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#1
TheButterflyEffect

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Isn't it weird when you just know something is going to be a failure, even before it happens? And you turn out to be right?

Sigh. Some game critic said early this year that DA 2 would fail if rushed. Go figure, it was rushed, very very rushed. And failed.

The first DA game was okay. I mean, it was plagued with technical problems that I don't know how the beta testers could have missed, but thankfully us modders cleaned up where BioWare fell short. The story was okay for a while, but eventually, I got tired of it. I haven't played it for over a year and I don't think I ever will again - the linear nature of the game's plot/story has gotten extremely dry. Plus, it's just so goddamn depressing - seriously, the protagonist never, ever, ever gets ANY happy endings, not with their love interests (I'm not even going to get started on that awful disgrace), not with their friends, not with their family, not with their fellow Wardens - absolutely nothing. All possible endings for the protagonist are very bittersweet at best. I really hate that - to me, when I play a low fantasy game, my goal is to truly make this scummy world a better place and try to overcome the bad things, finding good things and happiness for myself and creating a better life for everyone, to the best of my ability. The bleakness of the ending, in addition to the number of unresolved plots, basically makes me feel like everything I just did was for absolutely nothing - all an utter waste of time. The Warden seems to be cursed, to be unhappy for as long as they live, and that sucks.

With DA2, the way they've awkwardly stuck an entirely new character and a huge
number of unresolved plot threads into the mix, when there is still a
buttload from the first game that are still unresolved, just kind of
sucks. On the upside, Hawke's fate is a crapload more optimistic and hopeful, which makes me look forward to this character's future a LOT more than the Warden's. There was still a lot of darkness and depressing things in Hawke's story - but Hawke actually overcomes all of those things and manages to actually make a difference, which is what I want in a protagonist. On the other hand, like I've said, the flow of the game and story just didn't feel right, and the way they've tried to mesh it in with everything already established in DAO seems awkward. Plus, we still have no toolset for it like BioWare said we would, and you can tell just by playing through this game that it was very rushed. They couldn't even include female Qunari, and on top of that, they entirely cut out female dwarves. Overall, it was quite disappointing... I think what we all wanted was a direct and epic sequel to Origins... this just didn't seem well planned, at all.

I don't know what to think of the DA series anymore. I think the sloppy way they pushed together DA2 has really sent the series downhill. If there's another DA game, I think I might play it, but honestly, I don't feel optimistic about it. I don't want the next DA game to usher in ANOTHER player character and a whole new jumble of even more unresolved plots. I hope the next DA game will be clever and thought out, to pull together everything that was set up in the first two games, resolve all of those plots, and give us a good, final, and worthwhile ending.

Can only hope... a little. :unsure:

#2
KingJason13

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Hawke's future is global warfare! I'm not sure how exactly that is more optimistic than the Warden's fate!?!



I hear you on the rest of it, however..

Modifié par KingJason13, 13 novembre 2011 - 11:45 .


#3
whykikyouwhy

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I realize that this posting is your opinion, which you have the right to, but there are a few things that stood out that I feel I must comment on.

TheButterflyEffect wrote...
Sigh. Some game critic said early this year that DA 2 would fail if rushed. Go figure, it was rushed, very very rushed. And failed.


How is it a failure exactly? Who is dictating that it's a failure? "Failure" again is one area of opinion. If the game did not meet your expectations, then yes, you could say that it failed you in that regard (meeting your expectations). Sales figures, review scores, etc - those do not make a game a failure. I would figure that a game fails when it does not meet its objective - to engage the player, tell the story, and create something fun/exciting/dramatic. I think there are plenty of people who would consider this game far from being a failure.

With DA2, the way they've awkwardly stuck an entirely new character and a huge number of unresolved plot threads into the mix, when there is still a buttload from the first game that are still unresolved, just kind of sucks.

Things are unresolved because the story is still being told. In most forms of entertainment where there is an ongoing story (games, movies, books, comics, etc), the audience gets bits and pieces as they move along. Some things may get resolved eventually - major plot points, chararcter arcs, etc - and some may remain mysteries, but because the DA franchise is ongoing, we're not going to see a lot of neatly tied off loose ends at this juncture. Some parts of the tale take time to tell.

They couldn't even include female Qunari, and on top of that, they entirely cut out female dwarves. Overall, it was quite disappointing... I think what we all wanted was a direct and epic sequel to Origins... this just didn't seem well planned, at all.

Female Qunari had no part in this story. Possibly the same with female dwarves. DA2 is a chapter of a larger tale. It's a brief focus on the events in Kirkwall and how they will shape things to come. I think it was well planned in that regard. And I don't think it was ever meant to be a direct sequel related to the characters from DA:O - it's a sequel to the world introduced in DA:O.

Ultimately, it's your call as to whether or not you want to stay invested in the franchise. But I think if you look at DA2 as a segment of the whole, a piece of the puzzle of a much larger picture, that might help. There's hope in that, I would think.

