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Question on RWS Pocket Cathedral: are the walls supposed to disappear on exploration mode?(resolved)


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#1
M. Rieder

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I just put RWS Pocket Cathedral into my campaign and in testing I noted that the walls above approximately 3 meters disappear on exploration mode.  It occurred to me that this may have been intentional since the tall walls could make play difficult, I just wanted to make sure.  Is it intentional?  Have others noticed this. 

The tileset is great, by the way.

Modifié par M. Rieder, 15 novembre 2011 - 01:14 .


#2
Morbane

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I think that is the engine default ceiling height - but I could be wrong - I am guessing that the tileset does not do that by itself.

#3
M. Rieder

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On RWS Grand Citadel it doesn't happen and is actually sort of inconvenient because the high walls are hard to see around sometimes. it still looks good, though.

#4
M. Rieder

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I'm an idiot. I forgot that I had the option "ceiling always off" selected for exploration mode.

#5
Morbane

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urg - I had the same thing - I could not figure out why my ceilings were cut off - then after poking into every option in the toolset and the game I re-discovered the no ceiling option. so feeling like an idiot is not your sole privilege
;\\