Arrival (post game).
#1
Posté 11 novembre 2011 - 05:24
#2
Posté 11 novembre 2011 - 06:22
Modifié par didymos1120, 11 novembre 2011 - 06:23 .
#3
Posté 11 novembre 2011 - 07:57
#4
Posté 13 novembre 2011 - 01:10
Nerevar-as wrote...
Arrival doesn´t make much sense before SM either, unless they removed the final scene from the game.
Final scene is slightly different. You get a hologram of the Collector General, instead of Harby.
#5
Posté 13 novembre 2011 - 12:09
Its like their stance on ME3 being "The best" place for newcomers to jump in. "Its like A New Hope."
No, it isn't.
Modifié par BentOrgy, 13 novembre 2011 - 12:09 .
#6
Posté 13 novembre 2011 - 02:49
BentOrgy wrote...
both Arrival and Lair were specifically sited as bridges between ME2 and ME3, so please explain why we can do them in the middle of the story?
It's not really that difficult: player convenience. That's it. Then they threw in a little variation between pre and post SM runs because:
a. They could.
b. People like that stuff.
In any case, the "bridge" aspects aren't ones in the sense of being a "timeline bridge". They're "bridging" in the sense that they set up key, ME3-related plot developments: Liara is now the Shadow Broker. Shep is a wanted man/woman for blowing up a batarian system.
Don't like them pre-SM? Then don't do them pre-SM. No one's making you.
Modifié par didymos1120, 13 novembre 2011 - 02:49 .
#7
Posté 14 novembre 2011 - 01:07
But anyway, it doesn't make any sort of sense -from a story standpoint- for them to take place anywhere else other than after the core game;
Say you do Lair before the SM, now Liara's the Shadow Broker, and yet you could pour another ten hours into ME2 and never once hear abut it! Nada, you're rubbing shoulders (And possible more than that.) with one of the most influential persons in the galaxy, and..... Nothing. Her indifference (While annoying.) was understandable prior to Lair, because she was neck deep in preparing for what we would go on to do in said DLC. Sure, we get to board her ship, fiddle with the controls, but that has no bearing on the story whatsoever. You've spent something like two hours leading up to this huge conclusion, and then essentially drop it all together.
And as for Arrival; prior to SM makes no sense either; one reason being, as you said, Shepard becomes a wanted criminal for destroying an entire system, along with all 300,000 of its inhabitants. And yet, we can skip along as we please, no repercussions, no "Head for the hills! Shep the Batarian-Eater is coming!" Nothing, Its like it never happened. Not to mention, at the end of the DLC, Hackett tells us to prepare for the trial on earth, which definitely implies a direct timeline.
That, to me, is poor storytelling, and one major reason why I think Bioware really should have thought this out. Player/viewer convenience has dented several stories in the past, (Like Bioware wanting to cater to people that never played ME1, despite the fact that ME2 is a direct sequel, that still blows my mind.) and to me, this is no different. Perhaps I just put more emphasis on storytelling and continuity than others, but I know I'm not alone, and prior to Mass Effect 2, ironically I would have counted Bioware as being the same.
Modifié par BentOrgy, 14 novembre 2011 - 01:12 .
#8
Posté 14 novembre 2011 - 05:09
#9
Posté 14 novembre 2011 - 09:05
Jafroboy wrote...
Well no one knows shep was the one who blew the relay...
Um, you were out for two days, and the batarians at the prison got quite a good look at you while you were shooting up the place and absconding with their prisoner. Not to mention, the Alliance would not allow Hackett to get away with "Sorry, dudes. You got me. No idea what happened."
#10
Posté 14 novembre 2011 - 09:52
This.didymos1120 wrote...
The entire point of having a post-game was to allow you finish stuff later (especially future DLCs) and still be able to import.
ME3 will either read your most recent save or work as ME2's NG+, where it reads the entire finished career and you choose specific saves to import from.
#11
Posté 14 novembre 2011 - 12:58
Shepard: Alone? I've got a great team, Admiral.
Hackett: Yes, alone. I don't want to risk the batarians finding people breaking in and killing her.
Shepard: No problem. I've got this girl Kasumi and a drell, Thane, the best thief and assassin respectively in the galaxy.
Hackett: Look Shepard, I said alone.
Shepard: No really, they're both incredible at infiltration. Me? Like that douchebag turian said, Virmire wasn't exactly--
Hackett: Look, just drop it, okay? We didn't get the voice actors back for this.
Shepard: What?
Hackett: Why do you think some mysterious new VI talks to you through this instead of EDI, Joker, or even Chambers?
Shepard: Uhh, okay. What about Legion? Can I take Legion? His voice is computer generated, right?
Hackett: No, he has a voice actor too. They just modify it with a computer.
Shepard: Damnit.
#12
Posté 14 novembre 2011 - 11:07
didymos1120 wrote...
Jafroboy wrote...
Well no one knows shep was the one who blew the relay...
Um, you were out for two days, and the batarians at the prison got quite a good look at you while you were shooting up the place and absconding with their prisoner. Not to mention, the Alliance would not allow Hackett to get away with "Sorry, dudes. You got me. No idea what happened."
None of the batarians who saw you lived to tell about it, and any recordings got destroyed along with the system. Ofcourse some could have bee beamed outsystem before the explosion, but what would they have shown? some guy/girl in custom armour, could have been anyone, and I assume that will ber dealt with in ME3s trial. As for being "out" do you mean when you passed out? I dont really see what that has to do with anything.
Yeah, that "alone" thing never really made sense.
Modifié par Jafroboy, 14 novembre 2011 - 11:08 .





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