a rather nice guy who doesn't stomp through the Tower all the time without any respect for the mages' privacy he would not have the
option to pursue any suspicions he may have. He simply doesn't act as intrusive because he trusts the First Enchanter and isn't as paranoid as Meredith.
[quote]heiveldboy wrote...
Another thing I want to mention is that you said that Orsino was bothering Meredith's work all the time and that she wouldn't have been so hard on the mages if he didn't. Well, I don't believe this is true: Meredith was too far gone at the time and would always find an excuse to kill a mage, and another to kill another mage and ...[/quote]Oh, I agree with this. By the time of Hawke's arrival it was already too late. I am talking of the decades before. In essence, while Meredith was indeed "too far gone" at the time of the game (at least concerning her paranoia and dislike - I maintain that she was still held in check by her the Grand Cleric and her own sense of responsibility), I think she may not have went as far if Orsino would have been more forthcoming during her early years. The way I see it, they both aggravated each other (I think we actually agree on this, though I see a wasted chance of their rivalry having been avoidable).
[quote]heiveldboy wrote...
First of all: Magic is just like a sword or being good with words. Magic can easily destroy a village, however someone who has skill with a sword is also capable of slaughtering an entire village. The reverse is also the same: Both a mage and a warrior can be killed with magic and/or swords.[/quote]I'm talking about potential and the likelihood, though. A single person with a sword can be killed by any villager with a pitchfork or a hunter with a bow. Single mages erect arcane barriers, set buildings on fire and send demons to slaughter their opponents. You see the difference? It is immensely more difficult to put down a mage than anyone else. They are powerful. This is why people fear them. A single warrior isn't a threat to a village. He needs to band together with likeminded individuals to be dangerous. A single mage does not have this limitation, his power frees him from the need to have allies or, if he chooses to gather companions, enables him to establish himself as their leader and be less susceptible to some backstabber wishing to take over.
This is why you need the city guard or a militia to keep people with swords in check, and the templars for mages.

[quote]heiveldboy wrote...
Both a mage, warrior or rogue can be possessed, and just because you have magic doesn't mean you'll end up becoming an abomination.[/quote]The chance for a mage to be possessed is much higher than for any normal person. This is an established fact, and a possessed mage is also more dangerous than a possessed normal guy.
[quote]heiveldboy wrote...
For example: mages have been immensly useful and necessary to end the blights (hence the reason why Duncan isn't glad with only 7 mages).[/quote]Absolutely. Only that - for all we know - the Blight would not exist without magic in the first place, and blood magic keeps being a problem throughout Thedas.
This is not to diminish the role of any helpful mage assisting the Grey Wardens or the Chantry. As much as they are dangerous, they can undoubtedly also be someone's greatest asset (in fact, I think the games are even "nerfing" mages in comparison to other characters for the sake of balance). But this doesn't address that there have to be safeguards in place to deal with the problems that come with the package.
[quote]heiveldboy wrote...
And if you were to see it from the Chantry's point of view: the Maker created the world and everything in it. If He didn't have use for magic, then why create it? To make fun of the humans?[/quote]Hah, this I can actually "excuse" by applying good old fashioned religious denial as well as background knowledge from research for my P&P character:
Magic in the form of lyrium is the stuff of creation, a tool which the Maker used to shape first the Fade and then the mortal world. The Maker gave magic to the spirits of the Fade to enable them to craft their own surroundings, but grew dissatisfied with his first children as all they made was fleeting and thus meaningless. The mortal world, where the humans live, is meant to be more consistent, and so his second creation became more creative, having what is called the "spark of the divine", which pleased the Him. However, the Maker's first children grew jealous because of the mortal people's imagination and so they seek to penetrate the Veil and travel into the mortal world, corrupting the second creation. Jealous spirits and the Old Gods then started to whisper into the ears of willing mortals, teaching them the secrets of magic.
For it is written:
Magic exists to serve man, and never to rule over him.
Foul and corrupt are they Who have taken His gift
And turned it against His children.
They shall be named Maleficar, accursed ones.
They shall find no rest in this world
Or beyond.- The Chant of Light, Transfigurations stanza one, verse two.

[quote]heiveldboy wrote...
But I do have to say that you would make an excellent Templar[/quote]Heh, thanks, I guess. Though I have to say I am absolutely not religious in real life, I just enjoy playing zealous characters in RPGs. Even out-of-character I understand that mages are dangerous and thus require an element of control, though.
Ideally, the templars exist to not only guard the outside world from the mages, but also the other way around.
[quote]Plaintiff wrote...
