Calvinthesneak wrote...
What would it take to make these http://nwvault.ign.c....Detail&id=6150 animations 1.69 compliant. I believe they were released sometime after 1.64 and before 1.69.
Regardless the base animation files included (a_fa, a_ba_non_combat) do not contain support for cloaks. Simply copying the relevant custom portion of the text out of the mdl and pasting it into the 1.69 versions didn't produce very satisfactory results. I know nothing about 3d animation per se.
Anyone willing to help or at least explain what else I'd have to do to get them working fully with 1.69?
The biggest problem with these is, as you pointed out, the lack of cloak support. For some of the animations - jumping - it wouldn't be too difficult to animate the cloaks. However, it IS very labor intensive and time consuming.
You would need to start with Vaei's versions of a_fa and a_ba_non_combat and eliminate all but the anims Vaei added from the files using a text editor (I use textpad).
Next you would have to verify that the numbering for Vaei's anims are not the same as any of the anims used in the 1.69 versions of the files.
Open the 1.69 a_fa and a_ba_non_combat files in 3ds and using NWMax IMPORT the anims from Vaei's models into the 1.69 versions.
Now comes the fun part
Just to give you a timeframe - so you know what to expect - it took me two weeks to add cloak support for the Demonblade pheno (available soon in Project Q 1.5 - pardon the shameless plug
Modifié par Pstemarie, 11 novembre 2011 - 10:13 .





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