Are you still Excited?
#351
Posté 14 novembre 2011 - 06:58
#352
Guest_Nyoka_*
Posté 14 novembre 2011 - 07:04
Guest_Nyoka_*
#353
Posté 14 novembre 2011 - 07:37
#354
Posté 14 novembre 2011 - 07:49
I'm sure that the game will be decent enough as it's being designed by competent people but I can no longer support EA's wholesale consumption of BioWare.
#355
Posté 14 novembre 2011 - 11:42
mybudgee wrote...
I think this will certainly be a case of a self-fullfilling prophecy. If you are already in dissapointment mode...well...good luck trying to get up for this in march. I, for one am very excited, and I think BW is on track to exceed my expectations. I am a pretty big ME fan, so all this negativity is just adding fuel to my nerdy-inferno.
In my experience, what you said is completely opposite. If I get really excited about something *cough* DA2 *cough* then it makes the disappointment so much worse. If I am not excited but willing to give it a go, then the potential to be amazed increases dramatically. My expectations are not high now so if BW does a good job, they'll blow me out of the water and I'll happily admit my mistake in my interpretting of the leaked info.
#356
Posté 15 novembre 2011 - 01:48
Whether or not that is even in the final game or not is a moot point, just the thought that it was even conceived on paper or otherwise is one of the most wtf moments I have ever seen in this form of media. However! I am keeping my pre-order and hoping that those things aren’t indicative of the final product and that ME3 will give me as much enjoyment as the first two delicious titles did.
Until then, Skyrim called and said, “Mass Effect who?”
Modifié par KBomb, 15 novembre 2011 - 01:50 .
#357
Posté 15 novembre 2011 - 02:52
There is absolutly no reason why we wont be able to mod ME3 single player.Jorina Leto wrote...
didymos1120 wrote...
The Sapien wrote...
Wait, WHAT? Is this true? No modding of ME3?
No, it's currently just pure assumption.
An assumtion, Bioware would have corrected if it were wrong and thus potential customers could be kept.
#358
Posté 15 novembre 2011 - 03:06
Phaedon wrote...
While very intellectual sounding, the words:Bluko wrote...
-Wall of Text-
-deep: Shows that you never touched a single ME1 item. Unlike ME2, they comprise of only three statistics, all of which are better or worse per model. Also, all models share the same code. If you are talking about statistical progression, then, yet again, everything that you pick in ME1 has less of a meaningful effect, statistically.
-pointless: Shows that you have probably played ME2 while spamming the space bar, singing "Lalallala" and achieving to miss the two not-subtle-at all-repeated-all-the-darn time points of ME2.
Uh?
First of all at least the weapons in ME1 had visible stastics. Yes you'd be correct to say most of the time they didn't account for much as certain weapons were better then others. But hey I did and do actually choose weapons based on those meaningless stats every so often. Shots Before Overheat, Damage, etc. may not have meant much to you but I found myself at times having to choose between dealing more damage or being able to fire more shots. And it never really bothered me there were only four weapons per say.
Also the biggest difference between the two games is that ME1 had mods, not just upgrades. I could choose between different types of ammunition and numerous other things to tailor the weapons the way I liked and setup my squadmates to do certain things. Maybe I want my weapon to impact more force to send enemies flying or maybe I wanted to have chemical rounds. Mods in ME1 gave me that kind of control. More choices makes a game deeper as at the very least there's more to experiment with.
As for Abilities. Look I don't hate ME2's skill trees. They're fine. I don't really see them being any better or worse then ME1. ME1 had more options, and yes some abilities were far more useful then others. And yes the gains were small in ME1, but you at least get to spend points every level up and do something. In ME2 you may level up but not be able to afford a skill increase. I'd rather do something every level then save up for a new superpower as then I'm not wasting time at the level up screen. Also can you honestly tell me you don't notice the difference between 1 Point in Biotic Throw to the Max in ME1? I sure did. Sure the process is more gradual, but what's wrong with that?
Granted I do like ME2's choice of Powers when you reach the end of a Skill Tree. Although I consider Ammo Powers a very lame excuse for Powers as they really should have been Mods. (You could just restrict Mods on a basis of a class and achieve the same rseults.)
ME2 is as whole much more restrictive. In some cases this was good. And in some cases this was bad. I'm glad I don't have to scroll through Leveled Items (I-X) like in ME1. But it was disappointing that vitrually all customization with weapons was lost and that Squadmates don't even use armor anymore.
I do appreciate the distinct weapons in ME2. But don't tell me that the Mantis is superior to the Widow and that ME1 was crap simply because Spectre Weapons outclassed the normal weapons. ME2's gameplay is decent, but it is far from perfect. In many ways it's just as flawed as ME1 was. So no I do not consider ME2 the pinacle of perfection.
I don't play the Mass Effect games on the PC. So I'm at a loss as to what function the spacebar has. Pausing I assume? Look I pause to use Squadmate Powers and switch Weapons that's about it. I'm pretty competent at shooters (Played Dark Forces back in 1995 and many other titles since then.) So I have no trouble "aiming" except when ME2's invisible hand aim assist leads my gun when I don't want it to. I also fully understand how ME2's combat works and I know that just because an ability isn't effective doesn't make it useless. Although ME2 is basically all about stripping protections and you can kill anything (pretty effectively too) just by shooting it.
