Well, so much for being optional...
#26
Posté 10 novembre 2011 - 07:46
#27
Posté 10 novembre 2011 - 07:48
1136342t54 wrote...
Sebbe1337o wrote...
I'm sure they have, and that it will the best game ever made
BUT I hope I don't have to play multiplayer to actually have a chance at a "perfect" ending, as someone wrote right after you did.
You can play SP and get the perfect ending without MP. It has been said many many times.
Thanks! I haven't been keeping myself up to date, obviously.
#28
Posté 10 novembre 2011 - 07:48
That said, I look forward to trying the multiplayer if only because I've always dreamed of playing as a Salarian. Hopefully there is a random match option.
#29
Posté 10 novembre 2011 - 07:48
RE2_Apocalypse wrote...
"For co-op, there will be character DLC, and the co-op campaign will follow a completely different story to the single-player, including some unique characters. There are also "more customisation options" in multiplayer for weapons and armour, and separate Trophies and Achievements." Pulled from IGN.com
Trophies and Achievements... So I have to touch the garbage that is the co-op to get them for 1 of my favorite game series of all times for the platinumI think Bioware is dropping the ball on ME3, lets hope the co-op is not gonna be terrible then, or I'm gonna throw a sh**storm.
So its not optional because you can't get certain superficial as all hell achievements/Trophies. I've played plenty of Xbox 360 games SP instead of MP and couldn't give two ****s about the achievements. Hell if you really want to complain about that then complain about everyother ME game that has achievements specifically for DLC you have to pay for.
#30
Posté 10 novembre 2011 - 07:51
The bandwagon effect is a well documented form of groupthink in behavioral science and has many applications. The general rule is that conduct or beliefs spread among people, as fads and trends clearly do, with "the probability of any individual adopting it increasing with the proportion who have already done so". As more people come to believe in something, others also "hop on the bandwagon" regardless of the underlying evidence. The tendency to follow the actions or beliefs of others can occur because individuals directly prefer to conform, or because individuals derive information from others.
Just a little something to think about. Why are gamers spreading these unfounded notions that single player games are losing quality due to the inclusion of MP?
Why do we repeat this over and over again like it is video game gospel?
#31
Posté 10 novembre 2011 - 08:10
And more. Of course different achievements/trophies/stuff will be in the MP aspect. If that notion makes it not optional that's your choice, I think MOST ppl play ME for the story/chars not achievements/trophies. How is this different than getting DLCs which have their own achievements and stuff.
#32
Posté 10 novembre 2011 - 08:13
FoxHound109 wrote...
Kentuckan wrote...
It's only non-optional if you have a compulsive need to horde achievements/trophies.
<3
Indubitably.
#33
Posté 10 novembre 2011 - 08:15
I think most people understood optional as having the exactly the same content but playable with 2 people. There wasnt much clarification before this thread.Chris Priestly wrote...
Perhaps someone needs tpo explain "optional" to you? Again, you do not have to. You can choose to, or you can choose not to. More clear now?
#34
Posté 10 novembre 2011 - 08:19
#35
Posté 10 novembre 2011 - 08:22
#36
Posté 10 novembre 2011 - 08:23
#37
Posté 10 novembre 2011 - 08:24
Modifié par Il Divo, 10 novembre 2011 - 08:25 .
#38
Posté 10 novembre 2011 - 08:35
#39
Posté 10 novembre 2011 - 08:46
Had-to-say wrote...
Just a little something to think about. Why are gamers spreading these unfounded notions that single player games are losing quality due to the inclusion of MP?
Why do we repeat this over and over again like it is video game gospel?
Uh, because it USUALLY is the case?
Dead Space 2: No one bothered playing MP.
BioShock 2: No one bothered playing MP except for a dozen individuals or so.
Resident Evil 5: Co-op was MANDATORY to have a less frustrating experience, mainly for the fact that your A.I. partner is incompetent or eating up your health and ammo supplies.
