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Well, so much for being optional...


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#101
Gabriel S.

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annihilator27 wrote...

Jessica Merizan wrote...

Gabriel Stelinski wrote...

Jessica Merizan wrote...

*snip*


HA!

You've contradicted yourself!

HA!

HA HA-HA HA!

HA!



:bandit:


If you read one of the comics/novels you obviously get to see what's going on outside Shepard's domain. Think of MP as a more interactive way to become immersed in the ME Universe. It won't show you aspects of the "ACTUAL CAMPAIGN OF THE MAIN STORY" aka Shepard's story, but it will give you more insight into the Galaxy.

[Renegade Interrupt]  If you're just going to pick apart the things I say to be contrary, however, what's the point in me being on the forums discussing the information we've released? Hmm? [Some kind of cake is a lie reference here]


I should go.


[Paragon Interrupt] No stay, I brought you cake.



[Paragade Interrupt] Placeholder. Option not available.

Modifié par Gabriel Stelinski, 11 novembre 2011 - 01:32 .


#102
Whiteshiro

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who is Jessica Merizan ?

#103
Sir Ulrich Von Lichenstien

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The_Crazy_Hand wrote...

I noticed that you Bioware folks are repeatedly ignoring the point about online acheivements and how it forces us to depend on how other people play to get our platinum. Is this because you realize how badly you have ****ed up and just don't want to admit it?


I also notice how folks like you seem to constantly ignore the fact that both Bioware folks and others in this very topic even including myself have pointed out how you can do the MP stuff on your own if you want and thus get the achievements without no need for other people.

So how about you stop being ignorant and calling bioware something they've proven not to be in this instance? Or are you just going to ignore this post like you did my earlier one where I and others pointed it out?

#104
Jessica Merizan

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The_Crazy_Hand wrote...

I noticed that you Bioware folks are repeatedly ignoring the point about online acheivements and how it forces us to depend on how other people play to get our platinum. Is this because you realize how badly you have ****ed up and just don't want to admit it?


The achievements haven't been released so I don't know how you can say what they will and will not require. Sorry if that sounds rude, but we the fans don't have any idea how MP achievements will work toward getting the platinum trophy. Which kind of makes this whole thread pointless... hmm...

I should go.

#105
The_Crazy_Hand

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SandTrout wrote...

It's because some people don't realize how completely irrelevant this point is. You are not required to attempt to get the platinum, and you can connect with friends that you can depend on, if you want.


I do have a few decent players who I could rely upon, but I still prefer to rely only upon myself.  Yes the platinum is not required, but if I WANT it it would be better if it were a reflection only of how well I MYSELF play the game, not others.

#106
1136342t54_

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The_Crazy_Hand wrote...

SandTrout wrote...

It's because some people don't realize how completely irrelevant this point is. You are not required to attempt to get the platinum, and you can connect with friends that you can depend on, if you want.


I do have a few decent players who I could rely upon, but I still prefer to rely only upon myself.  Yes the platinum is not required, but if I WANT it it would be better if it were a reflection only of how well I MYSELF play the game, not others.


Then play the MP mode by yourself.

#107
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Jessica Merizan wrote...

[...]
I should go.


#5 ... I am getting more and more convinced it is you I have to curse/kiss for this particular piece of dialogue.

Modifié par Neofelis Nebulosa, 11 novembre 2011 - 01:36 .


#108
Sir Ulrich Von Lichenstien

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Whiteshiro wrote...

who is Jessica Merizan ?


Quote from her http://social.biowar...416437/]profile[/url] (linky there too)
She is a Bioware Edmonton Community & Social Media Manager

Basically put... she's same as evil Chris, though not sure whether evil like him yet... :happy:

Edit: @Neo cat... nah she joined way after Shepard first uttered that line

Modifié par Sir Ulrich Von Lichenstien, 11 novembre 2011 - 01:37 .


#109
Il Divo

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Jessica Merizan wrote...

It CAN affect single player if you want it to. If you don't want it, it won't affect anything. This really should be clear by now.

"SP can still be played all by itself without any kind of multiplayer or third party and you can still get the absolute best ending. This just gives you new options to be able to get that ending."
http://blog.bioware....-jesse-houston/

We're giving you even more choices in a game that's about choice. You're the one with the agency to decide if and how you use MP. 

I should go.