#4
Brahmvus

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if it was a sequel to the world of DA:O how come just about everything about the world is changed for the worse, darkspawn, templars, dwarves, elves, deep roads, spiders. Only thing that improved was the qunari. And why no sylvans

#5
whykikyouwhy

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Brahmvus wrote...

if it was a sequel to the world of DA:O how come just about everything about the world is changed for the worse, darkspawn, templars, dwarves, elves, deep roads, spiders. Only thing that improved was the qunari. And why no sylvans

Things being changed "for the worse" would also be a matter of opinion. Are you talking about the artistic design of the characters/creatures you listed, or their corresponding lore?

DA2 is a smaller world - it's a piece of the whole. So, you only get a small section of the Deep Roads to play in (because that's all that is needed for the story), the templars will behave in a manner as dictated by the climate in Kirkwall, etc. I'm not sure what you find wrong or worse with the spiders. I guess the monstrously huge ones in DA2 weren't big enough? Image IPB

#6
Phaedros

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Hey! a modder

o/ to you sir

no serious mods allowed for DA2 ... but not a world of possibilities in DA2 so..

let's hope the team minus Brent Knowles can deliver what DA:O promised ...

#7
Arthur Cousland

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Brahmvus wrote...

if it was a sequel to the world of DA:O how come just about everything about the world is changed for the worse, darkspawn, templars, dwarves, elves, deep roads, spiders. Only thing that improved was the qunari. And why no sylvans


Nathaniel was improved (too bad you only see him for 5 minutes), and mage staves.  So...that makes 3 things.

#8
Gunderic

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whykikyouwhy wrote...
How is it a failure exactly? Who is dictating that it's a failure? "Failure" again is one area of opinion. If the game did not meet your expectations, then yes, you could say that it failed you in that regard (meeting your expectations). Sales figures, review scores, etc - those do not make a game a failure. I would figure that a game fails when it does not meet its objective - to engage the player, tell the story, and create something fun/exciting/dramatic. I think there are plenty of people who would consider this game far from being a failure.


Names.

And the game failed everywhere: reception, sales, content, writing.

Modifié par Gunderic, 13 novembre 2011 - 06:37 .


#9
whykikyouwhy

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Gunderic wrote...

whykikyouwhy wrote...
How is it a failure exactly? Who is dictating that it's a failure? "Failure" again is one area of opinion. If the game did not meet your expectations, then yes, you could say that it failed you in that regard (meeting your expectations). Sales figures, review scores, etc - those do not make a game a failure. I would figure that a game fails when it does not meet its objective - to engage the player, tell the story, and create something fun/exciting/dramatic. I think there are plenty of people who would consider this game far from being a failure.


Names.

You want me to list the names of forumites who have already posted their positive feelings about the game? I suppose I could, or you could just check other threads. Image IPB

And the game failed everywhere: reception, sales, content, writing.

Opinion.

#10
Phaedros

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Opinion.

the game failed .. on so many levels ...

#11
Guest_FemaleMageFan_*

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I liked this game at first. But then i found out about the personality system and i loved it. Finished it 11 times after that :) The way i could explicitly design a character is amazing. Make them an andastrian or a mage who just wants money(nice with a sarcastic touch to it)....it's awesome

#12
Phaedros

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it was a lot deeper in DA:O .. & with mods becomes deeper .. n/a in DA2 ...

#13
bleetman

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no serious mods allowed for DA2

I shall have to inform my override folder chock full of DA2 mods that they don't exist, then.

Hey, modder people! Your work is invalid!

Modifié par bleetman, 13 novembre 2011 - 07:52 .


#14
Guest_Puddi III_*

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TheButterflyEffect wrote...

Isn't it weird when you just know something is going to be a failure, even before it happens? And you turn out to be right?

It's not weird at all.

#15
Phaedros

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bleetman wrote...

no serious mods allowed for DA2

I shall have to inform my override folder chock full of DA2 mods that they don't exist, then.

Hey, modder people! Your work is invalid!



if your happy with merely cosmetic enjoy

#16
Realmzmaster

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Phaedros wrote...

bleetman wrote...

no serious mods allowed for DA2

I shall have to inform my override folder chock full of DA2 mods that they don't exist, then.

Hey, modder people! Your work is invalid!



if your happy with merely cosmetic enjoy


Some people are quite happy with the cosmetic. I for one enjoy games with no mods at all. I have very little use for them. That is the way I game which is not a knock on how other people game. It comes down to the individual.

#17
bleetman

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Phaedros wrote...

if your happy with merely cosmetic enjoy

I've plenty of mods installed that aren't 'merely cosmetic', as it happens. Not that I'd describe some of the ones that are of not being 'serious'. I'm not about to tell people "hey, that top quality armour re-skin you made? It's not a real mod, you slacker".

Not to say Origins didn't have more... ambitious mods coming out for it later on. I've no DA2 fan made campaigns installed for instance, nor am I claiming otherwise. But coming out with nonsense like 'there are no serious DA2 mods' makes me want to slam my head into a desk in bloody minded frustration. It's just plain wrong.

