ME represents a major step forward into a new literary genre - truly interactive fiction has been brutted about since computer tech reached the mass market. I do not believe it has ever been implemented on the epic scale attempted by BW with the ME franchise.
ME, imo is the medium's coming out party, but still suffers growing pains. Obviously. the branching options are too limited to explore many plausible and compelling plot lines. To do so would mean not just different endings, but fundamentally different narratives. This is hard enough to do in print - the game format raises the complexity exponentially. BW had to select a very limited number of choices from a very large range of potential plotlines - it was inevitable that any decision set would delight, satisfy, disappoint and ****** off significant factions of their base.
So my view is not "bad writing," but rather media-based constraints, and ultimately a coin-flip decision about how to resolve the plot.
Modifié par someone else, 21 novembre 2011 - 03:22 .





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