F.E.A.R. 3: 5 hour campaign unlike the first two games clocking at 10 hours each entry. Story was sub-par, and a lot of the time was spent on MP modes that died out TWO MONTHS AFTER ****ING LAUNCH.
#40
Posté 10 novembre 2011 - 08:49
mango smoothie wrote...
Right, so because there are achievements in Co-op your forced to play it.
I swear to the Enkindlers that if you don't play Multi-Player Co-Op, I'm going to beat the ever living omni-gel out of you. You hear me!?
Seriously. What's with all the multiplayer hate people have? I even heard the half baked argument a week or so ago about it diverting skinning, coding, scripting resources off the main SP portion... Which is stupid since they run off the same engine and employ the same mental tactic for bots and thus it really wont affect your game play.
I think it's just the anti-social, hermit, does-not-play-well-with-others group that are finally vocalizing their concerns about having to leave their Pizza Pocket infested cellar, and only metaphorically speaking at that, play with other people.
I, for one, support the Multi-player and think it's a GREAT idea.
#41
Posté 10 novembre 2011 - 08:56
2. Provide no evidence supporting contention of non-optionality.
3. ???
4. Profit
#42
Posté 10 novembre 2011 - 09:03
Yeah, I seem to recall 'Planet scanning' was 'optional' too, much to the detriment of my crew during the epilogue. Come to think of it, I suppose my decision to undertake the suicide mission was also 'optional' but seeing as it had a rather significant bearing on the overall plot, the rationale behind that increasingly cliche'd misnoma is flimsy at best.Chris Priestly wrote...
Perhaps someone needs tpo explain "optional" to you? Again, you do not have to. You can choose to, or you can choose not to. More clear now?
Hmmm.. is it just me or did you overlook the conspicuous irony of your post?Had-to-say wrote...
...The bandwagon effect is a well documented form of groupthink in behavioral science and has many applications...
Like so many others CRK, you've misinterpreted the gist of the 'MP-sceptic' argument.CaptREDKangaroo wrote...
Do ppl read the multiplayer FAQ? It's clearly stated, "You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there."
And more. Of course different achievements/trophies/stuff will be in the MP aspect. If that notion makes it not optional that's your choice, I think MOST ppl play ME for the story/chars not achievements/trophies. How is this different than getting DLCs which have their own achievements and stuff.
We're all aware of the FAQ's, we've been slapped about the face with them for the past fortnight by overzealous MP proponents. Our concerns don't rest with the end game implications but with the 'exclusive' mid-game content held therein.
To an obsessional RPG'er (that rather insignificant demographic to whom the Mass Effect franchise has tended to appeal), the notion that one must sacrifice immersion in order to experience a Mass Effect title in its entirely is sacriledge. In essence, we are given an ultimatum... acknowledge other drab human beings in 21st Century Earth and be rewarded with extra content or maintain your escapist retreat and be conscious that there is a whole parallel chapter of otherwise innaccessible content.
It's as though Bioware is ridiculing the legitimacy of our chosen playstyle... as though our humble wish to see an unfettered single player climax to a single-player franchise was somehow misplaced and conceited - a pretty uncharitable position considering the degree to which that same demographic has consistently extolled Bioware's virtues.
EDIT: Name calling removed. Don't resort to that as part of your argument. -Jessica
Modifié par Jessica Merizan, 10 novembre 2011 - 09:56 .
#43
Posté 10 novembre 2011 - 09:08
MasterEcabob wrote...
The "no friends" argument has to be the worst argument I've ever heard. I'd LOVE to play coop with my bro, but no way in hell are we buying a spare xbox. Playing online with friends is nothing compared to playing with a friend on the couch. Most major fps/tps have a splitscreen option, and Bioware really dropped the ball by not including one.
That said, I look forward to trying the multiplayer if only because I've always dreamed of playing as a Salarian. Hopefully there is a random match option.
