Thanks for all the work anyway TallBearNC mate!
READ HERE to fix KEEP not showing on map (and other keep bugs), SHALE'S stuff not showing on the map (and other SHALE bugs), Orz bugs, Circle bugs, landsmeet bugs and most other game stopping...
#51
Posté 23 novembre 2009 - 05:14
Thanks for all the work anyway TallBearNC mate!
#52
Posté 23 novembre 2009 - 05:25
#53
Posté 23 novembre 2009 - 05:41
#54
Posté 23 novembre 2009 - 06:41
TallBearNC wrote...
That... shouldn't happen.... that means your DLC for the keep is offline OR there is a bug in your save file..... or something else is amiss and he's there as an "offer" or an enticement for you to buy the DLC
As long as the keep, keeps working, you should be ok.
You can also run the ingame script and play with the keep flags and see if he goes awayjust remember to save first
I tried playing with the debug. I couldn't get him to go away. Oh well, the repaired Keep is still there and still works.. I just have to put up with him in my camp forever.
#55
Posté 23 novembre 2009 - 07:03
Kiro-San wrote...
I've got the Oghren bug in my game. He never appeared when I went into the deep roads and he was invisible during his conversations with Branka. Now I can't find him anywhere. Any ideas TallBearNC as you seem to be the god of DAO scripting?
I haven't messed with the Orz script yet, but there IS another script command to FORCE any party member that should be in y our part to be in your part. If you can't find anything in the orz script... this may help you:
runscript zz_addparty NPCname
where NPCname is the name you want to add like Oghren
#56
Posté 23 novembre 2009 - 07:05
runscript cheat - Inspired: Major Cunning (any of the plot Inspired stuff)
runscript cheater (adds ALL game achievements)
runscript zz_supercrit player
those 3 will flag your saved files across ALL saves as a cheater in BWs/EAs eyes
#57
Posté 23 novembre 2009 - 07:07
kordan13 wrote...
Ok... i have the bug where you can go to Sulcher's Pass, get the rod but Honnleath never appears on the map. Crystals keep dropping etc, so i have it installed. And, although i can get all other debugs, the shl runscript does nothing... Back to the drawing board i guess.
Thanks for all the work anyway TallBearNC mate!
runscript zz_shl_debug will give you an option to be warped to the village
if it's not running you either
1) didn't enable the console correctly
or
2) aren't typeing the above into the hidden console properly
#58
Posté 23 novembre 2009 - 07:08
RogueAssassinX wrote...
TallBearNC wrote...
That... shouldn't happen.... that means your DLC for the keep is offline OR there is a bug in your save file..... or something else is amiss and he's there as an "offer" or an enticement for you to buy the DLC
As long as the keep, keeps working, you should be ok.
You can also run the ingame script and play with the keep flags and see if he goes awayjust remember to save first
I tried playing with the debug. I couldn't get him to go away. Oh well, the repaired Keep is still there and still works.. I just have to put up with him in my camp forever.
If you uninstall and reinstall the DLC he should go away.... but having him in camp won't hurt your game at all. Have you tried talking to him? that my make him go awake
#59
Posté 23 novembre 2009 - 07:16
TallBearNC wrote...
kordan13 wrote...
Ok... i have the bug where you can go to Sulcher's Pass, get the rod but Honnleath never appears on the map. Crystals keep dropping etc, so i have it installed. And, although i can get all other debugs, the shl runscript does nothing... Back to the drawing board i guess.
Thanks for all the work anyway TallBearNC mate!
runscript zz_shl_debug will give you an option to be warped to the village
if it's not running you either
1) didn't enable the console correctly
or
2) aren't typeing the above into the hidden console properly
Well, I used the console to run the other debug scripts and they worked fine. I also used it to add characters i didn't have yet and it worked as well. The shale one though... not working.
I should add that i have redownloaded the DLC 3 times, and tried all suggestions i've ever seen in this forum. Nothing works. Guess i'll just have to wait for that phantom patch, if it ever comes...
