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Inferno grenade (again ^^)


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#1
valky667

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Didn't really found any useful information, besides that it seems to be massive crap (yet I still love..at least on Zaeed), but I was wondering how exactly the damage is calculated, e.g.
An evolved heavy does 'only 100' damage, but does it count for each fragment, so the grenade would do 500 at all, or is the damage split even betweeen each fragment? And can 5(or 6) fragments hit & explode on 1 target and doesn't necessary need to be splitted up or will it then count as a single fragment-explosion?
Further, do they act like 'heat-seeking missiles' in case every single frag is counted different or do they only explode/hit 'things' in the radius :wizard: ?

(really wondering about, used Samara & Zaeed on my last IFF/Suicide run, and it felt the grenade did way more damage than AoE reave...)

[yes, I know it gets a 2x multiplier against husk's armor ^^]

Modifié par valky667, 11 novembre 2011 - 08:47 .


#2
FJVP

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The grenade will first detonate on the targeted enemy, dealing full damage on it (so if you upgrade it to the heavy version it will do 400 damage to the target). After that the fragments will explode forming a circle around the enemy but will not seek new ones. It will only damage those that happen to be or on the radius.

#3
RedCaesar97

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FJVP wrote...
The grenade will first detonate on the targeted enemy, dealing full damage on it (so if you upgrade it to the heavy version it will do 400 damage to the target).

I do not think I have ever seen Inferno Grenade deal 400 damage to the first target. If that were true, then it would be a viable alternative to Incinerate. Likewise, if that were true, then it would actually be able to strip armor quickly, which is simply not the case. I have tried it on a mid-level Soldier (level 17 or so) and it failed to fully strip a LOKI mech's armor, and was hit-and-miss for stripping the armor off a Vorcha.

#4
valky667

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(400 damage? yer confusing me even more ^^ or 5x100 + fragments?)
Problem: I experimented in IFF (insanity), which squadmates could get rid off the husks + myself doing nothing :ph34r:
And the inf grenade clearly won - while every power did only reduce the armor, the fragments explosion (do they explode again?) got rid off a swarm of husks, while e.g. Samara's mass-reave only took off the armor, but it needed a second power to kill them, so that's why I'm confused.
It's really a confusing special ability and one I don't want for myself (I hate to throw grenades ^^) but Zaeed is very very powerful in several mission with his grenade.

Ah, don't want to quote the next posting again, just did the shadowbroker thingie and the grenade does completely strip off a Loki's armor (lvl 24) and his grenade is maxed out.

Honestly, every bonus ability does make sense, but not this ....

#5
FJVP

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@Red: It's been a long time since I used it but I'm guessing that at higher levels the grenade starts losing power since enemies also escalate, unless that you continue to upgrade it. Only time I heavily used it was during Mordin's loyalty and it did strip down vorchas' defenses.

@valky: I was going with stats from the wiki since as I said it's been a long time since I used it and right now I don't have any useful save (I deleted them all :P). According to it, it does 100 damage over 4 seconds. However, judging from this vid, it does seem that all the fragments hit the original target then splash around in a certain radius, though I'm not sure how much damage each fragment does (I'm guessing only 100 dmg).

The reason why inf grenade was able to kill husks might be because it does DoT whereas Reave does damage on impact.

Modifié par FJVP, 11 novembre 2011 - 09:48 .


#6
RedCaesar97

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Inferno Grenade is a strange power. It works well on Zaeed, not so well on Shepard I guess. I assume you are using the heavy version?

From the Mass Effect Wiki (because I do not have the game nearby), Heavy Inferno Grenade:

Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (Zaeed)
Impact Radius: 3.50 meters
Damage: 100.00 points over 4.00 seconds
Number of Fragments: 5.00

Because all squadmate's powers are instant-cast, Zaeed's Inferno Grenade will hit the target instantly, while Shepard has to throw it and it may not actually hit any target.

I think the damage is calculated per fragment, and not sum of all fragments. So against health, one fragment from Heavy Inferno Grenade will deal 100 damage to health, not counting power damage damage bonuses. That damage is dealt over time. Inferno Grenade will deal 2x damage versus armor. Against armor, one fragment will deal 200 damage versus armor. That damage is dealt instantly and not over time.

Maybe it works differently on Zaeed. On Shepard it is a terrible power.

