Hello,
I am trying to script control the animation loops one can find on the tiles properties on NWN1.
Say i use the tiles group "wizard den 2X2" from the "city interior" tileset. There is an animation loop for the big caldron. I want to fire it by day and stop it at night with code. I can find info on activating/deactivating a placeable, but nothing for these special animation loops... Is this feat really doable? If this question has been already adressed, could someone direct me to the right thread?
I searched the net and the lexicon with no success. Hoping some friendly
soul help a poor stranded cave gnome.
Thanks for any help
Cave Gnome
How activate/desactivate (with script) animation loops i see in tiles properties?
Débuté par
CaveGnome
, nov. 11 2011 12:49
#1
Posté 11 novembre 2011 - 12:49
#2
Posté 11 novembre 2011 - 02:02
Can't be done as far as I know. You'd have to turn off the animation manually via the toolset, place a placeable cauldron over the tileset cauldron and control the on/off placeable animation this way, to fool the player into thinking it's the tileset cauldron that's on/off.
FP!
FP!
#3
Posté 16 novembre 2011 - 01:42
"Can't be done...", that's what i feared.
Yes the placeable caldron trick works, but the standard tileset caldron is not exactly the same, and the edges of the 2 superposed objects are visible. Well, better than nothing... :-)
Thanks a lot Fester Pot
Yes the placeable caldron trick works, but the standard tileset caldron is not exactly the same, and the edges of the 2 superposed objects are visible. Well, better than nothing... :-)
Thanks a lot Fester Pot





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