Il Divo wrote...
Jessica Merizan wrote...
It CAN affect single player if you want it to. If you don't want it, it won't affect anything. This really should be clear by now.
"SP can still be played all by itself without any kind of multiplayer or third party and you can still get the absolute best ending. This just gives you new options to be able to get that ending."
http://blog.bioware....-jesse-houston/
We're giving you even more choices in a game that's about choice. You're the one with the agency to decide if and how you use MP.
I should go.
And I believe that it "technically" will be optional. What I really need to know is: am I going to be left with a Hobson's Choice?
I appreciate the situation you're in, but given all the pre-multiplayer marketing, it's not something I can merely take on that single statement alone. Multiplayer may 'technically' be optional, but if I choose to forego that option, can I expect to be farming planets for galactic resources, hours on end? That is my primary worry. Not simply that I can avoid multiplayer, but the decision to do so remains a viable/enjoyable experience.
We're in agreement.
I am especially concerned since one of the other dev's specifically stated...(From memory)
"If you do almost everything, and do really well, then you'll have more than enough galatic readiness points to not need multiplayer".
Which telegraphs to me two key points.
1. That getting the best ending will be highly dependent on the amount of content you discover, which could be an issue should they choose to implement side missions as hidden missions again, and an even bigger issue if it's randomized.
2. The quantifier, "Do really well", tells me that I have to meet some pre-defined quality rating during missions, and what they're dependent on is unknown. Is it kill percentage? What happens when I keep tearing up enemies, but team-mates sneak the kill shot in? Do I have to fight my own AI's to "Do really well"? Is it conversation choices? Do I have to play "Guess what the Developer was thinking!".
There are alot of unknowns here, and the questions regarding them are being dodged, much like the multiplayer question was. Read the FAQ, when point blank asked if multiplayer has an effect on singleplayer, the response doesn't answer the question, which should have been an incredibly easy "No, it does not".
Mind you, this is the exact same behavior with the multiplayer question, where a simple "No" was all that was needed, but not given because it was true.
So why wouldn't they say "No" in the FAQ, why dance around the question.
I'm strongly convinced it's because it does, and they don't want to admit it.