Lol, no. That's not what happens at all. Have you even played the game?[/quote]Uh, yes. Just last week, actually - I have avoided it for quite some time, but snatched the opportunity as the price dropped to $20. How long has it been for you?
[quote]Plaintiff wrote...
That's pretty ridiculous. Even once merged, Justice and Anders are
clearly distinct personalities with separate thoughts and feelings.[/quote]Even Anders disagrees with you.
[quote]Plaintiff wrote...
There is no evidence to suggest that Meredith was sane before she got her hands on the idol.[/quote]I interpretate her rejection of the Tranquil Solution as proof, for it runs contrary to her later appearance. But do
you have evidence that she was
insane?
[quote]Plaintiff wrote...
You said it was pretty much an absolute certainty, which is not the case.[/quote]I did no such thing. My original post is on this very same page, and I said that mages are "threatened"...
[quote]Plaintiff wrote...
1. Except not, because they were blood mages before they escaped the Circle.
2. Also, Hawke's personal experience does not dictate reality.
3. We know for a fact that not all apostates turn to blood magic. See Morrigan, Anders himself.
4. Blood Magic is not inherently evil nor necessarily linked to demons. See Merrill, Jowan.[/quote]1. This only means that some templar failed on his job.
2. No, but it does dictate people's potential. All characters in DA2 are written with a single personality in mind.
3. That doesn't make those who do any less dangerous. Not all people owning a gun turn into killers, yet I'm still in favour of laws limiting their possession.
4. Blood magic is so rare it can only be learned from a demon, which is a pretty bad thing to start with. It is also an even more powerful form of magic, and absolute power corrupts absolutely. Thirdly, it needs the lifeforce of living beings to work, which is a huge invitation for human sacrifices. Blood magic is pretty much the nuclear power plants of Thedas - efficient, yet unnecessary, and when it goes boom you have a big problem.
[quote]Plaintiff wrote...
How about the Dalish? Their mages mingle with the rest of the clan and
are even revered and given positions of vital responsibility. And so far
none that we've seen have turned into manialcal despots who slaughter
their entire tribes to fuel a demon-smmoning ritual.[/quote]I'd assume that the culture of the Dalish - being focused on coexistence rather than exploitation - has something to do with this, though it may also involve ancient rituals unknown to the humans (remember Feynriel?) as well as self-imposed limits regarding when and what to cast. The case of Merrill proves that a threat exists if the Dalish do not adhere to their own rules.
We can only guess, though. For the time being, we know too little about how the Dalish work their magic, and if/how often they had to deal with abominations. Either way, for the time being they seem unwilling to share their secrets. Maybe in the future?
[quote]Plaintiff wrote...
A secular circle is a perfectly viable alternative.[/quote]I wouldn't see it as such. People who believe in a cause will generally be more efficient at what they do, and some guard being paid as if it was a normal job will (a) be easier to bribe by a curious mage and (

more susceptible to spells of mind domination. I also don't see Chantry religion as the course of abuse, it is merely a convenient justification. I will admit that this is a matter of opinion, though.
[quote]Plaintiff wrote...
Mankind in Thedas is already doing exactly
that; stifling magic's potential because they fear it. If burns aren't a
good enough reason to fear fire, why are abominations a good enough
reason to fear magic, the potential of which is immeasurably greater?[/quote]Because the potential for harm is also immeasurably greater - and unlike fire you do not
need magic. It's just a faster, easier way to do stuff. With a lot of potential for corruption and abuse.
[quote]Plaintiff wrote...
The Circle system has failed repeatedly.
The mages have rebelled numerous times in history, only to have the
Chantry retaliate by declaring annullment. The Circle is a flawed conept
at base; it doesn't work the way it should and it hasn't for a long
time. Mages rebel because they resent being forced to live in what is
unmistakeably a prison. They rebel because they resent being torn from
their families. They rebel because they resent being constantly watched
by people who have been trained to hate them. They rebel because they
resent being under the thumb of a Chantry that preaches hatred of their
kind to the rest of the world.[/quote]Mages rebel because the grass is always greener on the other side.
Also, the Right of Annulment has been performed 17 times over 700 years, which is about once every 40 years or so. It is still a relatively high number, but considering how many Circles exist throughout Thedas, it becomes an occasional regrettable side-effect of a necessary system rather than something every single mage would live in constant fear of. We also should not forget that the Right of Annulment is only performed when the Knight-Commander in charge considers the entire Circle lost and unredeemable, which requires a pretty big problem at hand. A problem that, I am quite sure, the general populace of Thedas would rather see limited to the thick walls of a Circle rather than happening somewhere in the countryside where it will affect a thousand times the number of innocent people than the few non-corrupted mages that would die together with their tainted brethren.
