Why do some people think that Fallout 3's story sucked?
#26
Posté 14 novembre 2011 - 04:26
#27
Posté 14 novembre 2011 - 04:45
bmwcrazy wrote...
I was too busy getting lost in the wasteland and exploring random places to care about the story.
This worries me in reguards to future Fallout games.
#28
Posté 14 novembre 2011 - 04:52
Ringo12 wrote...
bmwcrazy wrote...
I was too busy getting lost in the wasteland and exploring random places to care about the story.
This worries me in reguards to future Fallout games.
It's okay, I don't work for Bethesda.
#29
Posté 10 septembre 2013 - 02:11
TheElderWand wrote...
I don't get it, I thought it was brilliant!
I enjoyed Fallout 3. There is also "The Pitt", which lead to many debates about the schism in choosing between Ashur and Werhner.
#30
Posté 10 septembre 2013 - 04:02
#31
Posté 10 septembre 2013 - 04:15
I hated the Tenpenny Towers questline with a passion, I always kill the ghouls instead of helping them enter Tenpenny Towers. I am irk by the amount of unkillable npcs in the game which thankfully in New Vegas if I found some one repulsive I was allow to put a bullet into their brains.
If I want a place to explore and make clear black and white choices Fallout 3.
If I want a choice on how to influence the wasteland and pick my friends and allies with morally grey choices I'll play New Vegas.
#32
Posté 10 septembre 2013 - 06:08
#33
Posté 10 septembre 2013 - 06:34
#34
Posté 10 septembre 2013 - 06:49
The story wasn't so bad but I will say that it was a rehash of FO1 and FO2. You should have been able to choose who you wanted to side with instead of making the Enclave an enemy no matter what.
#35
Guest_LindsayLohan_*
Posté 10 septembre 2013 - 07:58
Guest_LindsayLohan_*
>Not Even once.
The story was uninteresting and boring. What annoyed me is the lack of reactivity in that game. It was a total nightmare and insult to the earlier fallouts.
#36
Posté 10 septembre 2013 - 11:57
#37
Posté 10 septembre 2013 - 12:39
I mean... the game had a town where two super heroes are dressed up in costumes fighting each other in the streets, yet still managed to make it angsty and serious, delving into the psychological trauma these two individuals suffered due to the death of loved one. They made costumes superheroes in the post-Apocalyptic wasteland into a treatise on mental health!
That, to me, was a big part of the problem. Very little of the charm that the originals (and FO:NV) had in spades. Coupled with a huge, wide-open world that had zero inter connectivity or reactivity and a main plot that had next to zero sense of urgency or connection to the problem and it was a fun, huge sandbox to explore... but absolutely zero engaging story.
#38
Posté 10 septembre 2013 - 09:25
Splinter Cell 108 wrote...
I like Fallout 3, but if you ask me New Vegas is better in every single aspect. I know because after using a mod called Tale of Two Wastelands, which basically merges both FO3 and New Vegas, you notice everything that FO3 is missing.
The story wasn't so bad but I will say that it was a rehash of FO1 and FO2. You should have been able to choose who you wanted to side with instead of making the Enclave an enemy no matter what.
Agreed. ToTW will show what 3 is clearly lacking, and it is a very cool mod. Having said that, I did enjoy FO3, at the time, as a stand alone game, story and all. It can't compete with the factioning mechanic or companions of New Vegas, but it was a decent, serviceable story, and was a solid enough backdrop for exploration based gameplay. But, New Vegas' story definitely offered more than mere serviceability.
Despite the predictable "story" criticisms of Bethesda, I'd say they do an admirable job of cobbling a story together, and placing it within the context of a huge, interesting, explore-able world. Sure, chasing dear ol' Dad around the DC wasteland might be a little ho-hum, but that was a pretty cool decision at the end; sacrifice the little lioness or sacrifice yourself...but somebody's getting it! Then an ending cut based upon your decision made with Project Purity, other decisions, specific side quests completed, and your Karma alignment. Eh, it works pretty well for a huge, unrailed, non-linear-ish game. And it does give you a small way to align with the Enclave by talking down Autumn (probably one of the toughest speech checks...right up there with the dialogue with Legate Lanius at the end of NV [if you choose that route]) and using the FEV. But yeah, it's still the "evil" option.
To me, it's not a bad play after a hundred plus hours within the game...then BOOM...thanks to the magic of Broken Steel, you get to live to fight another day and conduct one badass orbital strike. I, for one, enjoyed being 101 a helluva lot more than being either Hawke or Shepard (well, ME3 Shep anyway).
