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Simple step by step guide to making new items


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#76
Palle Rasmussen

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I just did the SCS2 Demon Knights of The Underdark, I think I found a flaw in the Panic effect. A dual-wielding Kensai with Improved Haste attacks a lot of times in a round. I had three of the DK running around in Panic doing nothing very soon after combat started and could thus concentrate all the party on the remainder, leading to their swift demise and the panicked ones to be cut down while defenceless. Imagine the final confrontation with Irenicus going the same way...
I think, however much I like it, that I will have to remove it and instead try and add a Lightning Bolt or Sunray.

Succes eludes me though. The effect now looks like Daystar's in NI, yet the old effects still happens ingame, or rather the Panic is gone but the Daystar effect is not available and the "Stun" is not either, but I am uncvertain it ever was. What is wrong?

Modifié par Palle Rasmussen, 02 février 2012 - 07:19 .


#77
ussnorway

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Palle Rasmussen wrote...
 What is wrong?


Let me just check my crystal ball... Yes, it says you added the effect to the sword instead of to the ability. It’s a common error < SCS & the Fixpack is ripe with it> open the melee ability (target should be set to “living actor”) and add the stun effect to that & don’t forget to set the target to “pre-set target”.
Tip; copy & paste makes this a simple task. :wub:


p.s. because a picture is worth a thousand words.

Open “Celestial Fury” and copy the stun effect.

Posted Image

Open “Macilrille” at the melee ability and paste the stun effect.

Posted Image

The finished result should look like this.

Posted Image

Modifié par ussnorway, 03 février 2012 - 03:54 .


#78
Palle Rasmussen

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Ha ha ha, very fitting reply. It did not work. In any case, I have started over, replacing my Override with my "Copy of Override after G3 Fixpack", some dialouge had been put in item descriptions and I was fed up with Saerileth. In dislike the Biogals, but I also dislike her, oh for a suitable romance...

I do not know yet whether I will re-install those two overkill katanas.

SCS and the Fixpacks? Sad, I like the G3 mods and they seem quite competent. Actually I *lovce* the SCS2.


Thanks for them in any case, I hope you are not near the floods.

#79
devSin

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I'm not sure what is being implied, but there is no issue I'm aware of with the fixpack ever adding effects incorrectly.

#80
Grimwald the Wise

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I am not so much wanting to create a new item, as take an item from Tutu and make it available in SoA.

What I have done is copy the itm file from the Tutu override directory and place it in the SoA override directory.

This leaves two problems. The icon and the description of the weapon.

I found the bam file for one of the items that I wanted, but not the other.

Since it was a staff, I searched for *stf*.bam.

One was the staff of the magi found in the Drizzt saga. Now somebody has already created that for me, so it wasn't really necessary.

The other was the staff of the blue dragon from Bonehill mod. Couldn't find the bam anywhere. Presumably they didn't use the abbreviation stf.

It looks as if I am going to have to get infinity engine.

The question is, can I open an item from Tutu in Infinity Engine and save it into the SoA override.
If I do that, will it take with it all the associated required files such as bam files and item descriptions?

I noticed that BG2 doesn't like items with an underscore in the itm name. I believe that this is deliberate, to stop people using the drop item cheat. If I edited something with such a name, would I have to use a save as command, leaving out the underscore?

Modifié par Grimwald the Wise, 02 juillet 2012 - 05:51 .


#81
ussnorway

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The Answer is, yes you can and no it won’t but you can and should drop the item into your BG2 override folder and then equip it with shadow keeper and finally edit it with NI to add icons and change the script if you like... edit the text as much as you like (220 characters ) but don’t make changes to the script number or something really bad will happen somewhere down the track.

AFAIA The underscore is a Tutu naming convention to avoid confusion with standard bg2 files so items with an underscore won’t be understood by the basic bg2 engine unless you also add the associated file into the override folder... most of the time you can just use the bg2 equivalent if there is one i.e. a staff icon but if the weapon is going to be completely unique (a dragon lance for instance ) then adding its own underscore icon to the override folder might be the better option.

#82
Grimwald the Wise

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Thanks! Just downloaded NearInfinity, so will see what I can come up with. May even make my own weapons now!

#83
Grimwald the Wise

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Problem:
Saved staff into SoA directory. Using NearInfinity.
Opened it there using Near Infinity.

No icon.

Had a stupid item description. Clearly from check the bodies.
Tried to change it using the edit function and got this reply:

Error reading dialog.tlk
java.lang.OutOfMemoryError:Java heap space

What next?

Should I have given it an icon first?

edit

When I opened the items that I wanted in Tutu, I noticed that "Not copyable" was ticked green.

Does that mean that the item cannot be copied?

Modifié par Grimwald the Wise, 03 juillet 2012 - 09:05 .