And I believe that it "technically" will be optional. What I really need to know is: am I going to be left with a Hobson's Choice?

I appreciate the situation you're in, but given all the pre-multiplayer marketing, it's not something I can merely take on that single statement alone.  Multiplayer may 'technically' be optional, but if I choose to forego that option, can I expect to be farming planets for galactic resources, hours on end? That is my primary worry. Not simply that I can avoid multiplayer, but the decision to do so remains a viable/enjoyable experience.

Modifié par Il Divo, 11 novembre 2011 - 01:43 .


#110
1136342t54_

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Il Divo wrote...

Jessica Merizan wrote...

It CAN affect single player if you want it to. If you don't want it, it won't affect anything. This really should be clear by now.

"SP can still be played all by itself without any kind of multiplayer or third party and you can still get the absolute best ending. This just gives you new options to be able to get that ending."
http://blog.bioware....-jesse-houston/

We're giving you even more choices in a game that's about choice. You're the one with the agency to decide if and how you use MP. 

I should go.


And I believe that it "technically" will be optional. What I really need to know is: am I going to be left with a Hobson's Choice?

I appreciate the situation you're in, but given all the pre-multiplayer marketing, it's not something I can merely take on that single statement alone.  Multiplayer may 'technically' be optional, but if I choose to forego that option, can I expect to be farming planets for galactic resources, hours on end? That is my primary worry. Not simply that I can avoid multiplayer, but the decision to do so remains a viable/enjoyable experience.


I could have sworn they said mining was gone.

#111
Il Divo

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1136342t54 wrote...

I could have sworn they said mining was gone.


I remember them saying that it's still in?

Regardless, it's not simply mining planets but any kind of grind in general, which I would be opposed to. It's one of the more artificial means of extending game length, imo.

#112
Reptillius

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The_Crazy_Hand wrote...

I noticed that you Bioware folks are repeatedly ignoring the point about online acheivements and how it forces us to depend on how other people play to get our platinum. Is this because you realize how badly you have ****ed up and just don't want to admit it?


Actually. They haven't ignored anything. Your ignoring the answer.  it's been stated a number of times in this thread that co-op can concievably be done solo.

And your platinum trophy is purely a choice.  This is coming from a person who over different gamer tags has several game complete achievements.

Now they only thing they haven't really covered and probably won't because achievements are rarely covered in detail before a game actually releases are if the multiplayer achievements for us are based on the group or solely on individual performances... If it's individual performances much like the medals that were rewarded in a few of those movie clips from the leaked beta's floating around the internet then you can do it potentially even if the group your with basically sucks.

All three of which basically take all the venom out of the argument you are throwing around with such language.

#113
1136342t54_

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Il Divo wrote...

1136342t54 wrote...

I could have sworn they said mining was gone.


I remember them saying that it's still in?

Regardless, it's not simply mining planets but any kind of grind in general, which I would be opposed to. It's one of the more artificial means of extending game length, imo.


Even so why would you blame MP  for that being in the game? Lets assume the grinding is there it would still likely be in the game since Bioware did it in ME2.

#114
Il Divo

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1136342t54 wrote...

Even so why would you blame MP  for that being in the game? Lets assume the grinding is there it would still likely be in the game since Bioware did it in ME2.


Essentially a balancing act. How are they going to balance resource management? MMOs are a great example. A million different ways to generate gold, but not all are created equal. In WoW, I enjoyed PvP, but PvE remained the dominant method of obtaining money. The existence of alternate game modes potentially affects how anyone balances resource gathering. In this sense, Bioware could easily balance resources around the MP component, not the SP.

Modifié par Il Divo, 11 novembre 2011 - 01:56 .


#115
Jessica Merizan

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Il Divo wrote...

And I believe that it "technically" will be optional. What I really need to know is: am I going to be left with a Hobson's Choice?
I appreciate the situation you're in, but given all the pre-multiplayer marketing, it's not something I can merely take on that single statement alone.  Multiplayer may 'technically' be optional, but if I choose to forego that option, can I expect to be farming planets for galactic resources, hours on end? That is my primary worry. Not simply that I can avoid multiplayer, but the decision itself remains a viable/enjoyable experience.