#7
RedCaesar97

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I recorded some gameplay of Shepard and Zaeed both using Heavy Inferno Grenade. I have about 45 minutes worth of footage to edit down so it will take while before I can post it. Short version: Inferno Grenade is a terrible power.

#8
Guest_iOnlySignIn_*

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^ Can't wait to see it.

Seems like it's a nerfed down version of Incinerate (otherwise Zaeed will be too OP). On Zaeed it's usually better than Concussive Shot in terms of CC (with shorter cooldown), but that's about it.

Modifié par iOnlySignIn, 12 novembre 2011 - 03:19 .


#9
valky667

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Can't wait to see as well...might be really only useful on husks, if the fragments do explo damage too and cause of time-delay they were killed.

#10
RedCaesar97

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As promised, here is the video showcasing Inferno Grenade:

Inferno Grenade: Zaeed versus Shepard

I mention this in the video description, but I will add it here as well:

I use the Soldier class and did not evolve Combat Mastery. Evolving Combat Mastery grants you either extra power damage (Commando) or power duration (Shock Trooper), and I did not want to skew the results. I also did not equip any power damage armor pieces for the same reason. I also did not put any points into ammo powers, just in case.

#11
CaolIla

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interesting, while I'm not really impressed it looks at least decent against husks. and do you know how far the radius of the fragments is? seems wider than with the usual aoe powers.

#12
RedCaesar97

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CaolIla wrote...
... do you know how far the radius of the fragments is? seems wider than with the usual aoe powers.

Rank 1: 3.00m
Rank 2: 3.25m
Rank 3: 3.50m
Rank 4 Heavy Inferno: 3.50m
Rank 4 Inferno Blast: 4.50m

Info taken from the Mass Effect Wiki.

Modifié par RedCaesar97, 12 novembre 2011 - 05:18 .


#13
CaolIla

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thx for looking it up. That actually doesn't sound that bad... I'm pretty sure there might be some occasions where it can be useful. And many more where it's not. Still: I might give it a try : )

#14
RedCaesar97

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CaolIla wrote...
thx for looking it up. That actually doesn't sound that bad... I'm pretty sure there might be some occasions where it can be useful. And many more where it's not. Still: I might give it a try : )

The radius is not nearly as good as you think and the damage is terrible.

While Inferno Grenade has a 3.00 - 4.50 radius, that radius is not uniform, unlike other powers such as Overload, Incinerate, or even Flashbang Grenade. So an enemy may be within the blast radius, but since the grenade explodes in fragments, the enemy may not get hit.

Heavy Inferno Grenade (rank 4) deals 100 damage. Rank 1 Incinerate deals 130 damage.

Inferno Grenade deals 2x damage against armor, so Heavy Inferno Grenade deals 200 damage against armor (100x2=200). Power damage bonuses from armor and passive skills can increase the damage.
Incinerate deals 2.4x damage against armor, so rank 1 Incinerate deals 312 damage against armor. Power damage bonuses from armor, tech upgrades, and passive skills can increase the damage even further.

#15
valky667

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Thanks a bunch for yer vids! :wizard:

But is it possible, that PC and xbox is different? (one word: incisor)
I just found a save prior to IFF and re-did the init-wave and they were raped to at least their health bar...(I DID no modding and stuff! just want to mention it.)
Will check tomorrow if I can find a prog, which my brain can handle (kidding) to do a movie as well; have a shadowbroker save as well, need only to beat Tela Vasir again, so the next step are the Loki's on the ship. And I might be very wrong, but it did one hell of a damage to their armor!

[and I'm very sorry for creating this thread, but this special ability confused me the most for all the time and I don't know if it's just cool to have or ridicoulus useless...:whistle:]

(I don't need to to add further that I'm playing on insanity as well ^^)

#16
RedCaesar97

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valky667 wrote...
But is it possible, that PC and xbox is different? (one word: incisor)

They may be different. Someone on PC would have to run a similar test. I do not think I have ever noticed or heard if the Incisor is different between the PC and Xbox360 versions.

#17
The Grey Ranger

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The incisor works similarly on PC and 360 as far I can tell. Great gun for Garrus, Zaed, or Thane, nasty gun for Shep. It has the same lack of ammo problems on both versions iirc.