Modifié par bleetman, 13 novembre 2011 - 09:13 .


#18
devSin

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So a "critic" said that a rushed game wouldn't be received as well. I'm guessing that he then went on to reveal that if you immerse the game disc in water it will get wet.

Shocking!

Gunderic wrote...

And the game failed everywhere: reception, sales, content, writing.

Actually, Dragon Age II was comercially successful.

It's left up to you to determine what exactly that means, but it is fact.

Filament wrote...

It's not weird at all.

There is no justification for trying to resurrect that stupid meme. And you're not even using it right.

Stop it.

Modifié par devSin, 13 novembre 2011 - 11:28 .


#19
DrFumb1ezX

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DA:O was made in 5 years, with a large budget (I've been led to assume).

DA2 was made in 1/4 of the time, for a 1/5 of the cost. It also made just as much money as Origins, at the cost of angering quite a few "fans".

So, just remember that most of time, what you state is probably an opinion.
Unless you say that Justin Bieber is a Pride Abomination, and Rebacca Black is Satan himself. Then it's the truth.

#20
TheButterflyEffect

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Why does sex always have to be about reproduction? WTFYO.

This is why I dislike the idea of main characters in video games having children. They can never, ever, ever seem to do it nicely or tastefully - they always make into something as vile and disgusting and repulsive as possible.

The way this occurs in Origins is simply nauseating.

Homosexuality and artificial insemination tech FTW!!!!!!

Modifié par TheButterflyEffect, 14 novembre 2011 - 12:50 .


#21
Guest_Puddi III_*

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devSin wrote...

There is no justification for trying to resurrect that stupid meme. And you're not even using it right.

Stop it.


I don't care whether you think it's a tired buzzword or not, if it applies I'm going to use it. And it does, so I don't know what you're talking about.

OP observed that it's weird when things go just like we predicted. Except it's not so weird because we become invested in seeing that prediction be proven right and it skews our interpretation of new information in favor of said prediction. It, in fact, happens more often than reality should warrant. And my saying this doesn't imply any such claims of confirmation should automatically be rendered null and void as a consequence, but it does mean you have to take them with a grain of salt to judge whether a fear was genuinely confirmed or only kind of confirmed or not confirmed at all, with the difference being muddled or selectively ignored because it doesn't fit the narrative.

Even if all of his particular criticisms were perfectly valid and not skewed by his expectations, it wouldn't make my comment any less relevant to his general observation about the phenomenon. Don't read any more into it than that.

#22
devSin

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Filament wrote...

I don't care whether you think it's a tired buzzword or not, if it applies I'm going to use it. And it does, so I don't know what you're talking about.

Personal bias does not alter reality, I'm sorry.

You can say that he believes it's a failure because he expected it to fail; you cannot say that it is a failure because he expected it.

If you were trying to argue that the game was not actually a failure, your link failed to accomplish that.

#23
Nightwriter

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Don't really understand your beef with the supposed bleakness of DA:O, OP. Some of the endings could certainly be tragic, but I thought DA:O gave me the opportunity to have a relatively happy ending, if I so chose. The bleakest thing about it might be that my Warden is going to die around fifty. I can't bring myself to be too torn up about this. It's not like I'm going to be playing the Warden until he or she is fifty. It's enough that I saved the world, lived to tell about it, and rode off into the sunset with my LI.

DA2 is easily more tragedy-ridden. And I don't really understand how you can say Hawke overcomes all the hurdles and actually "makes a difference." Hawke's "make a different" quotient is significantly lower than the Warden's. In DA:O, the Warden affects history. In DA2, history affects Hawke.

#24
Iakus

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Nightwriter wrote...

DA2 is easily more tragedy-ridden. And I don't really understand how you can say Hawke overcomes all the hurdles and actually "makes a difference." Hawke's "make a different" quotient is significantly lower than the Warden's. In DA:O, the Warden affects history. In DA2, history affects Hawke.


Indeed.

Hawke made a difference the same way a mentos being tossed into diet coke does.

It's what causes the huge mess, but had no choice in being there or in shaping the outcome.

#25
Guest_Puddi III_*

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devSin wrote...

Personal bias does not alter reality, I'm sorry.

You can say that he believes it's a failure because he expected it to fail; you cannot say that it is a failure because he expected it.

Um, yeah. I wasn't saying people's predictions come true more often than reality would warrant because their bias alters reality. I was saying they perceive their predictions to come true more often because of their bias. It's not weird that people perceive the phenomenon to occur a lot because it's a common thing that people do.

You seem to have a habit of going off the handle on my comments based on these misinterpretations.

If you were trying to argue that the game was not actually a failure, your link failed to accomplish that.

It would be more accurate to say I was questioning the credibility of the claim that it was a failure, seeing as the one making the claim admitted to expecting it to be a failure from the beginning. Which my link did accomplish. Which, like I said, doesn't automatically make the claim incorrect. It means you have to take it with a grain of salt.