Thank you for appreciate me being stuck between a rock and a hard place when just two mere months ago I was another BioWare fan worried about whether ME3 would be everything I wanted it to be. Posted Image

I think that the devs want to make your experience enjoyable and they've really tried to listen to user feedback from ME1 and ME2. Time has definitely been taken into making sure that the experiences are balanced. I can't promise that there won't be parts in there that aren't thrilling and may feel like chores (although things I liked other people might find tedious and vice versa), but I would be very surprised if I played my SP only campaign and felt like I was spending a great deal of time farming or doing repetitive nonsense.

Whiteshiro wrote...
who is Jessica Merizan ?


Sir Ulrich Von Lichenstien wrote...
She is a Bioware Edmonton Community & Social Media Manager


Yes I am the person who makes sure you are bombarded with everything ME DA and BW on Facebook and Twitter and occassionally hosts ridiculous contests, conventions, and other fun things. I've been a lurker on the BSN for years but this is my spiffy new employee account so don't mind the join date. Message me on Twitter anytime you need anything, have ideas, or just want to chat: @jessicamerizan

I should go.

Modifié par Jessica Merizan, 11 novembre 2011 - 02:10 .


#116
Reptillius

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Il Divo wrote...

1136342t54 wrote...

Even so why would you blame MP  for that being in the game? Lets assume the grinding is there it would still likely be in the game since Bioware did it in ME2.


Essentially a balancing act. How are they going to balance resource management? MMOs are a great example. A million different ways to generate gold, but not all are created equal. In WoW, I enjoyed PvP, but PvE remained the dominant method of obtaining money. The existence of alternate game modes potentially affects how anyone balances resource gathering. In this sense, Bioware could easily balance resources around the MP component, not the SP.


Your idea wouldn't work because then you wouldn't be able to get the best ending through single player only. which is still important to the Bioware team rather than making MP somehow mandetory.

#117
Il Divo

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Reptillius wrote...

Your idea wouldn't work because then you wouldn't be able to get the best ending through single player only. which is still important to the Bioware team rather than making MP somehow mandetory.


Why wouldn't it? All that tells us is the rate of resource gathering, not the maximum.

Ex: Let's say I need 30,000 resource points for the best ending.

MP might get me there substantially faster, but technically SP can still obtain the same with a much greater time synch. That's essentially the worry.  

Modifié par Il Divo, 11 novembre 2011 - 02:02 .


#118
Il Divo

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Jessica Merizan wrote...


Thank you for appreciate me being stuck between a rock and a hard place when just two mere months ago I was another BioWare fan worried about whether ME3 would be everything I wanted it to be. Posted Image


Believe me. I wouldn't want your job, just knowing that you have to deal with rabid fans like us. Although, being able to say I work for Bioware would be pretty awesome, so I guess there are some benefits.


I think that the devs want to make your experience enjoyable and they've really tried to listen to user feedback from ME1 and ME2. Time has definitely been taken into making sure that the experiences are balanced. I can't promise that there won't be parts in there that aren't thrilling and may feel like chores (although things I liked other people might find tedious and vice versa), but I would be very surprised if I played my SP only campaign and felt like I was spending a great deal of time farming or doing repetitive nonsense.


No doubts there. Regardless of MP, I'm just looking for the most enjoyable SP possible, which if ME3 is even remotely as fun as ME1 and 2, I'm sure I'm going to get it. This is just a side concern I think needs to be voiced, as my favorite aspects of Bioware games aren't necessarily the resource gathering. Posted Image

Modifié par Il Divo, 11 novembre 2011 - 02:06 .


#119
Gatt9

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Il Divo wrote...

Jessica Merizan wrote...

It CAN affect single player if you want it to. If you don't want it, it won't affect anything. This really should be clear by now.

"SP can still be played all by itself without any kind of multiplayer or third party and you can still get the absolute best ending. This just gives you new options to be able to get that ending."
http://blog.bioware....-jesse-houston/

We're giving you even more choices in a game that's about choice. You're the one with the agency to decide if and how you use MP. 

I should go.


And I believe that it "technically" will be optional. What I really need to know is: am I going to be left with a Hobson's Choice?

I appreciate the situation you're in, but given all the pre-multiplayer marketing, it's not something I can merely take on that single statement alone.  Multiplayer may 'technically' be optional, but if I choose to forego that option, can I expect to be farming planets for galactic resources, hours on end? That is my primary worry. Not simply that I can avoid multiplayer, but the decision to do so remains a viable/enjoyable experience.