#84
ussnorway

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Sorry for the delay Wise RL has been demanding lately... I’m back now.
1.    If you are still having trouble with this then tell me what is the staff name that you want to copy or what does it do and I’ll try to whip it up for you... sounds like it came from a mod?
2.    If bg2 or TuTu then try saving the staff using Shadow keeper ‘extract item’.
3.    If Bg1 then when you exported the item did you give it a new unique name?
4.    That error probably means it can’t read/ write to the file...check the file is being used by another program (the game is not running?) or the location is messed up.
5.    No, “not copyable” is used by the engine (I forget what it does off hand) and all game items should have it ticked.

#85
Grimwald the Wise

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When I tried to extract using Shadowkeeper, it just told me where it was, which I knew anyway.
It was BHBUDSTF.ITM found in the override folder. It is from the Secret of Bonehill Mod.
Another was BHMHELM.itm

The problem is that if I copy the file into the SoA override, it hasn't got the icons and the descriptions are gibberish.

I didn't have other programs open using the file.

#86
ussnorway

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You are much closer than you probably think... Don’t panic. :wub:

The trouble is they are mod items and the stringref you are trying to use/ edit doesn’t exist in your BG2 game. Because you don’t have that mod installed you will need to use a stringref that the game understands eg change the basic name to quarterstaff by typing 6351 into the number box and a description the game will except could be 3801... see the screenshot below.

Posted Image

You need four icons for staff; Inventory, carry & ground which are ISTAFF01, CSTAFF01 & GSTAFF01.

The one that drives people nuts is the melee icon which is also ISTAFF01 but needs to go into the melee ability... it’s hard to describe so just look at the screenshots.

Posted Image  Posted Image  Posted Image

Edit; Try these guys or if you want. bonehillitems.rar - 928 B

Modifié par ussnorway, 09 juillet 2012 - 05:52 .


#87
Grimwald the Wise

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Thanks.Itemscompleted.

#88
Morgaledh

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ussnorway:

So glad this topic is still open, I have started modding BG2 and am having trouble with both your tutorials, above.

1. Every time I edit anything, it saves to the original as well (I assure you, I've followed your directions several times, and closely). So if I want to rename an item, it renames the original... if I want to add a power, etc. You get the idea. This seems like a nobrainer to everyone else here, so there's something obvious I'm missing.

2. More importantly, though, the steps you've given to create a .tp2 file and make a mini-mod give me a parsing error. I've created the .itm, made the ITEM and BACKUP folders just like you instruct, and etc. But when I run the .exe it says this (image). Don't use Word (I used Wordpad and saved as .tp2). So I download Context which is the editor suggested, and I redo the whole thing. It looks exactly like yours (image), with my personal info instead of yours, etc. Still no go.

So what is going wrong here? Any help is appreciated, I've spent (I think) 3 days trying to make a simple sword that combines the powers of the Chaos Sword and Foebane +3, with a unique name and brief description.
(FIXED, plus I realized it was Fred who posted this tutorial)

But part 1 still stands. Anyone?

Modifié par Morgaledh, 16 juillet 2012 - 04:39 .


#89
ussnorway

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To recap the main steps...

Q for the sake of augment I need to copy the Katana “Celestial Fury” (SW1H51).

A open SK and find the “Celestial Fury” then with it highlighted press the “Extract item” button to make an exact copy... “Celestial Fury” item name is (SW1H51.itm) but we want a new item so we have to pick an distinct name... I chose (SWleft.itm). close SK and if you want confirmation when you reopen SK you should now have two “Celestial Fury” but with different names in the resource column.

Posted Image  Posted Image

Q ok I now have a copy that I can adjust but I want it to say “the amassing Katana of doom” instead of “Celestial Fury”.

Posted Image

A This is what I assume you are trying so there are three options.

Easy difficulty is open the sword (SWleft.itm) with NI and just edit the “Celestial Fury” Identitied Description text. The drawback to this is that StringRef 60102 is used by “Celestial Fury” as well so any change will happen to both swords.
Medium difficulty is make the sword into a mod... The Fred explains this better than I can. :wub:

Advanced Option, sometimes I’ll switch the StringRef with a different one e.g. 60866 is “The Equalizer” so I could use/ edit that one for my SWleft.itm because I don’t want to make “The Equalizer” in my game.

Warning, the StringRef is not something you want to muck around with too much especially if you aren’t certain what it is used for... none of the StringRef are spare, even if they look blank the game doe’s need them.

#90
Malius123

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ok been messing with near infinity all freaking day. Im trying to import a weaker version of celestial fury into bg1 (enhanced edition) i can change text , mess around with on hit effects but i cant for the life of me get abilities/spells to show in game. i am using the Katana +2 as a base for it and then fiddling about. Now i cant get ability/spell to show in the items ability /spell area hence i can't use the spells of the weapon.