I don't even play that many RPGs. So it's funny that I'm labeled an RPG Elitist simply cause I like a little complexity in games. I have never played a turn based RPG or anything of the like. (I never played Final Fantasy or any other pure grinding RPGs.) Unless you want to count Baldur's Gate and KOTOR, though both those games have real-time combat. But apparently liking Customization and Inventory makes me an RPG Elitist even though just about every damn game these days features that sort of stuff and does well as a result.
I don't even know why you're having a go at me Phaedon.
Modifié par Bluko, 15 novembre 2011 - 03:07 .
#359
Guest_lightsnow13_*
Posté 15 novembre 2011 - 07:41
Guest_lightsnow13_*
With that said.. I respectfully disagree with most everything else.
#360
Posté 15 novembre 2011 - 08:06
#361
Posté 15 novembre 2011 - 08:27
RobRam10 wrote...
Atm no cause of Skyrim. But I will buy it cause I gotta finish the fight.
Not to spoil anything... but the Reaper are going to be defeated, sorry
It says so in the latest BiowareTV episode
#362
Guest_Catch This Fade_*
Posté 15 novembre 2011 - 09:14
Guest_Catch This Fade_*
*Gasp* No one knew that!BiO_MaN wrote...
RobRam10 wrote...
Atm no cause of Skyrim. But I will buy it cause I gotta finish the fight.
Not to spoil anything... but the Reaper are going to be defeated, sorry
It says so in the latest BiowareTV episode
#363
Posté 15 novembre 2011 - 09:22
THis^^
#364
Posté 15 novembre 2011 - 09:23
jreezy wrote...
*Gasp* No one knew that!BiO_MaN wrote...
RobRam10 wrote...
Atm no cause of Skyrim. But I will buy it cause I gotta finish the fight.
Not to spoil anything... but the Reaper are going to be defeated, sorry
It says so in the latest BiowareTV episode
What?what?what? waht episode is it????????
#365
Posté 15 novembre 2011 - 06:23
Are you still Excited?
No.
#366
Posté 15 novembre 2011 - 06:50
A bit OT here but what's all this about story leaks? I know a few scenes were leaked but it sounds like most of the script was out or something. I dunno, I was gone for the last few days. I read somewhere that it was a draft of the final script or something...?
#367
Posté 15 novembre 2011 - 06:53
#368
Posté 15 novembre 2011 - 06:56
#369
Guest_Trust_*
Posté 15 novembre 2011 - 07:10
Guest_Trust_*
Modifié par AwesomeEffect2, 15 novembre 2011 - 07:11 .
#370
Posté 15 novembre 2011 - 07:33
The Interloper wrote...
More or less. The jury's still out and my interest waxes and wanes with the moon but I expect that if not blown away I'll at least leave happy.
A bit OT here but what's all this about story leaks? I know a few scenes were leaked but it sounds like most of the script was out or something. I dunno, I was gone for the last few days. I read somewhere that it was a draft of the final script or something...?
Yes, a very large file containing every line in the game (and some notes as well, I believe) was found and shared on the web. There's a sticky at the top of the forum but I suspect the mods have cleansed it of all external links.
#371
Posté 15 novembre 2011 - 09:43
onelifecrisis wrote...
Yes, a very large file containing every line in the game (and some notes as well, I believe) was found and shared on the web. There's a sticky at the top of the forum but I suspect the mods have cleansed it of all external links.
The script from a game (or movie) is not the same thing as reading a book. While you can extrapolate a lot from the script, it is a distant experience from actually playing a BioWare game (or watching a movie). And since BioWare's games include dialogue choices, it's an evolving experience. While choices of ME3 won't affect a future game, BW may have included (or will) include some dialogue choices that may affect gameplay.
I do see a potential problem however, particularly with the likelihood of a mandatory Origin installation. Add EA/BW's slide towards multiplayer, could the leaked script incident affect any future games on the drawing table? Most of the shooters like COD (an annual production) do not have much of a story in the SP portion; why would a developer go to a lot of effort/cost to develop a lengthy, story driven SP when you can toss out an annual multiplayer game out much faster?
Does anyone know if BW has another RPG in the works to follow the ME series?
#372
Posté 16 novembre 2011 - 12:31
#373
Posté 16 novembre 2011 - 12:36
Modifié par onelifecrisis, 16 novembre 2011 - 12:36 .
#374
Posté 16 novembre 2011 - 01:29
Sadly, I get the feeling that is exactly what Bioware is counting on and I'm half-expecting to get a Gears of War 3 clone with light RPG elements that will naturally alienate core fans, fail to win over the coveted Gears/CoD demographic and still sell well on name alone. Hopefully I'm dead wrong, we'll see. Dragon Age 2 was the first Bioware RPG I didn't go completely nuts over, but it was still a decent game, and I'm willing to give ME3 the benefit of the doubt. But after I'm done with Shepard, as things look right now I most likely won't be a part of the future of Mass Effect.
#375
Posté 16 novembre 2011 - 01:33





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