We're in agreement.

I am especially concerned since one of the other dev's specifically stated...(From memory)

"If you do almost everything,  and do really well,  then you'll have more than enough galatic readiness points to not need multiplayer".

Which telegraphs to me two key points.

1.  That getting the best ending will be highly dependent on the amount of content you discover,  which could be an issue should they choose to implement side missions as hidden missions again,  and an even bigger issue if it's randomized.

2.  The quantifier,  "Do really well",  tells me that I have to meet some pre-defined quality rating during missions,  and what they're dependent on is unknown.  Is it kill percentage?  What happens when I keep tearing up enemies,  but team-mates sneak the kill shot in?  Do I have to fight my own AI's to "Do really well"?  Is it conversation choices?  Do I have to play "Guess what the Developer was thinking!".

There are alot of unknowns here,  and the questions regarding them are being dodged,  much like the multiplayer question was.  Read the FAQ,  when point blank asked if multiplayer has an effect on singleplayer,  the response doesn't answer the question,  which should have been an incredibly easy "No,  it does not".

Mind you,  this is the exact same behavior with the multiplayer question,  where a simple "No" was all that was needed,  but not given because it was true.

So why wouldn't they say "No" in the FAQ,  why dance around the question.

I'm strongly convinced it's because it does,  and they don't want to admit it.

#120
1136342t54_

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Il Divo wrote...

1136342t54 wrote...

Even so why would you blame MP  for that being in the game? Lets assume the grinding is there it would still likely be in the game since Bioware did it in ME2.


Essentially a balancing act. How are they going to balance resource management? MMOs are a great example. A million different ways to generate gold, but not all are created equal. In WoW, I enjoyed PvP, but PvE remained the dominant method of obtaining money. The existence of alternate game modes potentially affects how anyone balances resource gathering. In this sense, Bioware could easily balance resources around the MP component, not the SP.


Personally I don't know how Bioware will do this but I don't see MP as the cause of it if it was grinding (although the mining wasn't that bad to me) Bioware has done it in ME2 even without MP.

#121
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Gatt9 wrote...

I am especially concerned since one of the other dev's specifically stated...(From memory)

"If you do almost everything,  and do really well,  then you'll have more than enough galatic readiness points to not need multiplayer".

Which telegraphs to me two key points.

1.  That getting the best ending will be highly dependent on the amount of content you discover,  which could be an issue should they choose to implement side missions as hidden missions again,  and an even bigger issue if it's randomized.

2.  The quantifier,  "Do really well",  tells me that I have to meet some pre-defined quality rating during missions,  and what they're dependent on is unknown.  Is it kill percentage?  What happens when I keep tearing up enemies,  but team-mates sneak the kill shot in?  Do I have to fight my own AI's to "Do really well"?  Is it conversation choices?  Do I have to play "Guess what the Developer was thinking!"


This is not intended as flippant or funny:

1. How would the first point make ME3 any different from ME1 or 2? You've ALWAYS had to do a lot of the missions to get the best result in any BioWare game I've played.

The second argument is quite a stretch, IMHO.

#122
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Not seeing the problem here. Multiplayer is still optional.

#123
Reptillius

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Gatt9 wrote...

Il Divo wrote...

Jessica Merizan wrote...

It CAN affect single player if you want it to. If you don't want it, it won't affect anything. This really should be clear by now.

"SP can still be played all by itself without any kind of multiplayer or third party and you can still get the absolute best ending. This just gives you new options to be able to get that ending."
http://blog.bioware....-jesse-houston/

We're giving you even more choices in a game that's about choice. You're the one with the agency to decide if and how you use MP. 

I should go.


And I believe that it "technically" will be optional. What I really need to know is: am I going to be left with a Hobson's Choice?

I appreciate the situation you're in, but given all the pre-multiplayer marketing, it's not something I can merely take on that single statement alone.  Multiplayer may 'technically' be optional, but if I choose to forego that option, can I expect to be farming planets for galactic resources, hours on end? That is my primary worry. Not simply that I can avoid multiplayer, but the decision to do so remains a viable/enjoyable experience.


We're in agreement.

I am especially concerned since one of the other dev's specifically stated...(From memory)

"If you do almost everything,  and do really well,  then you'll have more than enough galatic readiness points to not need multiplayer".

Which telegraphs to me two key points.

