I am not so much wanting to create a new item, as take an item from Tutu and make it available in SoA.
What I have done is copy the itm file from the Tutu override directory and place it in the SoA override directory.
This leaves two problems. The icon and the description of the weapon.
I found the bam file for one of the items that I wanted, but not the other.
Since it was a staff, I searched for *stf*.bam.
One was the staff of the magi found in the Drizzt saga. Now somebody has already created that for me, so it wasn't really necessary.
The other was the staff of the blue dragon from Bonehill mod. Couldn't find the bam anywhere. Presumably they didn't use the abbreviation stf.
It looks as if I am going to have to get infinity engine.
The question is, can I open an item from Tutu in Infinity Engine and save it into the SoA override.
If I do that, will it take with it all the associated required files such as bam files and item descriptions?
I noticed that BG2 doesn't like items with an underscore in the itm name. I believe that this is deliberate, to stop people using the drop item cheat. If I edited something with such a name, would I have to use a save as command, leaving out the underscore?
Modifié par Grimwald the Wise, 02 juillet 2012 - 05:51 .