TheButterflyEffect wrote...
Isn't it weird when you just know something is going to be a failure, even before it happens? And you turn out to be right?
Sigh. Some game critic said early this year that DA 2 would fail if rushed. Go figure, it was rushed, very very rushed. And failed.
The Warden seems to be cursed, to be unhappy for as long as they live, and that sucks.
I was wondering about that too. I wish my warden could live happily with Morrigan. But I get my wish after Witch Hunt. And now their story belong to me because their story is over for BioWare. Only I can write my own warden's legend. A legend of my Warden and Morrigan. An untold legend that is carefully sculpted with DAO's toolset.
TheButterflyEffect wrote...
On the upside, Hawke's fate is a crapload more optimistic and hopeful, which makes me look forward to this character's future a LOT more than the Warden's. There was still a lot of darkness and depressing things in Hawke's story - but Hawke actually overcomes all of those things and manages to actually make a difference, which is what I want in a protagonist.
Let see.. He failed to protect Carver from the Ogre. He failed to protect his sister from the templar. He failed to protect his mother. He failed to protect the people of Kirkwall from the Qunari. He failed to work things out for both Meredith and Orsino. He failed to send Feynriel to Mage Tower for proper mage education. He failed to save the Viscount's son. He failed to save the Magistrate's son. He failed to stop Isabela from stealing the artifact that cost many Kirkwall people's lifes. He failed in almost everything except being an errant boy who can't tone his voice properly unless he is one of the 3 preset character and he actually "overcome all those things and manage to actually make a difference" by slaughtering every mad templars and mages before he is "gone" forever. You called that an accomplishment?
TheButterflyEffect wrote...
On the other hand, like I've said, the flow of the game and story just didn't feel right, and the way they've tried to mesh it in with everything already established in DAO seems awkward.
It's a story being told by a reluctant person who has no motive nor reason to relate it with the first DA. Who knows how much this "reluctant" influence "the truth" of the whole story. He could be lying all the time. Heck, they don't even have Hawke's picture in the black book where every other companions's image were accurately shown. This show how unpopular or "too exaggerated" that no one can remember Hawke's face despite the fact the event only took place few years ago. But who care anyway. A myst is a myst. No one have to believe anything.
TheButterflyEffect wrote...
Plus, we still have no toolset for it like BioWare said we would, and you can tell just by playing through this game that it was very rushed. They couldn't even include female Qunari, and on top of that, they entirely cut out female dwarves. Overall, it was quite disappointing... I think what we all wanted was a direct and epic sequel to Origins... this just didn't seem well planned, at all.
There is no more toolset. I don't believe EA is interested with player mods. Their record with the Sims series prove it. I expect they want to sell DLC but then again those DLCs are too few and far in between to keep people interested. No matter what, they don't have the workforce of thousand or perhaps millions Modders all over the world to help them enrich the content of their own game. But Money speak for everything. Therefore, they won't be bothered by it. If the game dies, simply make a new IP.
TheButterflyEffect wrote...
I don't know what to think of the DA series anymore. I think the sloppy way they pushed together DA2 has really sent the series downhill. If there's another DA game, I think I might play it, but honestly, I don't feel optimistic about it. I don't want the next DA game to usher in ANOTHER player character and a whole new jumble of even more unresolved plots. I hope the next DA game will be clever and thought out, to pull together everything that was set up in the first two games, resolve all of those plots, and give us a good, final, and worthwhile ending.
Can only hope... a little. 
Just think of a new BioWare, like Knowless said.
Your hope is not going to change EA mindset to capture 80 millions COD crowds or the lowest common denomintors who like a complex Role-playing-games go down to casual 5 miniutes Pac Man games. Welcome to gaming industry.
Modifié par Sacred_Fantasy, 14 novembre 2011 - 10:58 .