1.  That getting the best ending will be highly dependent on the amount of content you discover,  which could be an issue should they choose to implement side missions as hidden missions again,  and an even bigger issue if it's randomized.

2.  The quantifier,  "Do really well",  tells me that I have to meet some pre-defined quality rating during missions,  and what they're dependent on is unknown.  Is it kill percentage?  What happens when I keep tearing up enemies,  but team-mates sneak the kill shot in?  Do I have to fight my own AI's to "Do really well"?  Is it conversation choices?  Do I have to play "Guess what the Developer was thinking!".

There are alot of unknowns here,  and the questions regarding them are being dodged,  much like the multiplayer question was.  Read the FAQ,  when point blank asked if multiplayer has an effect on singleplayer,  the response doesn't answer the question,  which should have been an incredibly easy "No,  it does not".

Mind you,  this is the exact same behavior with the multiplayer question,  where a simple "No" was all that was needed,  but not given because it was true.

So why wouldn't they say "No" in the FAQ,  why dance around the question.

I'm strongly convinced it's because it does,  and they don't want to admit it.


or it could simply mean that You just need to play it like you would the last two games and try to do everything like usual and you'll be fine and your reading so much into it  that you can't be happy no matter what the answer actually is.

the same quote that you are posting to try and make your post and feed your phrasing of the questions could just as easily be read

"As long as you take a typical RPG behavior and try to do everything you'll easily be able to get the best ending without ever needing to play co-op."

#124
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iakus wrote...

Il Divo wrote...

Out of curiosity, how long have we known about the co-op having a separate campaign story? For the life of me, I really don't remember hearing anything about it before that Ign article. I thought it was (literally) intended as a Horde mode.


That's what I thought too.

So great, SP is only part of the storyline:(

Where does it say that at?

#125
Massefeckt

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sh4manz wrote...

mango smoothie wrote...

Right, so because there are achievements in Co-op your forced to play it.


I swear to the Enkindlers that if you don't play Multi-Player Co-Op, I'm going to beat the ever living omni-gel out of you. You hear me!?

Seriously. What's with all the multiplayer hate people have? I even heard the half baked argument a week or so ago about it diverting skinning, coding, scripting resources off the main SP portion... Which is stupid since they run off the same engine and employ the same mental tactic for bots and thus it really wont affect your game play.

I think it's just the anti-social, hermit, does-not-play-well-with-others group that are finally vocalizing their concerns about having to leave their Pizza Pocket infested cellar, and only metaphorically speaking at that, play with other people.

I, for one, support the Multi-player and think it's a GREAT idea.


Ahh the old "People don't agree with me so I'll start using personnel insults rather than make any points." Seriously this seems to be the goto response from those with a Bioware can do no wrong attitude. Those with doubts or worries about the game never sink to that level only the "positive no matter what" do.

I for one couldn't care less about trophy's, awards or any kind of achievement it's not a concern to me. What concerns me is that I won't get the full experience and story through single player. This was a single player franchise up until now and theres no need to change that especially at the cost of plot decisions or single player experience. If you liked the idea of multiplayer or co op then by all means add them into the next Mass Effect trilogy or whatever the next Bioware project will be. The addition of these game modes smacks of a cynical cash grab.

The fact Mass Effect is being compared to Gears or Halo in this thread is proof the games taken a wrong turn somewhere. If you had made these comparisons after ME1 people would have laughed you out of the forum and considered it an insult. Even those positive about MP in this thread.

I play multiplayer, I enjoy it but it's not why I play Mass Effect, I have no interest in Co op or MP for Mass Effect. It's a game based on single player plot and decisions thats not a multiplayer game. Even if I did want to play it multiplayer my friends are not Mass Effect fans, most aren't RPG fans. Those that are were more Dragon Age fans and not keen on Sci Fi based games and if it wasn't hard enough trying to convince them to give Mass Effect a try it's now impossible as they all have sworn never to touch a Bioware game after they felt cheated by Dragon Age 2.

So if I won't miss plot or miss out on making choices in the overall story then I couldnt care less about missing out on acheivements but if I am to miss out on the main reason to buy a Mass Effect game then I wont be happy. It's an empty threat of course I want to finish the trilogy even if the third installment turns out to be crap. I have a feeling this is what EA/Bioware are relying on.

Modifié par Massefeckt, 11 novembre 2011 - 02:52 .