Weapon name-Cloud splitter (katana)

+1 magic weapon (dmg and thaco etc)

25% stun on hit
5% 20 lightning damage on hit
1 lightning bolt per day rechargable after rest
1 blind per day rechargable after rest


. after looking at your copy and your paste'ing of the celestral fury i see that your pasted version has the added line of Use eff file as curse,  while in my NI BG2 my celestral doesnt hav this, just the Damage , Stun and 3d effect. this is causing me no end of confusion. My main concerns is gett the spells to actually work.

Modifié par Malius123, 25 janvier 2013 - 03:30 .


#91
ussnorway

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1 That’s strange because the old sword already has an ‘Lightning bolt’ spell but maybe one of your settings is wrong?... see screenshot.

Posted Image

2 The 5% chance of lightning damage should look like this screen.

Posted Image

3 The stun effect should look like this... notice I’m not allowing a save and that the effect lasts for a count of 6 seconds.

Posted Image


4 The blind spell is the only tricky part because you seem to want it as a spell (not an effect) but we already have a ‘Lightning Bolt’ {see 1 above} spell so I’d just copy that and change the lightning into a ‘Blind’.

4a We need to pick which ‘Blind’ spell we want to use and write down the reference number... IMO the best way to do this is with the NI-search tool... I picked ‘Powerword Blind’... see screenshots

Posted Image  Posted Image


I'm at work now but this one should get you started m8... download file.


p.s. Don’t forget to swap the icons around for your new blind spell... in most cases the icon is the same as the spell with a C added on. :wub:

Modifié par ussnorway, 24 mars 2013 - 08:50 .


#92
Malius123

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thanks alot gonna have a tinker about now.

#93
T-Zero

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I hate to necro a thread, but I've been looking all over for a player-usable moonblade, but the above link results in a 404.  Does anyone still have it?



#94
Grimwald the Wise

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There is one in the Drizzt Saga usable by elves/ half-elves.

 

F_MOONSW

 

In the unmodded game Xan's Sword is usable so long as you are the correct class, alignment, and have his stats or better.

 

The one from CMForge can also be equipped. It is CMGFOR10

This one is usable by everyone and is part of the vampire tales mod available here:

 

http://www.baldursga....php?board=92.0

 

By the way, I think that threads like this one need bringing back to life. Some threads need to stay buried as they are no longer relevant. This one will stay relevant as long as people want to create their own items. :)

 

I could send you the files if I knew how to attach them, but I don't. :(



#95
T-Zero

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Thanks for replying, Grimwald :)   Drizz't's one is ideal, and the other useful as well.  If you're willing to send me the files themselves, I'd be more than happy to PM you my email address.

 

And thanks for the good words about raising the thread. :)  I kind of feel the same way, but, well, there are a lot of people who don't, so I usually avoid it if I can.



#96
Grimwald the Wise

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Files on their way :)

 

There was another that I had, but sadly couldn't find it. :(

 

I must not have installed that mod this time.

 

However, if they are all that you need, that is fine.

 

The one for elves only, I put in the possession of one of the Candlekeep assassins. I also equip them so that the fight to get it is hard.

 

I tried changing the assassins themselves to make them into more powerful fighters, but that caused the game to crash, so I made do with changing their equipment and gave them equipment that my party wouldn't be able to use, (Only usuable by evil characters)

 

It worked. Sometimes they beat Charname which actually makes Candlekeep worth doing. You acquire slightly better equipment at the risk of dying.


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#97
T-Zero

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Going to go private now.  Thanks for all the help, Grimwald the Wise! ; )


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#98
ussnorway

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Files on their way :)

 

There was another that I had, but sadly couldn't find it. :(

 

I must not have installed that mod this time.

 

However, if they are all that you need, that is fine.

 

The one for elves only, I put in the possession of one of the Candlekeep assassins. I also equip them so that the fight to get it is hard.

 

I tried changing the assassins themselves to make them into more powerful fighters, but that caused the game to crash, so I made do with changing their equipment and gave them equipment that my party wouldn't be able to use, (Only usuable by evil characters)

 

It worked. Sometimes they beat Charname which actually makes Candlekeep worth doing. You acquire slightly better equipment at the risk of dying.

Wow, I just noticed this post has popped back up again... thanks Wise and gratz on becoming a modder.


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#99
Grimwald the Wise

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Wow, I just noticed this post has popped back up again... thanks Wise and gratz on becoming a modder.

 

Hardly a modder. :) While I do occasionally make items. I didn't actually make the Moonblade. Somebody else did that. All I did was copy the files from a mod and give them to the character using Shadowkeeper. Very, very basic modding. I suppose that we all have to start somewhere though. The fact that it makes Candlekeep a little more interesting made the very small amount of work worthwhile.


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#100
ussnorway

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The fact that it makes Candlekeep a little more interesting made the very small amount of work worthwhile.


Thats what modding is mate.
 
P.s. the old file server links are long gone but I put a copy of Moonblade onto Puks website
moonblade.jpg
 
Edit: updated link 23/08/15
 
Download a basic Moonblade that anyone can use from this link... unzip it and place the single file into your override folder then use something like shadow kepper to equip it


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