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Favorite single town in an rpg or adventure


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#76
Skypezee

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Rockworm503 wrote...

I'd agree with the DC ruins myself but the repetitive subway system ruined it for me.


Exploring The Mall and historical buildings was alright.... but yeah, the metro system really did ruin the experience for me. I'll be honest when I say that I feel claustrophobic in that game thanks to the metro system.


Just remembered a few more areas I like from games:

Acre and Jerusalem from Assassin's Creed , Florence and Venice in Assassin's Creed II and The Kukai Foundation from Xenosaga.

Will remember more later XD

#77
UrkOfGreyhawk

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Silent Hill. Or does there have to be more than a handful of people in it to call it a town?

#78
UrkOfGreyhawk

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Edit: Sorry. Double post.

Modifié par UrkOfGreyhawk, 15 novembre 2011 - 09:02 .


#79
KingJason13

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suntzuxi wrote...

It has to be Athkatla in Baldur's Gate 2. totally feel lost when first get out from Irenicus Dungeon


^^^^THIS

#80
VanguardOfDestruction

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Rockworm503 wrote...

I'd agree with the DC ruins myself but the repetitive subway system ruined it for me.


Yea i just didn't technically think of the tunnels themselves as a part of DC. I mean, those repetitive tunnels were everywhere in F3. and i did also hate them, lol..

Modifié par Osiris 2.0, 15 novembre 2011 - 05:04 .


#81
The Baconer

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After playing Skyrim, I'd have to say Markarth. I haven't been passed the gates of Solitude, though, so I still have to see what that place looks like.

#82
RPGamer13

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Eruyt, the Viera birthplace in FFXII. Just something about a tranquil place in the woods with an all-female race thst grabs my attention.

#83
RPGamer13

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Eruyt, the Viera birthplace in FFXII. Just something about a tranquil place in the woods with an all-female race thst grabs my attention.

#84
Skypezee

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RPGamer13 wrote...

Eruyt, the Viera birthplace in FFXII. Just something about a tranquil place in the woods with an all-female race thst grabs my attention.


Eruyt is one of the few things I liked about FFXII :3 I definitely like the serene setting and feeling from that place.

#85
zx2781

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New Ashos in Two Worlds II. The most beautifully detailed Asian/Japanese enviroment I have seen in a video game.

#86
Dominus

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Actually, I'd like to change my original answer - I hadn't considered one game in particular, as most towns in games don't really grab me one way or another. In Eternal Sonata, the town Baroque City is absolutely gorgeous, going alongside the already visually surrealistic nature of the game. 

Image IPB


Modifié par DominusVita, 18 novembre 2011 - 02:37 .


#87
Pedrak

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KingJason13 wrote...

suntzuxi wrote...

It has to be Athkatla in Baldur's Gate 2. totally feel lost when first get out from Irenicus Dungeon


^^^^THIS



Agreed. Baldur's Gate was also pretty cool though.

#88
KenKenpachi

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Junon from FF7, mainly because of this. I mean really who would not want to live in a city like that? Well minus you Hippies.

Modifié par KenKenpachi, 18 novembre 2011 - 03:35 .


#89
Deathwurm

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Seagloom wrote...

Kuldahar from the Icewind Dale games. I liked its serene, rural appearance. It also featured one of the greatest town themes I ever heard. It always pleasant to revisit it after every dungeon crashing adventure.


So many to choose from, but Kuldahar is one of my all-time Favorites as well.

Can we include Vaults from the Fallout series? If so, I'd have to say Vault 11 rates way up there because of the story involved.

#90
Undead Han

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Nerevar-as wrote...

The barrier prison from Gothic 1. More of a setting than a town, but it felt so alive.


This.

But if I had to narrow it down to just a town, it would be the Old Camp in Gothic 1.

Modifié par Han Shot First, 20 novembre 2011 - 01:20 .


#91
ottery

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Magnum Opus wrote...

Seagloom wrote...

Kuldahar from the Icewind Dale games. I liked its serene, rural appearance. It also featured one of the greatest town themes I ever heard. It always pleasant to revisit it after every dungeon crashing adventure.