#60
Posté 23 novembre 2009 - 07:24
#61
Posté 23 novembre 2009 - 07:32
#62
Posté 23 novembre 2009 - 07:38
Now they won't restore any items that poofed from your inventory.. but screw them.. get the WINTER'S FORCE add on for the game (do a search on this site), and it will add a forge to camp and let you make or modify ANY weapon of ANY tier. (Yes it can be abused and make SUPER weapons with like 100% crit and like +20 to every stat) LOL!
so dont worry if items poofed... you can make better with that add on!
usually warping back to the keep (from what most ppl have told me) will force it back onto your map
Modifié par TallBearNC, 23 novembre 2009 - 07:39 .
#63
Posté 23 novembre 2009 - 07:40
kordan13 wrote...
TallBearNC wrote...
kordan13 wrote...
Ok... i have the bug where you can go to Sulcher's Pass, get the rod but Honnleath never appears on the map. Crystals keep dropping etc, so i have it installed. And, although i can get all other debugs, the shl runscript does nothing... Back to the drawing board i guess.
Thanks for all the work anyway TallBearNC mate!
runscript zz_shl_debug will give you an option to be warped to the village
if it's not running you either
1) didn't enable the console correctly
or
2) aren't typeing the above into the hidden console properly
Well, I used the console to run the other debug scripts and they worked fine. I also used it to add characters i didn't have yet and it worked as well. The shale one though... not working.
I should add that i have redownloaded the DLC 3 times, and tried all suggestions i've ever seen in this forum. Nothing works. Guess i'll just have to wait for that phantom patch, if it ever comes...
oh yeah I forgot option 3) if all other scripts WORK and the shale one doesn't, the DLC is truely broken and you MUST re install it... but after that you can still run the script to fix shale and get back to the village
#64
Posté 23 novembre 2009 - 07:43
Also towards the bottom of his post are links for ALL the DLC content we all SHOULD have had but never received. I recommend installing them ALL (I did and got some nice items).
Follow the person's directions on how to properly delete a DLC and manually install it with Daupdater.exe, often that will install a DLC better than from the game's main menu
#65
Posté 23 novembre 2009 - 07:54
#66
Posté 23 novembre 2009 - 07:54
#67
Posté 23 novembre 2009 - 08:16
TallBearNC wrote...
Also, http://social.biowar.../58/index/81613 thread has a HUGE write up for DLC issues.
Also towards the bottom of his post are links for ALL the DLC content we all SHOULD have had but never received. I recommend installing them ALL (I did and got some nice items).
Follow the person's directions on how to properly delete a DLC and manually install it with Daupdater.exe, often that will install a DLC better than from the game's main menu
FFS, the manual install worked without the script needed... Serves me for not reading that sticky thoroughly...
Thanks again mate.
#68
Posté 23 novembre 2009 - 08:35
I've asked a mod to sticky my thread as well as the other guys thread above and NO mod or anyone from BW will respond
They probably dont to sticky "unconventional" fixes, but I will keep bumping his thread and my thread as often as I can
#69
Posté 23 novembre 2009 - 08:58
#70
Posté 23 novembre 2009 - 09:09
#71
Posté 23 novembre 2009 - 09:12
#72
Posté 23 novembre 2009 - 09:14
Also the script for shale's discount emporium doesn't work, but if you go to the testing art area you will see shale and 8 chests.. the 4 to the RIGHT contain EVERY crystal in the game you can get for shale... although you'd only want the brilliant ones
#73
Posté 23 novembre 2009 - 10:53
#74
Posté 23 novembre 2009 - 11:10
Worked brilliantly. First time I added him in the Diamond Quater and it warped me to the void/black area which I couldn't get out of. Second time I tried adding him I did it in Figors Imports. He added, did the initial conversation and then just sat there. I then did the - runscript selectparty - command and cleared everyone out, and re-added my normal party. Travelled to my camp and talked to him again, no problems. Then equiped him and levelled and voila, Oghren in my party. Cheers mate.TallBearNC wrote...
I haven't messed with the Orz script yet, but there IS another script command to FORCE any party member that should be in y our part to be in your part. If you can't find anything in the orz script... this may help you:
runscript zz_addparty NPCname
where NPCname is the name you want to add like Oghren
#75
Posté 23 novembre 2009 - 11:11
Modifié par Kiro-San, 23 novembre 2009 - 11:12 .





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