[quote]Plaintiff wrote...
It's an extremely valid argument. The Chantry deliberately
preaches that magic is the source of all evil and that mages should be
subjugated. It doesn't promote peace, it doesn't promote understanding,
it doesn't treat mages like humans with feelings. It treats them like
monsteers, it tells the rest of the world to fear them as such, and then
it whines when mages retaliate.[/quote]It is valid for you because it is convenient. Let me try a just as flawed and ridiculous comparison: The Tevinter Imperium was the Third Reich, and now the Chantry is imposing laws so that right wing people (mages) may still practice free speech (magic) but the really bad guys (blood mages) will never again be in a position to commit atrocities. How does that taste?

Also, to correct another flaw - the Chantry does not teach that magic is the source of all evil. The exact teaching is that magic is both a
gift and a curse, and that the templars are there to protect the mages from themselves (i.e. the proven risk of possession) just as much as they protect the common folk from the maleficar. Furthermore, the Chant of Light teaches that magic exists to
serve mankind.
I can only recommend reading up on these things. I can understand that one may come to vastly different conclusions when following a warped perception of the setting. Actually, this is exactly what happened to Anders, too.
[quote]Plaintiff wrote...
It's either above worldly politics or it's not, you can't have it both
ways. As you just stated, the Chantry dabbles in politics to further its
own agenda, so it's clearly not above them at all. The existence of Bethany, Morrigan, Merrill and Aneirin is absolute proof that the Chantry is not vital to the production of sane, healthy, capable mages.[/quote]I thought that the meaning behind my words was clear. Let me elaborate, then: Individual noble lords only care for themselves and engage in feuds that can become full-scale wars, sacrificing any kind of honour and morale on the way. The Chantry as an institution is above this and as such is the more reliable organization.
Also, I would not exactly call Morrigan or Merrill "sane and healthy", given the moral code of the one and the naivety of the other. Aneirin has lived at least part of his life in Chantry/Circle care; unfortunately we do not know how he would have fared without having been Wynne's apprentice.
[quote]Plaintiff wrote...
At least in the scenario you just outlined, mages enjoy relative freedom
compared to what they have now. They might deem it an improvement, and
the citizenry's opinion of mages would also improve as a result, because
the mages would be seen to be working with and for them.[/quote]Except for the occasional blood mage and abomination burning down orphanages and sacrificing virgins, you mean? I don't see how this level of freedom is supposed to prevent a second Tevinter Magocracy. All it takes is a mage who wants more power, and we know those exist. Unfortunately, those forms of magic that do corrupt are also the ones that are more powerful, in turn making it harder even for "good" mages to dispose of a rogue colleague. I guess I'm just not as optimistic as you are concerning this.
[quote]Plaintiff wrote...
I do consider the standard level of control a major failing. Anders ran from the tower many times and was brought back alive on every single occasion.[/quote]Templars need to stop slacking, obviously. If the Knight-Commander in charge of his Circle would have ordered him Tranquil, the compromise that is the Circles would still be in effect in DA3.
[quote]Plaintiff wrote...
I don't think that makes any sense at all. Why not send a certified mage
to tutor the child at home? Or better yet, why not set up many smaller
establishments in heavily populated areas?[/quote]Because it is a lot easier (read, actually doable) to station a garrison of templars at a Circle instead of letting a squad of knights move into every single mage's home. And I have already outlined the dangers of nobility abusing magic power for their own agenda above.
[quote]Plaintiff wrote...
Dialogue is just people talking. Talking is not doing.[/quote]Got it. I guess this also means that the entire population of Kirkwall doesn't sleep, since we don't see them doing so. In fact, I also don't recall seeing a single pisspot in the game!
[quote]Plaintiff wrote...
Yes, Anders cares so little for "ordianry people". He's so incredibly selfish and thoughtless
that he spent the better part of a decade running a free clinic while
risking his life to help mages escape the Gallows. God, what a
douchebag.
[/quote]Right, I guess it's only him who is allowed to do good deeds then.
The game is pretty clear in establishing that Anders is very much a black vs white guy. Every templar and every Chantry member is evil, and only those who agree with his opinion of how mages should live are the good guys.
Let me just add that I consider this thread a very interesting debate. Morale grey areas such as these (and how differently things can be perceived by people) are why I love this franchise.
Modifié par Lynata, 22 novembre 2011 - 09:22 .