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When mounting the unicorn I end riding... a halfling? Help!


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#1
Grani

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 Well, the topic basically says it all... I've tried searching for this problem on the Internet but couldn't find anything related to it.

I have CEP 2.4 installed. Basically when I place the unicorn or pegasus, no matter which model, and I try to mount it, I end up riding a female halfling 0.o 

I don't know what's going on. I've tried doing the same in the CEP starter module and it's the same. The unicorn/pegasus disappears and a halfling appears instead...
It's really weird and generally makes unicorns/pegasi unusable for me. ;/

Please help!

PS: It's confusing because the description of CEP 2.4 has a list of rideable creatures and both unicorns and pegasi are on it. Well, technically they are rideable but... I think You got my point. ;P

Thanks!

Modifié par Grani, 13 novembre 2011 - 06:12 .


#2
Grani

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Here is the photo of how it looks like:

http://i40.tinypic.com/34gn0gk.jpg

Please? Any help?

Modifié par Grani, 13 novembre 2011 - 08:53 .


#3
s e n

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i think thats something wrong in your tail 2da

#4
Grani

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I've tried reinstalling CEP but it didn't help. :/ in any case could someone with CEP upload their tail 2da so I could check if it helps? Thanks.

#5
Failed.Bard

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Looking at the 2da, horses run for 15 to 80, and the female halfling is tail 81. That makes me think the script you're using has some sort of - if (nTail > 81) nTail = 81; - in it, as opposed to a 2da issue.

#6
Grani

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So what can be done? I'm not a scripter

#7
Draygoth28

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I think you will have to edit the Tail number. When you are in the Toolset right click the mount and select variable. You will need to know what number the unicorn is in you tail 2da.. You will change the Tail number to this and save to palette. this should stop it from changing.

#8
Grani

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Well, that's just that. :) When I checked the variables of the unicorn, the tail was set to 81 indeed, I really don't know why. So now I just have to change it to correct value, but is there any other method of learning what tail is what or do I have to go through most of them?

Thank You :)

PS: I've tried opening tailmodel.2da but it looks like only the values of original tail variables are here... where can I find the ones added by CEP?

Modifié par Grani, 14 novembre 2011 - 04:15 .


#9
Grani

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Finally! Found the proper tailmodel.2da in one of CEP haks and now I can at last ride any creatures I want to in my module ^^ Big thanks!