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Enemies fully restored?


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#1
Ecoris

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In my current game I chose to go back to the Temple Ruins to see if I could defeat Thaxll'ssillyia with my Cleric>Thief. Some of the SCSII modifications I have that help Thax are:
// Give dragons more staying power by increasing their hit points: v19
// Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v19
// Smarter dragons -> Dragons cast spells like normal wizards: v19
The battle is quite simple: I stay out of its reach in the short corridor and shoot bullets at it. Initially it casts Remove Magic and Greater Malison, but then it alters between Create Shadows (its invisibility) and Shadow Dragon Breath. The Breath blinds me for a single round but nothing else. The invisibility wears off (or is broken) after about 2 rounds. It only uses Wing Buffet if I move too close. If I max out my Thac0, I hit on rolls of 18, 19s and 20s. TTBOMK it does not regenerate so it should go down eventually (it has close to 500 HP, but I'm patient).
But after having hit it a few times it moves away from the end of the corridor and out of sight. The problem is that it is then fully restored; it's uninjured and starts casting Remove Magic just like at the very beginning of the battle. That happens every single time I move out of its sight from that point on. I don't know what's causing that, but it's quite frustrating that a monster 'uses' such an exploit. (The fight had lasted several in-game hours when this behaviour caused me to give up).
Has anyone had something similar happen to them?

#2
Grond0

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I used the same tactic on Thaxy (successfully) in my last run. However, enemies being restored to their starting position (spells, buffs, HPs) as soon as they get out of sight happens quite regularly to me with SCS. It always seems to be spell casters involved, though it's possible that that's just because they are normally the ones that go out of range and the impact on them is much more noticeable. I think it's a pretty common bug - I've seen a number of references to this behaviour from other people.

Is it possible that Thaxy is moving in response to your position? You could try slight variations to see whether she would stay focused on you in some locations.

#3
Ishad Nha

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Odd stuff may be part of the Shadow Dragon script in the mod.

#4
polytope

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Ecoris wrote...
(The fight had lasted several in-game hours when this behaviour caused me to give up).
Has anyone had something similar happen to them?

Yes, SCS enemies have a timer to rest, heal and renew their abilities, it triggers if it has been 2000 seconds (6 and 2/3 game hours) since combat started and no enemies are in their line of sight.

With dragons I think the timer to restore their abilities is a bit less, 1000-600 seconds. The easiest solution is to kill the dragon quickly rather than trying to "cherry tap" him to death.

I guess your C/T is a bit low level for this fight if you can only hit on a roll of 18+, you might try levelling up until you get Harm, but even that could take a few tries as you have no other party members to distract the dragon. Also, the Wand of the Heavens is very useful, no chance of being interrupted.

#5
Grond0

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polytope wrote...
Yes, SCS enemies have a timer to rest, heal and renew their abilities, it triggers if it has been 2000 seconds (6 and 2/3 game hours) since combat started and no enemies are in their line of sight.

Just to clarify: when I was referring to bugs this was to behaviour where SCS enemies renew themselves in far shorter timescales.

#6
Ecoris

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polytope wrote...

Yes, SCS enemies have a timer to rest, heal and renew their abilities, it triggers if it has been 2000 seconds (6 and 2/3 game hours) since combat started and no enemies are in their line of sight.

With dragons I think the timer to restore their abilities is a bit less, 1000-600 seconds. The easiest solution is to kill the dragon quickly rather than trying to "cherry tap" him to death.

I guess your C/T is a bit low level for this fight if you can only hit on a roll of 18+, you might try levelling up until you get Harm, but even that could take a few tries as you have no other party members to distract the dragon. Also, the Wand of the Heavens is very useful, no chance of being interrupted.


Thank you for the explanation on the restoration timer.

The beast went down just a few minutes ago (it took about 3 in-game hours and exactly 100 bullets +2). The hit on 18+ was without any buffs; just the optimal equipment (level 15 Priest of Lathander > level 16 thief). I thought I had all the time I wanted, so I hadn't bothered to apply buffs. Holy Power and DuHM (and sometimes Bless/Chant) improved my thac0 considerably. It's odd that Holy Power actually lowers one's strength, but 18/00 is nearly the same as 19. (Though it's really annoying with Champion's Strength, since you can't apply DuHM afterwards). Unfortunately, I used a few potions of speed instead of Boons of Lathander, but I had forgotten about those since the cleric class had been inactive for quite some time. True Sight was also very useful; it prevents blindness (in my setup) and obviously also dispels the invisibility of Thax. I wish I had memorized a few more of those.

BTW Thax is immune to Harm in my setup (as well as Finger of Death).

#7
ARKdeEREH

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I don't have that mod, but in my experience energy blades (a level 7 cleric spell or level 9 mage spell) is the the most effective way to kill a dragon. 

It is most effective if you have a party of at least 2-3 characters who can all use that spell.  Just cast the spell, get your characters positioned, each on a different side of the dragon, and then all attack at once.  The energy blades are ranged and not all will damage the dragon due to its magic resistance.  However, enough will hurt the dragon that it will not be able to attack or move very effectively.  Since the blades are coming from 2-3 different directions the dragon will  not be able to stop the attack even if it gets close enough to one character that s/he needs to retreat. 

Generally when I use this strategy the dragon dies in a couple of minutes.  Certainly that was the case with the shadow dragon.  Abazigal and Draconis proved much more challenging, at least on insane.  One game I had a party where all six members could use energy blades.  In that game it only took a few seconds to kill a dragon if all of them attacked at once. 

Modifié par ARKdeEREH, 12 novembre 2011 - 01:21 .


#8
polytope

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Ecoris wrote...

The beast went down just a few minutes ago (it took about 3 in-game hours and exactly 100 bullets +2). The hit on 18+ was without any buffs; just the optimal equipment (level 15 Priest of Lathander > level 16 thief). I thought I had all the time I wanted, so I hadn't bothered to apply buffs. Holy Power and DuHM (and sometimes Bless/Chant) improved my thac0 considerably. It's odd that Holy Power actually lowers one's strength, but 18/00 is nearly the same as 19. (Though it's really annoying with Champion's Strength, since you can't apply DuHM afterwards). Unfortunately, I used a few potions of speed instead of Boons of Lathander, but I had forgotten about those since the cleric class had been inactive for quite some time. True Sight was also very useful; it prevents blindness (in my setup) and obviously also dispels the invisibility of Thax. I wish I had memorized a few more of those.

BTW Thax is immune to Harm in my setup (as well as Finger of Death).

Glad to hear it, but no creature is intentionally immune to harm with SCS, this sounds like a ToBEx bug, which was mentioned here. The latest version for download at SHS (0.21.10.28) should fix this.

#9
AnonymousHero

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polytope wrote...
The latest version for download at SHS (0.21.10.28) should fix this.

AFAIU the new official beta 0021 is more recent than the 0.21.10.28 test release (which has apparently been pulled).