That's the one for me, too.  The great tree was a defining feature with the houses built in amongst the roots, the music was exceptional, and it had enough going on to make it feel "alive"... in that rustic, rural sort of way that it was supposed to.

What seals the deal for me regarding Kuldahar, though, is that it spans more than one game.  IWD2 features Kuldahar as well, but while it's still recognizable as Kuldahar -- even with respect to the placement of buildings -- it's a Kuldahar that makes sense as being 30 years older than the one we were introduced to in IWD1.  It's changed, but its all plausible; there are more buildings, some of the old ones have been destroyed, there are familiar faces walking around in amongst the new (just 30 years older, and 30 years more forgetful in some cases :)), and the events of the new game are reflected in the scenery as well with many of the roots hacked off due to the Yuan-Ti attacks.

It's probably the best example I can think of where a setting becomes as much a character in the game as an NPC.  It's new and recognizable at the same time.  In IWD2, I couldn't help but remember the way it was in IWD1 as well, and since I [i]liked[i] the way it was in IWD1, that gave the events in the second game a little more ooomph.  I took the Yaun-Ti attacks on Kuldahar in IWD2 a lot more personally than I ever would have, had the setting not been so wonderfully consistent.

Anyway, the orientation and music is all great, but the fact that it transcends one single game (and that it does so consistently) is what makes it the best town/city in my book.  Makes it far more "real".  Neverwinter in NWN2 was a good town, too, but it didn't have the same weight of history behind it.  It was entirely new compared to the Neverwinter I found in the NWN1 OC.

Kuldahar, IMO.  Liked the previosuly mentioned Shapeir, though, too, because I like the Arabian Nights kind of settings.


Awesome post. I'd forgotten about Kuldahar. 

My number one city is Athkatla from BG2. As someone else mentioned, the feeling of emerging from Irenicus's dungeon into Waukeen's Promenade is just incredible. It's probably my favourite gaming memory. Better even than the time my mage turned Firkraag into a rabbit. 

Honourable mentions: Baldur's Gate, Vizima in TW1, Sigil in P:T and Ankh-Morpork in Discworld Noir.

The locations in Deus Ex were spread out all over the world, so I can't really nominate one of them, but they were good at creating a sense of place. 

#92
Chromie

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Skypezee wrote...

RPGamer13 wrote...

Eruyt, the Viera birthplace in FFXII. Just something about a tranquil place in the woods with an all-female race thst grabs my attention.


Eruyt is one of the few things I liked about FFXII :3 I definitely like the serene setting and feeling from that place.


Best FF in a long time. Image IPB

#93
Magnum Opus

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Seagloom wrote...

@Magnum Opus

That was an interesting analysis. I phoned it in with my post, but I agree with a lot of what you wrote.

Is one of the things that kind of irritates me about game design sometimes, all the "retconning" that goes on.  I know there's a certain amount of artistic desire on the part of the writers and designers, but a setting could be so much more compelling in a sequel merely for the fact that we've been there before and recognize it as what it was.... WITHOUT it coming across as nothing more than a cost-saving, cut-and-paste measure.  The devil really is in the details... or in their lack.

Ultimately, I suppose, that's what convinced me NOT to get DA2 right away: Lothering in the demo was Lothering in name only.  No tavern, razed to the ground.  No great tree on a hill just outside town, uprooted or withered.  No windmill, no Chantry, no Bridge over the river Banter... just a series of canyons that could just as easily have been on the moon as Lothering.  It convinced me that the setting in DA2 was most likely going to be an exercise in wasted potential, and while Bioware isn't really known for creating worlds (as opposed to characters, though as mentioned, a well-creafted setting can attain many of the trappings of a character), I'd had higher hopes for DA2 given that it was a one-town game.

Kuldahar was a town that got it as "right" as I think I've ever seen it, and that alone is an impressive feat of game storytelling in my book.

Dang, now I've got me a hankering to play the IWD series again...

#94
firefireblow

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Veridian City. nuf said.