Will local co-op be supported? (ie local split screen, PC-LAN)
At the time of release, no. However it is definitely on the table as something we might add.
http://blog.bioware....-jesse-houston/
Fingers crossed they add it, however ultimately it will be about whether this feature contributes to the experience and can be implemented with the level of quality we expect from ME games. I've seen some split-screen gameplay on other non BioWare titles that totally takes away from the immersive experience. But keep asking for it so people know you want to see it in the future
I should go,
Jess
Modifié par Jessica Merizan, 10 novembre 2011 - 09:09 .
#44
Posté 10 novembre 2011 - 09:13
I play Mass Effect because I've been playing the story of Shepard for what will be three games. If I'm not going to be playing my Shepard, I see no reason the play the Co-op and be some generic character while playing a Mass Effect game.
I'm sure I'll probably break down and play it because my friends will probably nag me until I do, but I have no desire to do it.
Modifié par Aaleel, 10 novembre 2011 - 09:14 .
#45
Posté 10 novembre 2011 - 09:21
sh4manz wrote...
mango smoothie wrote...
Right, so because there are achievements in Co-op your forced to play it.
I swear to the Enkindlers that if you don't play Multi-Player Co-Op, I'm going to beat the ever living omni-gel out of you. You hear me!?
Seriously. What's with all the multiplayer hate people have? I even heard the half baked argument a week or so ago about it diverting skinning, coding, scripting resources off the main SP portion... Which is stupid since they run off the same engine and employ the same mental tactic for bots and thus it really wont affect your game play.
I think it's just the anti-social, hermit, does-not-play-well-with-others group that are finally vocalizing their concerns about having to leave their Pizza Pocket infested cellar, and only metaphorically speaking at that, play with other people.
I, for one, support the Multi-player and think it's a GREAT idea.
Wow, wow slow down dude I was being sarcastic I'm looking foward to multiplayer.
#46
Posté 10 novembre 2011 - 09:24
Jessica Merizan wrote...
MasterEcabob wrote...
The "no friends" argument has to be the worst argument I've ever heard. I'd LOVE to play coop with my bro, but no way in hell are we buying a spare xbox. Playing online with friends is nothing compared to playing with a friend on the couch. Most major fps/tps have a splitscreen option, and Bioware really dropped the ball by not including one.
That said, I look forward to trying the multiplayer if only because I've always dreamed of playing as a Salarian. Hopefully there is a random match option.
Will local co-op be supported? (ie local split screen, PC-LAN)
At the time of release, no. However it is definitely on the table as something we might add.
http://blog.bioware....-jesse-houston/
Fingers crossed they add it, however ultimately it will be about whether this feature contributes to the experience and can be implemented with the level of quality we expect from ME games. I've seen some split-screen gameplay on other non BioWare titles that totally takes away from the immersive experience. But keep asking for it so people know you want to see it in the future
I should go,
Jess
Good to hear that. This mode looks at least as cool as Halo's Firefight, and lack of splitscreen is the only negative I can come up with. Although I won't be playing it until I've finished the main game, I do look forward to it.
#47
Posté 10 novembre 2011 - 09:35
#48
Posté 10 novembre 2011 - 09:37
Making an optional mode have optional trophies makes it... mandatory?
I understand the notion of achievement hording. I'm very proud of my complete games-- and DAII left a horrible taste in my mouth when two of my hard-earned achievements glitched, leaving me with 63/65 earned and no motivation to try again. But regardless, achievements/trophies mean nothing. Nobody cares about what you've earned but you. If you don't want to play co-op, don't play co-op. You don't need to try and earn imaginary trophies for something you don't like.
I wish I could put this in more polite terms, but... Get over it.
#49
Posté 10 novembre 2011 - 09:38
Il Divo wrote...
Out of curiosity, how long have we known about the co-op having a separate campaign story? For the life of me, I really don't remember hearing anything about it before that Ign article. I thought it was (literally) intended as a Horde mode.
That's what I thought too.
So great, SP is only part of the storyline:(
#50
Posté 10 novembre 2011 - 09:51




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