I’ll go over the basic steps again;
1. Use shadowkeeper to make a save with the sword in your inventory eg. (Blackrazer).
2. Open that save in NI and export the sword to your override folder with a different and unique name.
3. Now use shadowkeeper to put the new copy ie Blackrazer2 into your inventory.
4. Open that save in NI and edit the new Blackrazer2 sword to your needs...
Excellent thread. As I got Near Inifinity working (on Linux no less) due to another issue I wanted to sort out (those barking dogs made me barking mad), I had a look at this too. Followed your steps above, and it worked well. I copied Frostreaver, changed it to a +2 weapon, and changed the acid effect with fire. Seemed to do the trick.
Not going to use it in the actual game, a Frostreaver +2 would be a rather big upgrade on a generic Battle Axe +1, but I have a question nevertheless. I don't want to edit the text fields themselves, as that will muck up the text for the actual Frostreaver, would be it be possible to add a new StringRef, at the end of everything else, or will that still mess up the dialog.tlk file, and crash the game? Is there no way to keep the text correct for the weapon you copied it from, and still have something unique for your 'new' weapon, without making a mod?






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