I know they have their detractors, but the way I see it, Bethesda does what they do pretty well and is getting better at it with each iteration...way better than what Bioware has shown us of late with all their supposed vaunted 'story telling' prowess.
#39
Posté 10 septembre 2013 - 09:47
Pretty much a slap in the face to Fallout/Black Isle fans. At least New Vegas was more in lines with a true Fallout game. (at least as far as the 'story' elements/writing go)
#40
Posté 10 septembre 2013 - 10:03
Barbarossa2010 wrote...
Agreed. ToTW will show what 3 is clearly lacking, and it is a very cool mod. Having said that, I did enjoy FO3, at the time, as a stand alone game, story and all. It can't compete with the factioning mechanic or companions of New Vegas, but it was a decent, serviceable story, and was a solid enough backdrop for exploration based gameplay. But, New Vegas' story definitely offered more than mere serviceability.
Despite the predictable "story" criticisms of Bethesda, I'd say they do an admirable job of cobbling a story together, and placing it within the context of a huge, interesting, explore-able world. Sure, chasing dear ol' Dad around the DC wasteland might be a little ho-hum, but that was a pretty cool decision at the end; sacrifice the little lioness or sacrifice yourself...but somebody's getting it! Then an ending cut based upon your decision made with Project Purity, other decisions, specific side quests completed, and your Karma alignment. Eh, it works pretty well for a huge, unrailed, non-linear-ish game. And it does give you a small way to align with the Enclave by talking down Autumn (probably one of the toughest speech checks...right up there with the dialogue with Legate Lanius at the end of NV [if you choose that route]) and using the FEV. But yeah, it's still the "evil" option.
To me, it's not a bad play after a hundred plus hours within the game...then BOOM...thanks to the magic of Broken Steel, you get to live to fight another day and conduct one badass orbital strike. I, for one, enjoyed being 101 a helluva lot more than being either Hawke or Shepard (well, ME3 Shep anyway).
I know they have their detractors, but the way I see it, Bethesda does what they do pretty well and is getting better at it with each iteration...way better than what Bioware has shown us of late with all their supposed vaunted 'story telling' prowess.
Both are good games, but I just find I like New Vegas so much more than FO3. It is just better in everything it does. Some people say FO3 is better at the exploration thing but I don't think so I like travelling around New Vegas more than I do the Capital Wasteland to be honest. One thing I just can't stand at times is Fo3's music, some tracks just don't fit well.
#41
Posté 10 septembre 2013 - 10:25
Frankly Fallout 3 may have had a general story-line but at least it felt like a story line, with New Vegas it was so detached that 90% of the time I forgot there was a point to it; the story had poor flow.
When it came to the world, Fallout 3 had the better one, it still felt more alive then New Vegas and it was a lot less boring to spend hours in. I might have changed my opinion if NV had something more along the lines of downtown DC, to add some tight-quarters combat. It's not great fun when you can see everything come miles away and take them out LONG before they get to you.
Weapons and armor... here Fallout NV had it but that's the only place that it beat 3 hands down.
#42
Posté 10 septembre 2013 - 11:51
Splinter Cell 108 wrote...
Barbarossa2010 wrote...
Agreed. ToTW will show what 3 is clearly lacking, and it is a very cool mod. Having said that, I did enjoy FO3, at the time, as a stand alone game, story and all. It can't compete with the factioning mechanic or companions of New Vegas, but it was a decent, serviceable story, and was a solid enough backdrop for exploration based gameplay. But, New Vegas' story definitely offered more than mere serviceability.
Despite the predictable "story" criticisms of Bethesda, I'd say they do an admirable job of cobbling a story together, and placing it within the context of a huge, interesting, explore-able world. Sure, chasing dear ol' Dad around the DC wasteland might be a little ho-hum, but that was a pretty cool decision at the end; sacrifice the little lioness or sacrifice yourself...but somebody's getting it! Then an ending cut based upon your decision made with Project Purity, other decisions, specific side quests completed, and your Karma alignment. Eh, it works pretty well for a huge, unrailed, non-linear-ish game. And it does give you a small way to align with the Enclave by talking down Autumn (probably one of the toughest speech checks...right up there with the dialogue with Legate Lanius at the end of NV [if you choose that route]) and using the FEV. But yeah, it's still the "evil" option.
To me, it's not a bad play after a hundred plus hours within the game...then BOOM...thanks to the magic of Broken Steel, you get to live to fight another day and conduct one badass orbital strike. I, for one, enjoyed being 101 a helluva lot more than being either Hawke or Shepard (well, ME3 Shep anyway).
I know they have their detractors, but the way I see it, Bethesda does what they do pretty well and is getting better at it with each iteration...way better than what Bioware has shown us of late with all their supposed vaunted 'story telling' prowess.
Both are good games, but I just find I like New Vegas so much more than FO3. It is just better in everything it does. Some people say FO3 is better at the exploration thing but I don't think so I like travelling around New Vegas more than I do the Capital Wasteland to be honest. One thing I just can't stand at times is Fo3's music, some tracks just don't fit well.
Oh, I definitely agree. My preference is, without a doubt, New Vegas. I look at NV as a giant step in right direction and healthy improvement over 3...but I still enjoyed 3. We've talked about this before, but factioning, companions, crafting, reloading, weapon/ammo variants, weapons mods, etc. were infinitely better in NV. Factioning alone was one of the greatest improvements. The challenge was enjoyable. Things like being able to remain hardcore loyal to the NCR and STILL getting the Khans to align with you was one of those things that didn't come easy, but made the game worth playing.
Attempting to stay on topic, I'm of the opinion that if Bethesda were to ratchet up the story-telling and companions and take that to the next level, very few studios would be able to compete. I know that's a challenge in a highly explorable, open world environment with no corridors and time checks, and few cut scenes, but I see it as very possible (of course, if they just keep Obsidian on board, they might be able to do that in short order). I look at the difference from Oblivion to Skyrim, and while the story, companions, etc may still fall short of what some prefer or expect, it was, beyond any doubt, a hell of an improvement (Oblivion's DB quest line not withstanding). I'm hoping for that same level of improvement for the FO universe with 4.
#43
Posté 11 septembre 2013 - 12:55
I didn't like how much of a departure it was from Fallout 1 and 2 in terms of atmosphere but it's an enjoyable game still.
Nodscouter wrote...
The White-and-black morality honestly. I guess it's less about it itself, and more about how it bragged about difficult moral choices, when the choice was essentially Complete Monster vs Mary Sue.
Honestly, this. The Broken Steel evil ending made no sense.
Modifié par LegendaryAvenger, 11 septembre 2013 - 01:03 .
#44
Posté 11 septembre 2013 - 01:04
#45
Posté 11 septembre 2013 - 01:54
#46
Posté 12 septembre 2013 - 01:17
Suprez30 wrote...
I enjoyed more the atmosphere in Fallout 3. It's was more gritty and felt more post-apocalypse.
This, the music captures the isolation from everyone else, the feeling that you are alone in this world exploring the ruins of the modern world.
I wish New Vegas took place ain a bigger city. Fallout 3 in my opinion captures the post nuclear world perfectly with it's tone.
#47
Posté 12 septembre 2013 - 03:19
#48
Posté 12 septembre 2013 - 03:25
I am at the place where i have to shut down a radiation valve or something at end game. There is myself, a possible love interest and a mutant who is almost immune to radiation on my team.
Player: "Okay mutant, go in there and turn that dial and we win the game!!! The radiation will kill me or my love interest"
Mutant companion: "No, don't feel like it."
Player: "wut?"
#49
Posté 12 septembre 2013 - 03:26
Despite the horrible save file bloating and crashing on PS3.
It might have been my Fawkes + Dogmeat combo.
I really enjoyed FONV vanilla as well, and have all of the DLC for it, but have yet to actually try any of it out...
Modifié par happy_daiz, 12 septembre 2013 - 03:27 .
#50
Posté 12 septembre 2013 - 03:33
Beerfish wrote...
Like quite a few good games the ending fell flat on its face. Here is the scenario.
I am at the place where i have to shut down a radiation valve or something at end game. There is myself, a possible love interest and a mutant who is almost immune to radiation on my team.
Player: "Okay mutant, go in there and turn that dial and we win the game!!! The radiation will kill me or my love interest"
Mutant companion: "No, don't feel like it."
Player: "wut?"
Also, to note, the said mutant companion had already been used to walk through a highly irradiated area earlier in the game for the exact same reasons. This isn't a hypothetical - it is a very real function said mutant companion had filled less than five or ten hours earlier in the gameplay.
That's just silly.





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